TheTriferianGeneral
Lv.10Soldier
Comments
This proably is decent in limited but for constructed you don't want a 4/2 suicide squad for 3 mana
go get it doesnt get played in ahri kennen because the units played in the deck are too small for it to shine.
Unless you target the likes of sei'nen thousand-tailed with it you are way better off with recallying for 1 mana
That said go get it has decks in which it can shine.
as far as i know some yordles got play effects. Hitting those is terrible and for those who have summon effects this is this 2 cards for 1 unit at burst speed.
I doubt this will make it into deck not even in limited
It's not like bandle city would care about discarding so it's essentially a 4 mana grant all units +1/+1 at focus speed.
I don't think this is good enough
It's kinda a [runecard]go get it[/runecard] for 1 less mana that doesn't summon an ephemeral copy in place and is more flexible.
Sounds to me like a very good protections/combo spell and I am quite sure will see some use of this card
Given that brother's bond never really took off it'a hard to imagine this trick doing much better.
Sure 1 health buff can be a big deal but i feel like it won't be most of the time and this card won't be great despite being in bandle city.
Sto already guessed what happened here.
Spells always target the current instance of a unit. By the unit leaving play in any way before resolving the spell the spell loses it's target and fizzles.
In mtg we have a comparable, more widely used mechanic called flicker. It does obliterate a unit to summon the unit again which in …
Nvm [runecard]Gluttony [/runecard] indeed only summons followers I maybe should read cards before explaining them :)
So no sacrifizing the undying to gluttony won't summon [runecard]kindred[/runecard]. The [runecard] vaults of helia[/runecard] however work well
From my side: I just stack buffs on augment units with my [runecard]Riven [/runecard] [runecard]VI [/runecard] list until they oneshot the enemy nexus.
I know that's not really "subtile" but it works and made me rank up in no time.
Quote From TheTriferianGeneral How about you stop always creating new posts for the same topic?
Just name a posts Nifty's metatalk and continue it.
The consistant flood of "new" topics is just annoying imo.
Edit: lets make an gentlemen agreement that if nifty creates another post of this kind we remain on one …
The reason why deckbuilding is so complicated are the different aspects of a deck that need to be addressed in to make a deck actually good.
Those aspects are:
Tempo (don't spend the first 2 turns passing unless you want to cast a 6 cost spell/or play a [runecard]nami[/runecard] deck)
Consistantcy (make sure you know your key …
I agree knowing your enemy is something very useful in LoR
If i wouldn't know that the removal of the current meta decks was very mediocre I couldn't confidently pick riven vi stack my units to 10 power and stomp my enemies.
That said I still like the more casual attitude of Bingo. Playing for fun certainly is …
How about you stop always creating new posts for the same topic?
Just name a posts Nifty's metatalk and continue it.
The consistant flood of "new" topics is just annoying imo.
And if you take a look at what archetypes don't care about champions it all are aggro decks
It should not surprise anyone that champions who by design aren't supposed to instantly level up won't be played for their level 2 in those lists.
So it's not because champions being weak but decks aiming for faster endings that …
"Synergy is dead, deck building is dead, Champs are dead, strategy is dead."
Alright who told you that nonsens? Champions ARE still meaningful. Champions ARE better than their follower cards by a lot.
Champions no longer go unanswered and if that is something that bothers you you better go complain about [runecard]hush [/runecard] [runecard]minimorph [/runecard] [runecard]vengeance [/runecard] and …
We need highrolls in the game to keep it relevant? I don't see how this was ever necessary for a good game?
Consistantcy was always a key feature of good decks which is why boat effects were introduced.
There is nothing wrong with putting power budget into champions but with an overall increasing powerlevel and an increasing quality …
I kinda can agree that [runecard]Twisted Fate[/runecard] wasn't too opressive toward any specific strategy. The "problem" with him is his jack of all trades nature that turns him into a strong champion no matter what the matchup is. I could see reverting the nerf to his level up condition while keeping [runecard]pick a card[/runecard] as it is.
[runecard]Fiora [/runecard] …
I personally hate to call decks like daring poro buff a combo deck because it's not like you actually combine 2 cards combining their effects for greater payoff.
Iceborn legacy decks all tend to be token decks where the key function of your deck is to replicate card x as much as possible. In a way that is a …
even with reach being a thing the [runecard]daring poro[/runecard] strategy will be very hard to disrupt.
most decks can kill 1-2 5/5 elusives already but 5+ of them that cost only 1 mana each? There is no deck that realistically can do so and even with reach there won't.
Especially Ionia doesn't have any form of counterplay to …
I think poros and spiders mainly work because they have many cheap units that get buffed by [runecard]iceborn legacy[/runecard] to unresonable sizes. There is simply no elusive deck that can compete with a bunch of 5/5 [runecard]daring poro[/runecard]s or any midrange/control list that can answer turn 5 boards filled with 4/3 spiderlings
To me the best thing riot could …