TheTriferianGeneral
Lv.10Soldier
Comments
Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
While i don't know if this card is good, i dislike how this card promotes warmother/ aurelion sol decks that proven to be only good for annoying casual players while being unable to compete at top levels. Riot might think that players like aurelion sol and want it to be competitive what i personally doubt
Now this is quite a casual card. Nobody can afford to run a card like this that put you behind 7 mana for an effect that can be completely useless. It is cool, but pointless from a competetive perspective
Tk is a very strong combo killer i would think and will do wonders when played inside of targon that not only can heal/buff his health etremely well but also hush him in case he is about to die. Overall I think he will have a great impact on the meta unless we should return to a bannerman'ish meta for …
Quote From minuano28 New Bilgwater ( and one Shadow Isles ) cards revealed looks like we are getting Tahm Kench tomorrow.
I really dislike the random aspect about the slaughter dock and i really would support the idea that it summons a seamonster with a cost equal to you maximum mana (but not more …
Quote From minuano28 What do you guys think about the Landmarks?
As long as Riot doesn't buff control too much or releases cheap aggro oriented landmarks they won't matter a lot in the meta and just stay outside of tier 1. However I think that the fact they have very narrow answers will make landmarks …
Piltover: Caitlynn
Noxus: Sett
Targon: Soraka
The [runecard]Petty officer[/runecard] nerf will tone down aggro a fair bit also you can expect midrange strategies around [runecard]Lee Sin[/runecard] and [runecard]Taric[/runecard] become more common and kick (pun intended) aggro out of top tier. Will it still play a role ? Proably but it won't be S tier anymore for sure
Quote From Nifty129 You guys are so funny. If you spent the same amount of time thinking about card balance as you do tearing one another down you'd have fixed the game by now.
Okay then... let's start with the bizness:
[runecard]Sejuani[/runecard]: "level up effect: If the opponent's nexus takes damage during your attack, …
Quote From Hellcopter In most games [runecard]Sejuani[/runecard] usually levels up around turn 8-9 which i think its fair.
If a player gets to hit the nexus without missing a single turn from the start, its possible to level [runecard]Sejuani[/runecard] as soon as she hits the board on T6. But thats really hard to pull off.
Its very easy …
Quote From iWatchUSleep Quote From TheTriferianGeneral
Quote From minuano28 Quote From FortyDust …Can we at least agree that maybe [runecard]Sejuani[/runecard] should be harder to level up?
Considering that, like Ezreal, she levels up off the board and she's utterly backbreaking once she gets there, I think adding 1 or 2 rounds to her requirement would not be out of line.
So the community found out that [runecard]Sejuani[/runecard] could be a problem, 4 months after i started rolling with [runecard]sejuani[/runecard] nexus burn without any worthy opponent aside of dragon demacia coming up for 3 months...
I am proud of you guys to get the memo.
A bit late but i don't mind you causing a nerf of [runecard]Sejuani[/runecard] now …
Quote From Hellcopter While at the subject, does anyone else think [runecard]Relentless Pursuit[/runecard] could use a small nerf?
Maybe is just me, but i feel this card got really strong with all the scout and support support (lol) added to the game.
I don't mind [runecard]relentless pursuit[/runecard] too much. It lets aggro punish slow decks …
Quote From Nifty129 https://playruneterra.com/en-us/news/patch-1-10-notes/
War chefs going down to 1/3 hurts scouts and lulu
Ezreal nerf is healthy
Lee Sin buff is great
Yordle Grifter is brought in line with bannerman but otherwise bilgewater is untouched.
How do we feel about this, out of anything that was going to get nerfed I wasn't …
Adding more cards to the celestial list would only increase the casino factor of the mechanic further.
While it is a way to nerf for example [runecard]solari priestess[/runecard] to add mediocre 4-6 cost celestials, it would only make the mechanic more unreliable and weaker but not more fun.
So i would not suggest to add more celestial, just …
Quote From BasilAnguis I know Spacey Sketcher is OP as every targon deck ever uses it almost, but i have no idea how to use it. In this particular deck, what do you discard? And what do you aim to invoke? The snake? Double stun for an attack turn?
As always it depends on your …
Quote From OldManSanns Quote From TheTriferianGeneral Dragons are a cool gimmic for less serious play
FYI, I've seen 2 different players hit top ranks using the above decklist.
- FiVE hit #1 in SEA: https://twitter.com/ArtifactFiVE/status/1302266579535704066?s=20
- Dog of Wisdom hit #4 in EU: https://twitter.com/Dogofwisdom8/status/1303034077210124288?s=20
Okay those …
So do you guys propose to nerf Aurelion Sol for the more casual players? I mean it makes sense on the one hand to improve casual's game experience while skilled players would not really mind it but on the other hand... aurelion teaches players how to properly play LoR and if you refuse to learn you might deserve to get …
Dragons are a cool gimmic for less serious play and i am really fine with them existing the only competetive viable dragons are [runecard]Aurelion Sol[/runecard] [runecard]screeching dragon[/runecard], [runecard]Fused Firebrand[/runecard] and [runecard]The Infinite Mindsplitter[/runecard] and in general its cool to have bulky midrange cards i am not sure if shyvana can make dragons viable (i mean i am 99% sure her …