I have a complete classic collection, with the exception of Captain's Parrot. Does anyone know if it is going to be available through packs? Or will I get it automatically because I have all pirates?
I also have some 20 classic packs or so from tavern brawls.
I didn't have time to update and play yesterday, today it seems the game is stuck on the loading screen after the update (in case anybody asks, I have a Pixel2XL, Android 11 and 4 GB RAM). Just sits there with the logo, some mild flashing, for minutes on end (or until I forget to tap and the phone goes to sleep after a while).
On my PC I also experience the phantom minion glitch, it is quite confusing, and I think it prevented me from playing a seventh minion because of board space, even though the minion wasn't doing anything otherwise.
Nice post. That's about what I calculated too, though I'm not sure how the XP per game is calculated. Also, it might be that the XP from achievements does not get the Tavern pass bonus. At least for me, the quests in the log show a green, increased XP reward, while the chests in the achievements do not.
Also, I think they could add some card backs or hero skins as reward beyond level 50, lets say 75, 100, 125, 150. Don't even have to be new ones, they could just make that a way to earn cosmetics that you might have missed before. And wouldn't cost Blizzard anything.
What I would like to know is how much XP do you get per time or per game, per mode? What is the most efficient way to earn XP the fastest? Does the XP bonus with the tavern pass apply to quests and achievements? Does it apply retroactively, meaning I get the bonus XP for the amount I collected up to that point? Or do I get punished for buying it late in the expansion?
There are still a lot of open questions to me.
But I saw you expanded the post, that definitely helps a lot, though I am still not totally clear on all the details. I wish Blizzard would be more transparent. Thanks for putting in all the work though! Much appreciated!
So how exactly do you earn XP? I haven't had time to download the update. The Tavern Pass only makes sense if it significantly helps leveling faster. Does the XP bonus also apply to daily and weekly quests?
I welcome the approach to introduce new types of packs, similar to what they did with the Dragon Master Bundle. That being said, I am not too happy about the implementation of the Mage bundle now.
There are Mage cards from the Year of the Dragon, and granted, a lot of them do actually see play, but unless you don't own any of them, you are likely to open at least some duplicates, with no guarantee for a legendary, and, I assume, the usual probability of around 5% to get an epic.
On the face of it, it is way too expensive. Sure, some new players might impulse buy, but they are likely to regret it once they realize what a bad deal this is. Especially considering that, as a new player, an investment in classic cards is probably a better choice, but those cards are not in the bundle.
For collectors it is also a questionable choice, paying up to $20 to be guaranteed that last missing legendary is not very appealing, and if you are fishing for a specific epic, you have to beat the 5% chance to get an epic at all, and then the one in six to get the one you want. And the dust you get is going to be barely enough to craft another epic. I would not recommend.
The idea itself I like, to make more cards more specifically available, but I don't know who Blizzard thinks the target audience is, and I doubt that this will become a rousing success.
Things I dislike are the same as stated already here, it is a terrible deal. Just too expensive, for the odds of getting something you actually can play.
But on the upside, I do like that they are experimenting with new pack types, bundling expansions with that deal the other day, and now bundling class cards.
The pricing is really weird to me though. Who are they targeting? If it is new players, I don't think that is a good strategy. Sure, some people might impulse buy, but probably not be too thrilled with the outcome, thus unlikely to buy something else. Imagine paying ten bucks for 25 cards, and ending up with a bunch of "meh" commons, five rares and two epics, not necessarily playable.
Also, for new players it might be better (or at least advisable) to also invest in classic cards, which makes this deal even worse for them.
For collectors it is also not that valuable, considering that you have to invest at worst a minimum of $20 to be guaranteed that last legendary you're missing, and getting exactly a missing epic is even more of a gamble.
I hope they are changing their pricing, for a somewhat reasonable price ($1 to $1.20 per pack) they might be able to target a broader customer base than just the newbie impulse buyers, who are likely to sooner or later regret their purchase.
I have a question about the pity timer. I do have almost all legendaries in the Year-of-the-Dragon sets, minus Murazond (the Priest dragon from DoD).
I also have a few golden legendaries. I might be tempted by the bundle, I assume I would get Murazond as free legendary (since he is the only one missing). If I get another legendary due to the pity timer, will it check all sets for the ones missing, meaning if I have all DoD legendaries, but miss one from SoU, am I bound to get that one?
Or is the set of any given legendary predetermined? Let's say I disenchant Barista Lynchen (RoS) and Hack the System (SoU), but keep all DoD legendaries, could I end up with a copy of that last set?
At first glance this looks insanely good. The whole set seems to elevate the power level to K&C levels and beyond. With so many potentially really powerful cards it remains to be seen which decks end being the most reliable.
However, I feel a little overwhelmed by cards like this one, which seem to be bound to be staples for the next 15 month or so. Where can the next expansion go from here, how good is such an extreme power spike for the health of the game long term?
Meh kinda brawl, but the pack this weak was great, regular nozdormu and golden whitemane, finally completing my classic legendary collection (until the next HoF rotation, I guess).
Thanks, got both the parrot after checking off the achievements, and another murk-eye , even though I had that one already. Free 400 dust!
I have a complete classic collection, with the exception of Captain's Parrot. Does anyone know if it is going to be available through packs? Or will I get it automatically because I have all pirates?
I also have some 20 classic packs or so from tavern brawls.
What happened to the new cards being added to Darkmoon Fair packs? I still have 20 or so unopened...
I didn't have time to update and play yesterday, today it seems the game is stuck on the loading screen after the update (in case anybody asks, I have a Pixel2XL, Android 11 and 4 GB RAM). Just sits there with the logo, some mild flashing, for minutes on end (or until I forget to tap and the phone goes to sleep after a while).
On my PC I also experience the phantom minion glitch, it is quite confusing, and I think it prevented me from playing a seventh minion because of board space, even though the minion wasn't doing anything otherwise.
Quite disappointing.
I think you still got 10 gold for three wins in casual under the old system, not sure how that works now.
Nice post. That's about what I calculated too, though I'm not sure how the XP per game is calculated. Also, it might be that the XP from achievements does not get the Tavern pass bonus. At least for me, the quests in the log show a green, increased XP reward, while the chests in the achievements do not.
Also, I think they could add some card backs or hero skins as reward beyond level 50, lets say 75, 100, 125, 150. Don't even have to be new ones, they could just make that a way to earn cosmetics that you might have missed before. And wouldn't cost Blizzard anything.
Thank you, I should have asked differently.
What I would like to know is how much XP do you get per time or per game, per mode? What is the most efficient way to earn XP the fastest? Does the XP bonus with the tavern pass apply to quests and achievements? Does it apply retroactively, meaning I get the bonus XP for the amount I collected up to that point? Or do I get punished for buying it late in the expansion?
There are still a lot of open questions to me.
But I saw you expanded the post, that definitely helps a lot, though I am still not totally clear on all the details. I wish Blizzard would be more transparent. Thanks for putting in all the work though! Much appreciated!
So how exactly do you earn XP? I haven't had time to download the update. The Tavern Pass only makes sense if it significantly helps leveling faster. Does the XP bonus also apply to daily and weekly quests?
I welcome the approach to introduce new types of packs, similar to what they did with the Dragon Master Bundle. That being said, I am not too happy about the implementation of the Mage bundle now.
There are Mage cards from the Year of the Dragon, and granted, a lot of them do actually see play, but unless you don't own any of them, you are likely to open at least some duplicates, with no guarantee for a legendary, and, I assume, the usual probability of around 5% to get an epic.
On the face of it, it is way too expensive. Sure, some new players might impulse buy, but they are likely to regret it once they realize what a bad deal this is. Especially considering that, as a new player, an investment in classic cards is probably a better choice, but those cards are not in the bundle.
For collectors it is also a questionable choice, paying up to $20 to be guaranteed that last missing legendary is not very appealing, and if you are fishing for a specific epic, you have to beat the 5% chance to get an epic at all, and then the one in six to get the one you want. And the dust you get is going to be barely enough to craft another epic. I would not recommend.
The idea itself I like, to make more cards more specifically available, but I don't know who Blizzard thinks the target audience is, and I doubt that this will become a rousing success.
I have very mixed feelings on this one.
Things I dislike are the same as stated already here, it is a terrible deal. Just too expensive, for the odds of getting something you actually can play.
But on the upside, I do like that they are experimenting with new pack types, bundling expansions with that deal the other day, and now bundling class cards.
The pricing is really weird to me though. Who are they targeting? If it is new players, I don't think that is a good strategy. Sure, some people might impulse buy, but probably not be too thrilled with the outcome, thus unlikely to buy something else. Imagine paying ten bucks for 25 cards, and ending up with a bunch of "meh" commons, five rares and two epics, not necessarily playable.
Also, for new players it might be better (or at least advisable) to also invest in classic cards, which makes this deal even worse for them.
For collectors it is also not that valuable, considering that you have to invest at worst a minimum of $20 to be guaranteed that last legendary you're missing, and getting exactly a missing epic is even more of a gamble.
I hope they are changing their pricing, for a somewhat reasonable price ($1 to $1.20 per pack) they might be able to target a broader customer base than just the newbie impulse buyers, who are likely to sooner or later regret their purchase.
Thank you!
I have a question about the pity timer. I do have almost all legendaries in the Year-of-the-Dragon sets, minus Murazond (the Priest dragon from DoD).
I also have a few golden legendaries. I might be tempted by the bundle, I assume I would get Murazond as free legendary (since he is the only one missing). If I get another legendary due to the pity timer, will it check all sets for the ones missing, meaning if I have all DoD legendaries, but miss one from SoU, am I bound to get that one?
Or is the set of any given legendary predetermined? Let's say I disenchant Barista Lynchen (RoS) and Hack the System (SoU), but keep all DoD legendaries, could I end up with a copy of that last set?
Favorite moment 2019: Finally beating Kobolds & Catacombs on Heroic with all classes
What I look forward to in 2020: Leeroy Jenkins finally being Hall-of-Famed (dreaming)
Could be very good, especially if Priest gets a little more dragon support.
Same. Had some coins to spare though, luckily.
Handlock's volcano?
Pretty sure Kripp will provide that himself.
At first glance this looks insanely good. The whole set seems to elevate the power level to K&C levels and beyond. With so many potentially really powerful cards it remains to be seen which decks end being the most reliable.
However, I feel a little overwhelmed by cards like this one, which seem to be bound to be staples for the next 15 month or so. Where can the next expansion go from here, how good is such an extreme power spike for the health of the game long term?
Meh kinda brawl, but the pack this weak was great, regular nozdormu and golden whitemane, finally completing my classic legendary collection (until the next HoF rotation, I guess).
What do you think about Sindragosa? Is there any significant freeze synergy?