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TheTriferianGeneral

Lv.10

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Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

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Not sure what's is going on with my client/the euw servers but I wasn't able to connect to the server and play pvp. 

That said I played a lot of ai games to test interactions/builds and some of those ai opponents aren't complete garbage.

My thoughts on my own [runecard]Zed [/runecard] [runecard]Ahri [/runecard] build is: 

it kinda …

Oh noooo [runecard]Poppy [/runecard] lost 1 attack... literally unplayable now (said no one ever)

No actually these patchnotes try to bring down [runecard]poppy [/runecard] decks but it reall doesn't look like this [runecard]poppy [/runecard] nerf will EVER matter for the go wide aggro decks that you know her being used in.

Sure now [runecard]culling strike[/runecard] and [runecard]quicken [/runecard] …

It's [runecard]will of ionia[/runecard] on a stick. The fact that this is a play, not a summon effect removes many possible strong synergies and I am not too sure this' will be good enough

4 years, 3 months ago · on New Ionia Card - Windsinger

Why exactly makes taking off the hood elusive? I mean from a flavour perspective only the opposite (losing elusive) would make sense right?

4 years, 3 months ago · on New Ionia Champion - Ahri

It for sure is the most reliable self recall that the archetype has to offer but the fact that you need to have another unit in play or replay the unit in order to make use of the vulnerability makes this card not look that good imo.

4 years, 3 months ago · on New Ionia Spell - Charm

I am absolutely sure that [runecard]ahri [/runecard] will be A PAIN to deal with (almost [runecard]Fizz [/runecard] levels of annoyance) and that she will be quite good. 

She is tempo negative and she will proably never be played in an aggro style of deck despite the deck will play cheap units like the 2 mana bladedance unit. 

It's …

Recalling the 3/2 unit while it is blocking doesn't seem too bad. 

However recalling the unit without ghostblocking or canceling removal at the same time doesn't look worth it at all.

I never said it would be like palm and i specifically said that palm keeps being the first choice. It however could be that control would like …

The big difference is that it can get recycled with recall effects which ionia has plenty of. 

In a way this seems like a sidegrade to palm.

I am certain that palm keeps being the number 1 choice for ionia decks but I can see control taking a copy or 2 of this card aswell

A 2 mana 3/3 doesn't cut it but a 2 mana 4/3 is getting a lot closer to viability.

It most likely wont be played before 3-4 however and at that point a 2 mana 4/3 starts to become less releveant.

It's decent at it's job but not great

4 years, 3 months ago · on New Ionia Card - Pathless Ancient

This unit is great.

Not because it is arguably a better [runecard]navori bladescout[/runecard] but because it resembles an elusive 2/1 blocker for only 1 mana which is great defensive 1 drop. 

Overall I see this being played a lot on recall decks, in elusive decks and ionia decks in general

 

4 years, 3 months ago · on New Ionia Card - The Mourned

This card is crazy with any strong summon or last word effect

If that unit for example would be a simple draw 1 effect on a 3/3 body then you would get 2 cards 2 free attacks/blocks or sacrifize fodder and you could draw another card by playing the unit again.

That's more than enough value for 3 …

Given that [runecard]Deny [/runecard] is a thing and has many additional good targets I only could imagine that Ionia would run this instead of [runecard]nopeify![/runecard]. 

I think it will see play just like 3 mana bastion saw play but i don't think it will be amazing

4 years, 3 months ago · on New Ionia Spell - Memory's Cloak

The Majority of streamers freaked out when they saw yordle explorer and I have to admit it's a strong card for an overpowered archetype -> a bad Idea but I don't buy the exaggeration that streamers like swim did spread about it.

If Yordles become the key strategy and it's all about stats then dragons should have a good …

I am not sure what to think of these mecha yordles cards. This is for sure one of the best mech yordle manifesters and most likely we will play this card in mech yordle decks.

However it still doesn't impress me too much

Given that the requirement is very easy for the decks that run this card it should be good... a vanilla 2 mana 3/3 however is not good

So yordles become the new elites? 

I never was impressed by the elite version of this guy and I am not impressed of this guy. Overall these units tend to be too clunky and their buff tends to be too insignificant to matter

Well... call me disappointed that the infamous aoe flamespitter is not dealing damage to multiple units but instead resembles a very mediocre buff spell

If you don't REALLY want discard effects in your deck this card is pretty bad it's in a ways a souble mystic shot that has to be targeted at a unit and the nexus at slow speed. 

The slow speed is the aspect where I think this card's concept doesn't make sense anymore. It's okay for discard decks, but …

It's the kind of unit that aggro decks want... or would want if it wasn't 6 mana

Now this is a ... weird iteration of a champion. 

He can be played as the all in discard card that we know [runecard]draven [/runecard] for but most likely we won't discard 3 cards to him most of the times. I more so would guess that you discard 1-2 card to him and try to swing 2 times or: …