TheTriferianGeneral
Lv.10Soldier
Comments
A tailermade support for frostbite noxus decks...
it is certainly strong but it disappoints me that riot creates cards for existing decks instead of trying new design spaces :/
"If you behold..." on a 2 mana unit is bad design in my oppinion, because you can't reliably pull this effect, even in dragon decks so that this card is just another rng card although it is less obvious. If you play it turn 3 its still okay but after turn 3 it is quite meh...
I this, again …
Nice, more MTG design...
Hate cards and the requirement to run them in order to win against certain deck are what makes mtg such an unejoyable game in bo1.
Unless we move on to b03 in LoR this kind of design can only bad for the game.
This is an exzellent example of boring but powerful card design as we know it from hearthstone.
While it is certainly strong, i am disgusted to see this lazy card design in LoR.
Riot pls, don't turn LoR into Legends of Hearthmagic you are right on the road towards it...
Quote From Sykomyke Quote From DoubleSummon Well, he started, I am against personal attacks, but he didn't have to ridicule my use of some words I don't even use myself.. what's even the point to do that?
- Ctrl F
- Find Explicit
- 2 Results above my first post. Both from DoubleSummon.
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Quote From DoubleSummon Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said …
This kinda reads: give allys regeneration this turn, what is not a 3 mana slow speed effect at all and will most likely be a pointless gimmic but at least it is flavourful... or kinda not since Soraka ult is an instant cast in league and should be a fast speed At least in LoR
Quote From Sykomyke Quote From DoubleSummon My point is to not panic when you see "win the game" other cards also have that text but not explicit...
Something saying "Win the game if X condition is fufilled" is always a cause for some alarm. While other cards/champions may not have something EXPLICITY (since …
I would argue that [runecard]bloodsworn pledge[/runecard], (which is imo a very underrated card) is usually better than this card because it takes a very large body to actually make use of the heal part. The fact that [runecard]taric[/runecard] can double this card seems good... until you realise that it is kinda a bloodsworn pledge + heal for the same mana …
I wonder if it fair to compare [runecard]aurelion sol[/runecard] who is a 10 mana unit with [runecard]Star spring[/runecard] which is 2 mana and has narrow removal.
I mean in case it is quite easy to "level" star spring it is way more powerful/ opressive as a 2 mana card than a 10 unit isn't it?
Also is a …
I am afraid that you missunderstood [runecard]star spring[/runecard]: it doesn't progress as you heal your nexus. Therefore this list will almost never have [runecard]Star spring[/runecard] being a wincondition
You got to update the list since you can't play more than 3× [runecard]guiding touch[/runecard]
I wonder why you would prefer [runecard]omen hawk[/runecard] over [runecard]star shepherd[/runecard] in this list.
While hawk is proably the better turn1 play shepard is better on every other turn and overall way more powerful of a card in this list. But anyways this deck seems decent:)
Quote From Nifty129 So Star Spring is basically this and that's okay, people liked this card. But you don't gain nexus life so it's worse, but it's cheaper so that's better, so in the end probably not a huge meta thing, but it should be a fun deck archetype.
I am not sure what …
Its a nice, meta dependant card that eighter works as tutor or removal, what is neat design, i like it
Now this is... a design i didn't want to see at all and should not exist in this form in LoR.
For 2 mana this card's heal would proably be enought without the wincondition part but since it has it...
You now have heal (which can also be regeneration) what is originally meant as a countermeasure for removal …
Maokai mills your deck as he levels up but since he doesn't level when you get him from the HA he is only a 2/5 token generator for 4
Quote From FortyDust Quote From TheTriferianGeneral Again, i doubt that this card is competetive. Sure it is in theory infinite value but in practice it is just too slow and unreliable to be any competetive
If that's true -- if it's really not worth playing -- that's just another reason to hate it.
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The play effect kinda compares to "give you units fearsome this turn" what is not too bad when combined with the 3/3 elusive body but where to fit this card into? Maybe ionia elusive lists? Lets see
While i don't see a particular deck for this card yet, i see that this card has potential and could make some [runecard]taric[/runecard] list a thing
