I mean original finley was played in aggressive decks... I mean if you can find 30 aggressive cards this almost always improves your hero power for aggro... because the only upgraded hero powers that are bad for aggro are Warrior, Priest and Shaman (and even then shaman can generate you stuff to buff, so not that bad)
Hm... Is there anything decent to duplicate in standard?
Interesting... What do i want to duplicate?
yeah... I just didn't notice word "minions" when I first read it...
Oh wait it is Volcano that doesn't hit your own stuff on a stick
I mean original finley was played in aggressive decks... I mean if you can find 30 aggressive cards this almost always improves your hero power for aggro... because the only upgraded hero powers that are bad for aggro are Warrior, Priest and Shaman (and even then shaman can generate you stuff to buff, so not that bad)
I mean I suppose you can try a highlander Malygos deck with this... but hm...
2 mana discount in King Crush with an extra 2/4... might be worth it... especially if you add couple of bounce effects...
Sometimes it is slightly better than Janalai...
I mean sure... but needs more support to be worth it...
Reno decks... seriously all 4 of them?
Did a bit of theorycraft:
I already want to try this with Quest Warrior in Wild (Fire Plume's Heart quest that is of course)
Hand buff? Is that you again?
Now that we have rafaam... Getting third card is too easy...
My results are 2 ros packs and 3 classic packs... Seems like not that maby people were watching
Nice... board clear kinda which is actually good in my murloc decks...
Finally something that actually answers board full of 8/8s
Yeah any minion makes it better, but 1 health makes it a lot worse...
1 HP paladin... is there some Divine shield or health buffing for paladin in set too?
I mean I can see this working in Wild, but in standard what are we running in addition to small guys... Faceless Rager or something?