TheTriferianGeneral's avatar

TheTriferianGeneral

Lv.10

Soldier

275 / 864 XP
Joined Feb. 2020 878 posts 4,595 XP 555 achievement pts

Comments

Teemo Sejuani is still and will remain just a bad Version of Sejuani burn decks you do nothing but handycap yourself with playing the inconsistant variant that freezes at the wrong time.

With Sejuani you want to freeze with a fast speed spell mid combat so your opponent can't develop his board/buff his units effectively-period also you have the …

This card is just broken... and I guess it will get nerfed in no time. I mean a 1/3 which creates a card every turn that is used for plunder, discard, spell and augment synergy while being an augment card itself for 2? I might be wrong but to me this card is an easy autoinclude in most p & …

The augment archetype seems very strong. The speed at which you can grow your units if you have a proper build will be very fast and kinda reminds me of izzet-spellslinger from MTG, a deck which is VERY explosive and infamous for stealing games very early. These decks can be stopped with removal but if you don't get removal early …

I don't think this landmark will be any better to be honest. If you play against aggro this landmark will screw you hard and if you play against combo you don't get an advantage. The only archetype that this card is decent against is slow control and even there... the fact that it doesn't generate an advantage makes it just …

A leveled up champion is supposed to be a wincondition in the majority of cases in LoR. If you say a leveled up 5 mana champion is not suppsed to win games while for example [runecard]Ezreal[/runecard] exists at 3 mana, [runecard]ashe[/runecard] at 4 mana or even [runecard]swain[/runecard] who is right as "difficult" to level if not easier who is 5 …

While LoR deserves to be nominated and is a good game i think there is no way that it will win against it's compeditiors... i mean I can't imagine that among us gets beaten after the huge hype around it

Your "bug" was proably that you had 8 or more cards in hand and you didn't get the t-hex because your hand was full after drawing 3... wasn't it like that? ;)

5 years, 3 months ago · on Heimer is bugged.

It would be nice if you could explain your idea of fun.

It is hard to agree with this sort of comments if you don't explain what your idea of fun is.

I'd suggest to add to the deck's title "(Lab version)" or something like that

5 years, 4 months ago · on Spell Control (Lab Deck) (Updated)

Okay that makes sense then. Hower it would be good if you would label the deck as a lab deck to make it clear right away what it is meant for 

5 years, 4 months ago · on Spell Control (Lab Deck) (Updated)

I think you really should include 3× [runecard]funsmith[/runecard] in that list since both of your champions deal spell/ability damage and funsmith is just such a good card in this archetype now.  

Also I don't think that the [runecard]single combat[/runecard] and [runecard]judgment[/runecard] are good here: since you got very few units in this deck 

5 years, 4 months ago · on Spell Control (Lab Deck) (Updated)

I argue that dragons have to be weak to combat tricks to be a fair deck.

If you buff dragons so much that combat tricks do not really harm them anymore they become lowkey op as one of the most basic and boring to play/play against archetypes.

Dragons may suck in higher levels of play because they are …

Even if you destroy [runecard]starspring[/runecard] with [runecard]scorched earth[/runecard] you will technically get behind because you invested 3 mana to remove a 2 mana card that also healed already some of the opponent's units.

In general i believe that archetypes should be as unpolarising as possible so that a large set of archetypes can beat it/beaten by it and that …

You are right, there is a seraphine questline it just doesn't start before you hit the 180 hearth line for [runecard]give it all[/runecard] what is a little unintuitive imo.

5 years, 4 months ago · on Runeterra K/DA All Out Event Quests

I finished all of the missions that were around: the 2 kaisa missions were target your own units 75 times and spend 200 spell mana. 

As far as i seen it there isn't a seraphine questline.

5 years, 4 months ago · on Runeterra K/DA All Out Event Quests

The [runecard]give it all[/runecard] deck is clearly the strongest deck from all the decks offered. You can quite easyly build up a full board up until turn 4 play [runecard]crowd favourite[/runecard] and give it all for the victory on turn 5... its truely rediculous how much better the deck is. The only deck that is good against it is convinca …

Quote From ColetteSmith

Im having alot of problem in general against Pirate Aggro or Swain Aggro, are there any tips or cards to may switch out helping little with that?

its getting honestly little frustrating, thank you in advance.

When it comes to pirate aggro/swain aggro it goes without saying that healing your nexus …

5 years, 4 months ago · on Tank them to death v3.1

Scorched earth is in the majority of noxus decks a solid 2 of. However it is not one of these cards that you want as a 3 of because damaging a unit comes at a cost too and not every deck plays landmarks. There isn't much to say about it imo and its not worth an own post

5 years, 4 months ago · on Scorched Earth.

I really doubt that this card is actually good.

Just think about it: you have to draw and play 4 cards for 1 cycle, this way you add additional copies to your deck so that you have a great chance to topdeck a 1 mana drain 1 spell in lategame (where the low cost is meaningless and the spellside …

5 years, 4 months ago · on New Shadow Isles Spell - Go Hard

I got my hand on this card right at the start of the KDA event and I gotta say: I never thought that i would play [runecard]teemo [/runecard] in a serious ranked deck but now i do and i think my opponents do not like to face 20 elusive damage on turn 6-8

5 years, 4 months ago · on New Freljord Spell - Feel The Rush