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TheTriferianGeneral

Lv.10

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275 / 864 XP
Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

Comments

Getting to 10 mana is hard enough these days so that a boardwipe like this seems reasonable.

Will it be good in decks like feel the rush?

I would think so but I don't see it being a big gamechanger for the deck.

Afterall it will be a 1 mana cheaper [runecard]icequake[/runecard] most of the times 

This card is such a [runecard]yasuo[/runecard] card, I wonder why there is no hint about him in the artwort.

Flavour critics aside: this is a very decent [runecard]Yasuo[/runecard] card. Having the flexibily between a +1 cost [runecard]legion general[/runecard] or a +1 cost [runecard]crescent strike[/runecard] is just decent for the archetype

So [runecard]bard [/runecard] will be all about reverted traps...

Now on one hand this theme will suck hard against trap decks because it want's to draw a lot while traps punish exactly that and on the other hand it... not even that good in "normal matchups".

Handbuffs are worth (a lot) less than boardbuffs -every hs player learned …

Now this is a GREAT addition to the game!

Matchups and answers diversify with every set and it's becoming harder and harder to fit the right answers into one's deck.

With the tellstones now resembling quite universal answers it becomes a lot easier/actually doable to actually have the right answer for the matchup.

It still takes skill …

You call 1 big unit that is easily removed by a silence, transform or kill effect of any kind massive board presence?

Like the reason why viego is much better is that his mist grows on every summon and can't really be shut down as a strategy. 

Tentacles however don't have any removal protection, come in a region …

3 years, 9 months ago · on Tenticle Pron

If you get a 12 power tentacle down he for sure is a very strong finisher, but getting to 12 tentacle power seems to me almost Impossible to do in a competetive environment.

Let's not fool ourself: the big difference between this and viego's plant is that viego's plant doesn't care if you remove it or it's token. This …

I agree that [runecard]Illaoi[/runecard] and [runecard]Viego[/runecard] are very similar in their theme.

Both summon big bad tokens that try to overwhelm the opponent.

The huge difference however is that [runecard]Viego[/runecard]'s tokens do not really care about removal since they are repeatedly summoned ephemeral threats whereas tentacles are an all in strategy that's eaaaasy to shut down.

Most …

Let's see ... 

5 mana draw 2 and summon a 2/2 ? Not quite on rate but decent.

Spoiling only 1 serious card today is a big rough for a spoiler season but it is what it is I guess :/

Amass was SO BAD in MTG that the only amass card that ever saw play was a blue removal spell with amass 1 for 2 (which was used as sacrifze fodder/chumb blocker).

Given that experience I think that watchful idol could become a huge player in the meta as a sac fodder/chumb blocker outlet and together with monkey idol …

Oh look it's amass from MTG but now in LoR...!

I better don't tell everyone how (horribly bad) amass cards performed when amass was legal in standard (when standard wasn't even close to it's powerlevel peak)

But in a way this fits LoL Illaoi very well: A champion who just absolutely sucks when played against somewhat competent players …

2 thoughts about your [runecard]revna, the lorekeeper[/runecard] build:

1. [runecard]Avarosan Hearthguard[/runecard]: do you think that dude is any good anymore? I haven't see him in any decent decklist so far and I don't think he he deserves to be a 3 of in this deck. 

2.Since ravna is a summon effect: have you considered recall/ ephemeral copy effects …

3 years, 9 months ago · on Go buffs

This could be very decent in turbo thralls. Like a mass cc spell bundles with countdown 4? For 6 mana you absolutely take the deal

3 years, 9 months ago · on New Shurima Spell - Sands of Time

That's a nice meme P & Z card right the!

Simple but powerful. 

In the right decks I see this being played as a 2 of because it's just decent tempo for go wide strategies

3 years, 9 months ago · on New Demacia Spell - Inspiring Light

If anything this unit screams midrange.

I guess we will see this card being played [runecard]sejuani[/runecard] [runecard]Gangplank[/runecard] builds or at least tested in those.

For aggro this effect is too slow and neigther control or combo decks would bother to play such a card

3 years, 9 months ago · on New Bilgewater Card - Wharf Rat

Now this is pretty much the best toss control spell in the game.

Therefore 5/5 stars no questions asked

At first glance this effect sounds super powerful but after thinking a little bit about this spell's applications I am a little afraid that if you target an opponent's unit with it he will just buff the unit's health in response fizzleing your spell completely.

I don't think it's bad but I don't know eighter if it's actually good

3 years, 9 months ago · on New Ionia Spell - Gruesome Theater

Despite being 6 mana and therefore high risk to use I think this card has the potential to slap hard.

While I don't know the deck for it yet I can see an effect like this turning tanky units into sneaky finishers 

An Etb is an Enter the battlefield effect (in LoR it's a summon in Hearthstone is a battlecry) As a player who is mostly involved to MTG right now I tend to call it etb although what I mean is a summon effect

I wonder how this card is supposed to be any good at a cost of 6 mana. 

It's soooo slow and grindy of a card it's so low immediate tempo and is proably miles away from viability therefore

The only hope of this card is to combine it with targon's [runecard]destiny's call[/runecard] for a pretty degenerate super lategame …