It's a minion that has two immediate effects (rush and card generation), which is good on a minion. The fact that it generates strictly minions from your opponent's class only is a good thing since it lessens the randomness. My issue is the mana cost, it feels too slow and competes with Zilliax for that spot. This feels like a good card for a tempo deck, but might be overcosted.
Weird, weird card. If you somehow manage to pull off the effect and make those 3 copies stick on the board, it could wreak havoc for your opponent. The only card I can see that could easily make copies of this would be Gloop Sprayer and Togwaggle's Scheme, but why would you want that? Because of this, it just looks like a meme card, though there's potential to be broken once someone finds a reliable combo.
My first impression is it's a great design. The discard isn't detrimental since you'll be discarding the highest cost card which you won't play until later, and you'll immediately get value out of this because it's easily killable. Can even have synergy with Mortal Coil, as some users have pointed out.
I don't know what deck this could fit in yet, maybe Handlock?
6 mana 4/7 taunt is a perfectly decent statline by itself, even without the handbuffs. While I don't think this is going to break the meta(if only because Warrior is already spoiled for options) I really don't understand why Blizzard keeps flirting with Warrior, giving them overstatted minions with upsides (Eternium Rover, omegalul devastator) when it's already one of the strongest classes out there.
Can't we have a set where Warrior gets the janky trash cards Warlock, Priest or Shaman usually get hosed with? Maybe a failed Freeze-warrior sub-theme? Silence-warrior?
Warrior was trash for most of the Year of the Mammoth and Year of the Raven, so I guess the devs are making up for the class right now :P
I'm not sure how I feel about this card. While people are rightfully slotting it into a Quest Warrior deck in wild, it could see play in a Big Beast Warrior deck where it can buff Amani War Bears and Witchwood Grizzly, and can be pulled from hand by Oondasta. This could be a fun addition to that off-meta deck.
I didn't think about this card drawing Twilight Drake...hopefully this is one more step towards a viable Dragon Paladin (though it probably won't happen lol)
Great card that could see play in control or aggro Shaman decks. It'll screw up giant boards (looking at you, Conjurer Mage) but still feels balanced because your opponent could get some really good murlocs that could screw you too.
This is a very strong card. Murkspark Eel was amazing back in the day, and this is as good as that with an easier condition to trigger that 3 damage. Even if the effect isn't triggered, it's still a solid tempo play at 3-mana 3/3.
Wait what? Murkspark Eel is far easier to trigger because you build your entire deck around it so it's literally always active. Whereas Weaponized Wasp requires you to have a lackey, of which we've only seen 6 generators that shaman can use so far. It also most likely can't be played on curve often, unlike the eel.
The card is good, but Eel is far stronger.
Yeah, you're right when you put it that way. I was thinking it was harder simply becauseyou had to build a deck around the Eel so there were more constrictions, whereas there are a lot of lackey-generating cards you can play to activate the Wasp.
This is a very strong card. Murkspark Eel was amazing back in the day, and this is as good as that with an easier condition to trigger that 3 damage. Even if the effect isn't triggered, it's still a solid tempo play at 3-mana 3/3.
Seemed underwhelming at first glance, but then I realized you really can't go wrong with infinite value. Most Mage decks might consider running this, since there's no downside--you play 10 spells then get an infinite number of discounted spells in return, albeit generated randomly. The thought of Mages getting 2-mana Fireballs and 1-mana secrets makes me shudder.
Nozdormu really turns any player into a master of panic. My opponent played The Storm Bringer, then over the next few turns bungles over how to clear my board because of the fast rope. Lol
I finally get a great curve against a Warrior as Aggro Shaman, I've got him down to 3 health by turn 5, and that's when Battle.net decides to disconnect me from my game. Fuck you Blizzard, you couldn't let me have that win?!!! Fucking assholes
Thunderhead is what makes this deck relevant, so yes, craft copies of it. Aggro Overload Shaman is incredibly fun to play; I think it's skill-intensive and teaches you about resource management.
You will have a miserable time against Warriors, though. You won't have enough burn to pierce through their armor, and any minions you play won't stick for long because of all their removal. And there are a lot of Warriors on the ladder right now.
Obliterate on a stick. It's difficult to play this in Warlock unless the class gets good healing cards like in KnC.
NEXT:
It's a minion that has two immediate effects (rush and card generation), which is good on a minion. The fact that it generates strictly minions from your opponent's class only is a good thing since it lessens the randomness. My issue is the mana cost, it feels too slow and competes with Zilliax for that spot. This feels like a good card for a tempo deck, but might be overcosted.
Weird, weird card. If you somehow manage to pull off the effect and make those 3 copies stick on the board, it could wreak havoc for your opponent. The only card I can see that could easily make copies of this would be Gloop Sprayer and Togwaggle's Scheme, but why would you want that? Because of this, it just looks like a meme card, though there's potential to be broken once someone finds a reliable combo.
My first impression is it's a great design. The discard isn't detrimental since you'll be discarding the highest cost card which you won't play until later, and you'll immediately get value out of this because it's easily killable. Can even have synergy with Mortal Coil, as some users have pointed out.
I don't know what deck this could fit in yet, maybe Handlock?
I have 8100 gold and 6500 dust. I'd have more dust if I wasn't crafting some rares and epics for my wild decks.
Warrior was trash for most of the Year of the Mammoth and Year of the Raven, so I guess the devs are making up for the class right now :P
I'm not sure how I feel about this card. While people are rightfully slotting it into a Quest Warrior deck in wild, it could see play in a Big Beast Warrior deck where it can buff Amani War Bears and Witchwood Grizzly, and can be pulled from hand by Oondasta. This could be a fun addition to that off-meta deck.
Fantastic job, guys! The site's looking better and better.
I didn't think about this card drawing Twilight Drake...hopefully this is one more step towards a viable Dragon Paladin (though it probably won't happen lol)
Great card that could see play in control or aggro Shaman decks. It'll screw up giant boards (looking at you, Conjurer Mage) but still feels balanced because your opponent could get some really good murlocs that could screw you too.
Yeah, you're right when you put it that way. I was thinking it was harder simply becauseyou had to build a deck around the Eel so there were more constrictions, whereas there are a lot of lackey-generating cards you can play to activate the Wasp.
Hooo boy, Token Druids and any token/deathrattle decks will not like this card.
This is a very strong card. Murkspark Eel was amazing back in the day, and this is as good as that with an easier condition to trigger that 3 damage. Even if the effect isn't triggered, it's still a solid tempo play at 3-mana 3/3.
Seemed underwhelming at first glance, but then I realized you really can't go wrong with infinite value. Most Mage decks might consider running this, since there's no downside--you play 10 spells then get an infinite number of discounted spells in return, albeit generated randomly. The thought of Mages getting 2-mana Fireballs and 1-mana secrets makes me shudder.
NEXT:
Nozdormu really turns any player into a master of panic. My opponent played The Storm Bringer, then over the next few turns bungles over how to clear my board because of the fast rope. Lol
I finally get a great curve against a Warrior as Aggro Shaman, I've got him down to 3 health by turn 5, and that's when Battle.net decides to disconnect me from my game. Fuck you Blizzard, you couldn't let me have that win?!!! Fucking assholes
That's a powerful reward for a quest, could be problematic in the future. At least you have to pay 2 mana to do it.
I don't get the flavor though. What does "corrupt the water" have to do with battlecries triggering twice?
Thunderhead is what makes this deck relevant, so yes, craft copies of it. Aggro Overload Shaman is incredibly fun to play; I think it's skill-intensive and teaches you about resource management.
You will have a miserable time against Warriors, though. You won't have enough burn to pierce through their armor, and any minions you play won't stick for long because of all their removal. And there are a lot of Warriors on the ladder right now.
As Dr. Boom would say, "Here comes the BOOM!"