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TheTriferianGeneral

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Joined 02/10/2020 Achieve Points 555 Posts 878

TheTriferianGeneral's Comments

  • The difference between what you are understanding of the strategy and what I am trying to get across is: no, I don't want to hardcast 2 10 mana spells that is indeed terrible of a gameplan.

    That's why Jayce is needed for this gameplan to work: if you doublecast the Glorious Evolution with lvl 2 Jayce you most likely win on your next atttack and that is not nearly as terrible as previous Glorious Evolution decks. Is it tier 1 broken Material?

    No but it's working in some games and I like it.

    And yes Jayce is a great improvement for this strategy because before you had to run ionia with Karma to doublecast it and you weren't able to do so until 10 mana which is just terrible.

    In reply to Jayce Overview
  • It reduces the cost of every card in your deck/of cards you create by 1, it gives them a tech tag, it gives them augment and turns every card into a created card.

    This means every card is 1 mana cheaper and every unit gets permanently  1 power for every card you play.

    That doesn't sound too strong but if you reduce the cost of every card by 2 you pretty much end up with a buch of free cards that then serve as a permanent attack buff.

    It's weird It's clunky but It's cool and fun to play so there is that.

     

    In reply to Jayce Overview
  • Quote From minuano28
    Quote From TheTriferianGeneral

    I actually can't relate too well with your issues nifty that infinite value from bc is invalidating Jayce. I fact is jayce a great breaker for value battle because he allows big powerful spells like the Glorious Evolution to finally work, stopping the value battle on the spot. 

    Especially paired with hemi you can have your own value engine going and stop bandle city's gameplan.

    We shall see if aggro will keep Jayce decks uncompetetive or if there will be a version doing fine against aggro that then has great chance to be toptier.

    Wouldn't Glorious Evolution be counter productive with Jayce? The card will discount your spells meaning that you won't get the double cast from Jayce level up?

    If you have 0 mana 2/2 Evershade Stalkers with augment I don't think you would complain too much about not doublecasting Assembly Line anymore now would you?

    To put it short: 1 doublecasted Glorious Evolution should be enough to win a game

    In reply to Jayce Overview
  • I actually can't relate too well with your issues nifty that infinite value from bc is invalidating Jayce. I fact is jayce a great breaker for value battle because he allows big powerful spells like the Glorious Evolution to finally work, stopping the value battle on the spot. 

    Especially paired with hemi you can have your own value engine going and stop bandle city's gameplan.

    We shall see if aggro will keep Jayce decks uncompetetive or if there will be a version doing fine against aggro that then has great chance to be toptier.

    In reply to Jayce Overview
  • I think nifty's idea of cycling is to generate card out of others, making sure you never run out of cards.

    In mtg it means to replace unneeded cards with other cards for a low manacost.

    In reply to Jayce Overview
  • It looks okayish. It's a semi random 6 mana spell with a 2 mana 2/2 attached to it.

    I don't think that is enough for the archetype to survive earlygame but we will see if and in which form the archetype comes together

  • I mean you can play a serious deck with 6+ mana spells that work for your strategy or... you can play this nonsens

  • Now that's a GREAT payoff for 6+ mana spell decks. 

    Not only is 4/3 quick atttack a premium statline it also synergizes well with eighter/and Heimerdinger/ Glorious Evolution

  • A 1 drop that has the potential to be great when played on turn 1 and that is pretty terrible when dropped any later? That's not something that I would put in my deck

  • So you want to sell a 3 mana Eager Apprentice that has an inbuilt delay and takes 2 board slots and can't be played on full board?

    Now thats what I call a bait

  • 6 mana spawn 2 3/3 units is this better than 6 mana spawn a 5/5 but that 5/5 was never a thing and so won't this be a card that ever sees play.

  • It's okay... in draft but in constructed? A 4 mana 4/4 elusive that needs conditon that takes some time to do? Too slow is the first word that comes into my mind

  • In theory this card is devestating. In practice... I think it will be too slow of a card to actually matter.

    The fact that it tutors jayce is neat but dropping a lvl 2 Jayceon turn 8 doesn't seem like an actual powerplay to me.

  • It finally happened: we finally can play the Glorious Evolution without Ionia for the Karma backup.

    For example in shadowisles with Evershade Stalker I could see doing some sillyness but only time will tell if we get to see it at all

  • I mean you gonna have to run some 6 mana spells and this isn't tooo bad of a spell.

    Is it a viable card outside of a Jayce deck? Pretty sure it's not but it doesn't have to.

  • It hard punishes playing any card above 6+ cmc making the range of viable archetypes more narrow. 

    It's that kind of card that you never will be happy to see in a game.

    And about the argument that Lee Sin needs counters: yes he does need them but he needs them in the form of nerfing the lvl 1 form to not get barrier on 2nd spellcast anymore not universal nope cards that force the opponent to play smaller units with less fancy effects and few buffs in their decks

  • I didn't have any trouble logging in and I hear the first time about these issues.

    I hower noticed that riot 's support seems to be quite busy right now because when I was reporting some bug with Relentless Pursuit I got the message that riot support would be very busy and that I shouldn't expect a reply anytime soon

    Edit: Just got a Mail from Riot support that Relentless Pursuit is indeed bugged and it will be fixed in the next Hotfix patch 

  • Quote From minuano28

    That's definitely suspicious, the only way that I know for a P&Z/Bandle City deck to find a single combat is either with The University of Piltover or by cloning it from your hand with Curious Shellfolk.

    Okay now I see that it was Curious Shellfolk that was creating the Single Combat.

    I didn't know that Curious Shellfolk also works for pranks.

  • I just have encountered a game that seemed a little suspicous.

    My opponent who played a Bandle City P&Z deck surprised me with a Single Combat and I have no idea how that ended up in his hand.

    He was playing a create card archetype but none of the cards he used allows him to fetch cards outside of his region, also he didn't have nab or anything.

    I checked the event log and all the cards he played there is no explanation.

    So do you have any idea how he got access to a 2 mana demacia spell in this region combination?

  • As long as we don't have pictures we can't say what happened. 

    If you want any constructive feedback you therefore know what to do.

    The only thing I can say is that the game never cheated me so far so I can't relate to the situations that you are describing 

    I however know from other forums that people often don't read cards properly and therefore accuse the opponent to be a cheater because they make use of a niche rule.

    If for example you let a scout use Cataclysm there will be plenty players who won't understand why you rally after that despite it just being a rule of the game.