TheTriferianGeneral
Lv.10Soldier
Comments
The difference between what you are understanding of the strategy and what I am trying to get across is: no, I don't want to hardcast 2 10 mana spells that is indeed terrible of a gameplan.
That's why [runecard]Jayce[/runecard] is needed for this gameplan to work: if you doublecast the [runecard]glorious evolution[/runecard] with lvl 2 [runecard]jayce[/runecard] you most likely …
It reduces the cost of every card in your deck/of cards you create by 1, it gives them a tech tag, it gives them augment and turns every card into a created card.
This means every card is 1 mana cheaper and every unit gets permanently 1 power for every card you play.
That doesn't sound too strong …
Quote From minuano28 Quote From TheTriferianGeneral I actually can't relate too well with your issues nifty that infinite value from bc is invalidating [runecard]jayce[/runecard]. I fact is jayce a great breaker for value battle because he allows big powerful spells like the [runecard]glorious evolution[/runecard] to finally work, stopping the value battle on the spot.
Especially …
I actually can't relate too well with your issues nifty that infinite value from bc is invalidating [runecard]jayce[/runecard]. I fact is jayce a great breaker for value battle because he allows big powerful spells like the [runecard]glorious evolution[/runecard] to finally work, stopping the value battle on the spot.
Especially paired with hemi you can have your own value engine …
I think nifty's idea of cycling is to generate card out of others, making sure you never run out of cards.
In mtg it means to replace unneeded cards with other cards for a low manacost.
It looks okayish. It's a semi random 6 mana spell with a 2 mana 2/2 attached to it.
I don't think that is enough for the archetype to survive earlygame but we will see if and in which form the archetype comes together
I mean you can play a serious deck with 6+ mana spells that work for your strategy or... you can play this nonsens
Now that's a GREAT payoff for 6+ mana spell decks.
Not only is 4/3 quick atttack a premium statline it also synergizes well with eighter/and [runecard]Heimerdinger[/runecard]/ [runecard]Glorious Evolution[/runecard]
A 1 drop that has the potential to be great when played on turn 1 and that is pretty terrible when dropped any later? That's not something that I would put in my deck
So you want to sell a 3 mana [runecard]eager apprentice[/runecard] that has an inbuilt delay and takes 2 board slots and can't be played on full board?
Now thats what I call a bait
6 mana spawn 2 3/3 units is this better than 6 mana spawn a 5/5 but that 5/5 was never a thing and so won't this be a card that ever sees play.
It's okay... in draft but in constructed? A 4 mana 4/4 elusive that needs conditon that takes some time to do? Too slow is the first word that comes into my mind
In theory this card is devestating. In practice... I think it will be too slow of a card to actually matter.
The fact that it tutors jayce is neat but dropping a lvl 2 [runecard]Jayce [/runecard]on turn 8 doesn't seem like an actual powerplay to me.
It finally happened: we finally can play the [runecard]glorious evolution[/runecard] without Ionia for the [runecard]karma [/runecard] backup.
For example in shadowisles with [runecard]evershade stalker[/runecard] I could see doing some sillyness but only time will tell if we get to see it at all
I mean you gonna have to run some 6 mana spells and this isn't tooo bad of a spell.
Is it a viable card outside of a [runecard]Jayce [/runecard] deck? Pretty sure it's not but it doesn't have to.
It hard punishes playing any card above 6+ cmc making the range of viable archetypes more narrow.
It's that kind of card that you never will be happy to see in a game.
And about the argument that [runecard]Lee sin[/runecard] needs counters: yes he does need them but he needs them in the form of nerfing the lvl …
I didn't have any trouble logging in and I hear the first time about these issues.
I hower noticed that riot 's support seems to be quite busy right now because when I was reporting some bug with [runecard]Relentless Pursuit[/runecard] I got the message that riot support would be very busy and that I shouldn't expect a reply anytime …
Quote From minuano28 That's definitely suspicious, the only way that I know for a P&Z/Bandle City deck to find a single combat is either with [runecard]The university of piltover[/runecard] or by cloning it from your hand with [runecard]Curious Shellfolk[/runecard].
Okay now I see that it was [runecard]Curious Shellfolk[/runecard] that was creating the [runecard]single combat[/runecard].
…
I just have encountered a game that seemed a little suspicous.
My opponent who played a Bandle City P&Z deck surprised me with a [runecard]single combat[/runecard] and I have no idea how that ended up in his hand.
He was playing a create card archetype but none of the cards he used allows him to fetch cards outside …
As long as we don't have pictures we can't say what happened.
If you want any constructive feedback you therefore know what to do.
The only thing I can say is that the game never cheated me so far so I can't relate to the situations that you are describing
I however know from other forums that …