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TheTriferianGeneral

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Joined 02/10/2020 Achieve Points 555 Posts 878

TheTriferianGeneral's Comments

  • You are aware that you talk about an quite understatted 8 drop, without etb, without evasion without protection that has an attack trigger that might not even do a lot?

    That's proably as far from competetive viability as it gets for an 8-drop

    This unit would need something like attack or strike for it's ability to actually be worth 8 mana imo

  • The Winding Light: A 7 cost finisher is a bit expansive for aggro decks and I don't see how going overhelm is much better than going elusive for 1 mana cheaper.

    Protective Broodfather: Let's see: 8 Mana, no evasion, no protection, no etb and a not game winning attack trigger... oh wait it's an epic nvm

    Chamber of Renewal: Finally Ekko won't die the turn that he gets played! 

    Blood in the Water: I don't think lurk needed support nor am I a fan of lurk buffs... but if it's necessary to keep the archetype viable I'll take it.

    The Maker: ...Won't make it into many decks

    Harbinger of Thralls: Versatile solid 2 drop? You love to see it!

    Hunting Boar: If this could block it would be decent but since it can't it very mediocre

    Revna, the Lorekeeper: "Just you wait until i summoned my 3rd copy of this minion and drew all pieces of exodia to win" No srsly it's very mememy and very bad

    Kinkou's Call: Not the worst unit summoning spell in the game for sure getting 2 2drops for 4 mana and draw 2 is neat value and in this case also decent tempo... I just don't see the deck wanting this card in ionia

    The Stagehand: For sure it's strong but is it much stronger than the likes of an aegis vaultBADCARDNAME? I personally doubt that

    Storm of Blades: If out of the way!BADCARDNAME can't be viable then this card can even less so...

    Captive Greyback: It's okay I guess but doesn't look like a new midrange staple to me

    Legion Deserter: Big overwhelming units for 5 mana? Sure I take those!

    Lord Broadmane: Proably meant to push swain control deck. It's neat at keeping boards clear so I like it

    Megatusk: Looks very good in deep decks 

    Sputtering Songspinner: Another card to remind you that P&Z isn't meant to be a serious region overall

    Harrowing Return: No idea how to use this card so I don't buy it yet

     

  • This could be seen as a 2/3 overwhelm who gets 3 quick attack power on attack. That's kinda neat but not really that Impressive.

  • If it could block I acutally would consider an ephemeral copy control deck to make use of this but since it can't... I don't think this is any good

  • There are 2 questions that instantly come into my mind when seing this deck:

    Question 1: Why do you call it lesbians when the only lesbian couple in LoR is Diana Leona?

    Question 2: Why would you combine extra attacks with blade dance with 0 attack benefits? I mean you can attack 20 times but if those attacks achieve nothing I don't know if that's any good... 

    In reply to Lesbians
  • I think he doesn't see play because the gameplan that he tries to fullfill is too easy to shut down. 

    Any form of hard removal/stun makes you as the darius player look silly: 

    opponent has vengance, minimorph, flash freeze quicksand...(the list goes on)? Well then you just invested 6 mana for basically nothing - congratulations :)

  • Oh... what cool Darius buff and I thought riot would actually want him to be viable :)

  • The funny thing about Nifty's argumentation to me is that he puts it like Lee Sin being counterable by removal to be a bad thing.

    There are only a handful of effective counters to Lee Sin he arguably has too little counterplay. Minimorph was literally desinged to deal with the likes of Lee Sin yet ofc Nifty argues lee not being protected enough to matter :^)

     

    By the way I have an idea how to nerf lee sin without killing him:

    Reduce his health by 1 and change his lvl 2 to: when I challenge a unit give me overwhelm and quick attack this round and Nexus strike: create a fleeting dragon's rage in hand, it costs 0 this round. 

    This way Lee sin has to actually beat the units that he is atttacking into and he needs multiple enemy units to deal devestating nexus damage.

  • My answer to mono shurima is quite simple: play Scorched Earth turn 2 and watch their strategy fall apart on the spot

  • I guess you oversee that Rumble is a mecha-yordle himself (therefore his damage still levels him up)

    This is a pure buff to Rumble's lvl 2 and to the mecha-yordle archetype in general.

  • Looks like decent removal to me. Sure it's not really singletarget or aoe removal and could turn out to be disfunctional because of that but also it could prove to be the ideal middleground and become a staple for P & Z control decks.

    Eighter way it's interesting

  • I don't know what deck will run this card (maybe overwhelm maybe control) but a guranteed 2-unit-stun for 5 is amazing. 

    Event Horizon always felt too situational to be an actually good stun spell but this one seems to fix that

  • This is pretty much a sidegrade of Exhaust. Yes, it's usuable on both turns AND it doesn't take an attack of a unit BUT 3 mana and slow speed doesn't make it look actually good. Especially it's quite vulnerable to combat tricks from the opponent and FAR worse than Single Combat

  • What he said is kinda right: MTG aggro is faster than LoR aggro most of the time because aggro gets fewer time to build up and finsih in mtg.

    With the cards he mentioned he also approved my theory of him being the typical monoblack player (that I am ... not the greatest fan of by the way)

    That he calls removal too expansive also makes sense from a HS/Mtg perspective because there Control often doesn't bother to play units at all and gets along quite well with going full spell control because removal is a lot cheaper (which means most units have to create value immediately or on death to be relevant).

    Where he is wrong imo is when it comes to keywords that give clear attacking benefits such like quick attack or overwhelm because those are necessary to break stalemates and make sense in a board centric game, where combat tricks can deal with these effects.

    Overall I don't think you need to be so harsh with him to have his opinion on things.

    He might be wrong at points but it's not easy for someone coming from other games to understand how LoR is working and how much detph lies within the priority system of the game.

  • Control attrition you say... I wonder why you don't play why play Magic the Gathering then and make others (including me) eyerolling about your mono black builds. 

    That LoR is not supporting this playstyle is a good thing for quite a number of players and for those it would be less fun to see the likes of universal counterspells, strong discard spells, mana destruction, card-play restricting cards would make it into the game.

    So sorry mate there's no real lockdown deck for you here and I personally hope LoR never turns into this direction :)

  • It's really a good move from Riot.

    I instantly bough both the tft and LoR battlepass (despite me never playing tft lol) and hope the donations will do the good that they are supposed to accomplish :)

  • Let me guess:

    Jhin is going to be a 4 mana 4/4 and his level up condition will be:

    i have seen 4 Units die

  • I just found a funny yet all but competetive way to use this card:

    Since the damage link effect can be turned into a permanent link with Out Of The Way you can make this unit invincible first with Taric and then link it to every unit effectively soaking up all damage

  • No In LoR units do not heal on transform they also keep buffs and debuffs

  • Something to know here is: if he would take 1 damage but that damage get's reduced to 0 by tough he still triggers his ability.

    Therefore this looks like a decent burn engine (especially with scargrounds) 

    A 0/5 body usually is pretty weak on his own and I am not sure if he is worth playing around.