Comments
636 total[card]Obliterate[/card] on a stick. It's difficult to play this in Warlock unless the class gets good healing cards like in KnC.
It's a minion that has two immediate effects (rush and card generation), which is good on a minion. The fact that it generates strictly minions from your opponent's class only is a good thing since it lessens the randomness. My …
Weird, weird card. If you somehow manage to pull off the effect and make those 3 copies stick on the board, it could wreak havoc for your opponent. The only card I can see that could easily make copies of …
My first impression is it's a great design. The discard isn't detrimental since you'll be discarding the highest cost card which you won't play until later, and you'll immediately get value out of this because it's easily killable. Can even …
I have 8100 gold and 6500 dust. I'd have more dust if I wasn't crafting some rares and epics for my wild decks.
Quote From AliRadicali 6 mana 4/7 taunt is a perfectly decent statline by itself, even without the handbuffs. While I don't think this is going to break the meta(if only because Warrior is already spoiled for options) I …
Fantastic job, guys! The site's looking better and better.
I didn't think about this card drawing [card]Twilight Drake[/card]...hopefully this is one more step towards a viable Dragon Paladin (though it probably won't happen lol)
Great card that could see play in control or aggro Shaman decks. It'll screw up giant boards (looking at you, Conjurer Mage) but still feels balanced because your opponent could get some really good murlocs that could screw you too.
Quote From iWatchUSleep Quote From Tetsuo This is a very strong card. Murkspark Eel was amazing back in the day, and this is as good as that with an easier condition to trigger that 3 damage. …
Hooo boy, Token Druids and any token/deathrattle decks will not like this card.
This is a very strong card. [card]Murkspark Eel[/card] was amazing back in the day, and this is as good as that with an easier condition to trigger that 3 damage. Even if the effect isn't triggered, it's still a solid …
Seemed underwhelming at first glance, but then I realized you really can't go wrong with infinite value. Most Mage decks might consider running this, since there's no downside--you play 10 spells then get an infinite number of discounted spells in …
[card]Nozdormu[/card] really turns any player into a master of panic. My opponent played The Storm Bringer, then over the next few turns bungles over how to clear my board because of the fast rope. Lol

I finally get a great curve against a Warrior as Aggro Shaman, I've got him down to 3 health by turn 5, and that's when Battle.net decides to disconnect me from my game. Fuck you Blizzard, you couldn't let me …
That's a powerful reward for a quest, could be problematic in the future. At least you have to pay 2 mana to do it.
I don't get the flavor though. What does "corrupt the water" have to do with …
[card]Thunderhead[/card] is what makes this deck relevant, so yes, craft copies of it. Aggro Overload Shaman is incredibly fun to play; I think it's skill-intensive and teaches you about resource management.
You will have a miserable time against Warriors, …
As Dr. Boom would say, "Here comes the BOOM!"




