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TheTriferianGeneral

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Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

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875 total
0
New Bandle City Card - Hothead

This proably is decent in limited but for constructed you don't want a 4/2 suicide squad for 3 mana

4 years, 2 months ago
0
New Bandle City Spell - Transposition

go get it doesnt get played in ahri kennen because the units played in the deck are too small for it to shine.

Unless you target the likes of sei'nen thousand-tailed with it you are way better off with …

4 years, 2 months ago
0
New Bandle City Spell - Yordle Portal

as far as i know some yordles got play effects. Hitting those is terrible and for those who have summon effects this is this 2 cards for 1 unit at burst speed.

I doubt this will make it into …

4 years, 2 months ago
0
New Bandle City Spell - Spirit Portal

It's not like bandle city would care about discarding so it's essentially a 4 mana grant all units +1/+1 at focus speed.

I don't think this is good enough

4 years, 2 months ago
0
New Bandle City Spell - Transposition

It's kinda a [runecard]go get it[/runecard] for 1 less mana that doesn't summon an ephemeral copy in place and is more flexible. 

Sounds to me like a very good protections/combo spell and I am quite sure will see some …

4 years, 2 months ago
0
New Bandle City Spell - Heroic Refrain

Given that brother's bond never really took off it'a hard to imagine this trick doing much better.

Sure 1 health buff can be a big deal but i feel like it won't be most of the time and this …

4 years, 2 months ago
+1
Noob question

Sto already guessed what happened here.

Spells always target the current instance of a unit. By the unit leaving play in any way before resolving the spell the spell loses it's target and fizzles. 

In mtg we have …

4 years, 3 months ago
0
What are you guys enjoying presently?

Nvm [runecard]Gluttony [/runecard] indeed only summons followers I maybe should read cards before explaining them :)

So no sacrifizing the undying to gluttony won't summon [runecard]kindred[/runecard]. The [runecard] vaults of helia[/runecard] however work well

4 years, 3 months ago
0
What are you guys enjoying presently?

From my side: I just stack buffs on augment units with my [runecard]Riven [/runecard] [runecard]VI [/runecard] list until they oneshot the enemy nexus.

I know that's not really "subtile" but it works and made me rank up in no …

4 years, 3 months ago
+2
New Mobalytics Tier List
Quote From TheTriferianGeneral

How about you stop always creating new posts for the same topic? 

Just name a posts Nifty's metatalk and continue it.

The consistant flood of "new" topics is just annoying imo.

4 years, 3 months ago
+1
New Mobalytics Tier List

The reason why deckbuilding is so complicated are the different aspects of a deck that need to be addressed in to make a deck actually good.

Those aspects are: 

Tempo (don't spend the first 2 turns passing unless …

4 years, 3 months ago
0
New Mobalytics Tier List

I agree knowing your enemy is something very useful in LoR 

If i wouldn't know that the removal of the current meta decks was very mediocre I couldn't confidently pick riven vi stack my units to 10 power and …

4 years, 3 months ago
+5
New Mobalytics Tier List

How about you stop always creating new posts for the same topic? 

Just name a posts Nifty's metatalk and continue it.

The consistant flood of "new" topics is just annoying imo.

4 years, 3 months ago
+1
Up To Date Winrates Post Patch

And if you take a look at what archetypes don't care about champions it all are aggro decks

It should not surprise anyone that champions who by design aren't supposed to instantly level up won't be played for their …

4 years, 3 months ago
+2
Up To Date Winrates Post Patch

"Synergy is dead, deck building is dead, Champs are dead, strategy is dead." 

Alright who told you that nonsens? Champions ARE still meaningful. Champions ARE better than their follower cards by a lot. 

Champions no longer go unanswered …

4 years, 3 months ago
0
Up To Date Winrates Post Patch

We need highrolls in the game to keep it relevant? I don't see how this was ever necessary for a good game?

Consistantcy was always a key feature of good decks which is why boat effects were introduced.

4 years, 3 months ago
0
Up To Date Winrates Post Patch

I kinda can agree that [runecard]Twisted Fate[/runecard] wasn't too opressive toward any specific strategy. The "problem" with him is his jack of all trades nature that turns him into a strong champion no matter what the matchup is. I could …

4 years, 3 months ago
+1
Up To Date Winrates Post Patch

I personally hate to call decks like daring poro buff a combo deck because it's not like you actually combine 2 cards combining their effects for greater payoff. 

Iceborn legacy decks all tend to be token decks where the …

4 years, 3 months ago
0
Up To Date Winrates Post Patch

even with reach being a thing the [runecard]daring poro[/runecard] strategy will be very hard to disrupt. 

most decks can kill 1-2 5/5 elusives already but 5+ of them that cost only 1 mana each? There is no deck that …

4 years, 3 months ago
0
Up To Date Winrates Post Patch

I think poros and spiders mainly work because they have many cheap units that get buffed by [runecard]iceborn legacy[/runecard] to unresonable sizes. There is simply no elusive deck that can compete with a bunch of 5/5 [runecard]daring poro[/runecard]s or any …

4 years, 3 months ago