TheTriferianGeneral
Lv.10Soldier
Comments
You are aware that you talk about an quite understatted 8 drop, without etb, without evasion without protection that has an attack trigger that might not even do a lot?
That's proably as far from competetive viability as it gets for an 8-drop
This unit would need something like attack or strike for it's ability to actually be …
[runecard]The winding light[/runecard]: A 7 cost finisher is a bit expansive for aggro decks and I don't see how going overhelm is much better than going elusive for 1 mana cheaper.
[runecard]Protective Broodfather[/runecard]: Let's see: 8 Mana, no evasion, no protection, no etb and a not game winning attack trigger... oh wait it's an epic nvm
[runecard]Chamber of …
This could be seen as a 2/3 overwhelm who gets 3 quick attack power on attack. That's kinda neat but not really that Impressive.
If it could block I acutally would consider an ephemeral copy control deck to make use of this but since it can't... I don't think this is any good
There are 2 questions that instantly come into my mind when seing this deck:
Question 1: Why do you call it lesbians when the only lesbian couple in LoR is [runecard]Diana [/runecard] [runecard]Leona[/runecard]?
Question 2: Why would you combine extra attacks with blade dance with 0 attack benefits? I mean you can attack 20 times but if those …
I think he doesn't see play because the gameplan that he tries to fullfill is too easy to shut down.
Any form of hard removal/stun makes you as the darius player look silly:
opponent has vengance, minimorph, flash freeze quicksand...(the list goes on)? Well then you just invested 6 mana for basically nothing - congratulations :)
Oh... what cool [runecard]darius [/runecard] buff and I thought riot would actually want him to be viable :)
The funny thing about Nifty's argumentation to me is that he puts it like [runecard]lee sin[/runecard] being counterable by removal to be a bad thing.
There are only a handful of effective counters to [runecard]lee sin[/runecard] he arguably has too little counterplay. [runecard]Minimorph[/runecard] was literally desinged to deal with the likes of [runecard]lee sin[/runecard] yet ofc Nifty argues lee …
My answer to mono shurima is quite simple: play [runecard]scorched earth[/runecard] turn 2 and watch their strategy fall apart on the spot
I guess you oversee that [runecard]Rumble[/runecard] is a mecha-yordle himself (therefore his damage still levels him up)
This is a pure buff to [runecard]Rumble[/runecard]'s lvl 2 and to the mecha-yordle archetype in general.
Looks like decent removal to me. Sure it's not really singletarget or aoe removal and could turn out to be disfunctional because of that but also it could prove to be the ideal middleground and become a staple for P & Z control decks.
Eighter way it's interesting
I don't know what deck will run this card (maybe overwhelm maybe control) but a guranteed 2-unit-stun for 5 is amazing.
[runecard]Event horizon[/runecard] always felt too situational to be an actually good stun spell but this one seems to fix that
This is pretty much a sidegrade of [runecard]exhaust[/runecard]. Yes, it's usuable on both turns AND it doesn't take an attack of a unit BUT 3 mana and slow speed doesn't make it look actually good. Especially it's quite vulnerable to combat tricks from the opponent and FAR worse than [runecard]single combat[/runecard]
What he said is kinda right: MTG aggro is faster than LoR aggro most of the time because aggro gets fewer time to build up and finsih in mtg.
With the cards he mentioned he also approved my theory of him being the typical monoblack player (that I am ... not the greatest fan of by the way)
…
Control attrition you say... I wonder why you don't play why play Magic the Gathering then and make others (including me) eyerolling about your mono black builds.
That LoR is not supporting this playstyle is a good thing for quite a number of players and for those it would be less fun to see the likes of universal counterspells, …
It's really a good move from Riot.
I instantly bough both the tft and LoR battlepass (despite me never playing tft lol) and hope the donations will do the good that they are supposed to accomplish :)
Let me guess:
Jhin is going to be a 4 mana 4/4 and his level up condition will be:
i have seen 4 Units die
I just found a funny yet all but competetive way to use this card:
Since the damage link effect can be turned into a permanent link with [runecard]out of the way[/runecard] you can make this unit invincible first with [runecard]taric[/runecard] and then link it to every unit effectively soaking up all damage
No In LoR units do not heal on transform they also keep buffs and debuffs
Something to know here is: if he would take 1 damage but that damage get's reduced to 0 by tough he still triggers his ability.
Therefore this looks like a decent burn engine (especially with scargrounds)
A 0/5 body usually is pretty weak on his own and I am not sure if he is worth playing around.