I feel like this might be the weakest of the singleton cards. I have hopes for it, but not enough support yet, for an effect that will have minimal impact on the game.
It's true, Finley is the explorer that has the least impact the turns he's played: Reno removes 10 health worth of enemies, Brann summons Big Daddy Krush and Elise gives you insane value/enable OTK.
On the other hand, Finley gives you remarkable value on the distance. Take this deck for example: if you play it on curve or even in the first 5 turns, it will be game winning 70% of the time. We just have to wait for more support (being it either Midrange or Control)
I dont know about Standart, but you know what - for Wild it is a great card. I play Reno Pally a lot, so It is like it was made for me, and I am really happy)
2 mana 2-3 is not bad stats. If you play him you discover a hero power so you can choose from 3 meaning it will always be useful for you. So I'd say its a solid card, not overpowered, should go in a highlander aggro deck (maybe with a lot of murlocs as well?) and will probably be a lot of fun.
Great hero powers for aggro: Dire Shapeshift, Ballista Shot, Fireblast Rank 2, The Silver Hand, Poisoned Dagger
Decent hero powers for aggro: Totemic Slam (basically just Reinforce with the option to go taunt if you need it), Soul Tap
Bad hero powers for aggro: Heal, Tank Up!
The way I see it, even the worst-case outcome (none of the first five show up) is still okay, and that's only a 1/21 chance (4.76%). Aggro definitely wants this.
Aggro likes the effect, yeah, but I'm afraid the cost you have to pay is too high. Aggressive decks love consistency and highlander decks are the opposite of that.
Maybe some sort of Zoo Paladin could use it in Wild, though, because there are a lot of quality low cost minions there.
I mean original finley was played in aggressive decks... I mean if you can find 30 aggressive cards this almost always improves your hero power for aggro... because the only upgraded hero powers that are bad for aggro are Warrior, Priest and Shaman (and even then shaman can generate you stuff to buff, so not that bad)
I mean original finley was played in aggressive decks... I mean if you can find 30 aggressive cards this almost always improves your hero power for aggro... because the only upgraded hero powers that are bad for aggro are Warrior, Priest and Shaman (and even then shaman can generate you stuff to buff, so not that bad)
I agree , the only thing he could work in would be aggro, but somehow i doubt Paladin can cluster up 29 additionally good aggro cards ( in standard that is).
Also this being a one of really makes me question his usage, to only get him 30% (maximum,if you full mulligan all other potentially good cards) of the time on curve, the deck should function without him.
This goes never into a Control deck. Since Paladin isnt really stacked with aoe (even in wild) , you need every Equallity /Consecration you can get.
Unlike Genn and Baku you have to draw Finley to activate the upgraded Heropower. Since he is only a 1 of, the chance s to dra whim on turn2 is what? 30%?? I guess even in an aggro deck hes not worth it.
In other words there is no existing deck he will be good in, so if a new one doesn't come about he will see little to no play, irregardless of power level; getting a strong hero power is a joke compared to Giants Mage, or any of the top tier decks atm.
oh yeah, great, because random upgraded hero powers are something you can build your deck around
What kind of deck would you even use with this? It does nothing to further your gameplan and you can't rely on hero power synergies so you're basically playing a bad deck for a slightly better HP
Well, to be fair, old Finley also gave you an unreliable Hero Power and he was widely used in many decks, especially aggressive ones.
That said, he was neutral, had premium stats for his cost and didn't require you to cripple your deck. The fact that the HP you get is upgraded doesn't make up for this at all, IMO.
Comments
I like that they bring card characters back a bit different. kind of a fun way to see how the game is changing.
I feel like this might be the weakest of the singleton cards. I have hopes for it, but not enough support yet, for an effect that will have minimal impact on the game.
Not totally wrong, but not even totally right.
It's true, Finley is the explorer that has the least impact the turns he's played: Reno removes 10 health worth of enemies, Brann summons Big Daddy Krush and Elise gives you insane value/enable OTK.
On the other hand, Finley gives you remarkable value on the distance. Take this deck for example: if you play it on curve or even in the first 5 turns, it will be game winning 70% of the time. We just have to wait for more support (being it either Midrange or Control)
I dont know about Standart, but you know what - for Wild it is a great card. I play Reno Pally a lot, so It is like it was made for me, and I am really happy)
Ummm..... Where is his Golden fish he was holding in the trailer?! RIOT!
2 mana 2-3 is not bad stats. If you play him you discover a hero power so you can choose from 3 meaning it will always be useful for you. So I'd say its a solid card, not overpowered, should go in a highlander aggro deck (maybe with a lot of murlocs as well?) and will probably be a lot of fun.
Guess what... i did find 30 aggro cards in Paladin: (actually I found 40, but i cut 10 not so good ones)
The way I see it, even the worst-case outcome (none of the first five show up) is still okay, and that's only a 1/21 chance (4.76%). Aggro definitely wants this.
Aggro likes the effect, yeah, but I'm afraid the cost you have to pay is too high. Aggressive decks love consistency and highlander decks are the opposite of that.
Maybe some sort of Zoo Paladin could use it in Wild, though, because there are a lot of quality low cost minions there.
You know, this one is good!
I mean original finley was played in aggressive decks... I mean if you can find 30 aggressive cards this almost always improves your hero power for aggro... because the only upgraded hero powers that are bad for aggro are Warrior, Priest and Shaman (and even then shaman can generate you stuff to buff, so not that bad)
I agree , the only thing he could work in would be aggro, but somehow i doubt Paladin can cluster up 29 additionally good aggro cards ( in standard that is).
Also this being a one of really makes me question his usage, to only get him 30% (maximum,if you full mulligan all other potentially good cards) of the time on curve, the deck should function without him.
Hot garbage .
This goes never into a Control deck. Since Paladin isnt really stacked with aoe (even in wild) , you need every Equallity /Consecration you can get.
Unlike Genn and Baku you have to draw Finley to activate the upgraded Heropower. Since he is only a 1 of, the chance s to dra whim on turn2 is what? 30%?? I guess even in an aggro deck hes not worth it.
In other words there is no existing deck he will be good in, so if a new one doesn't come about he will see little to no play, irregardless of power level; getting a strong hero power is a joke compared to Giants Mage, or any of the top tier decks atm.
oh yeah, great, because random upgraded hero powers are something you can build your deck around
What kind of deck would you even use with this? It does nothing to further your gameplan and you can't rely on hero power synergies so you're basically playing a bad deck for a slightly better HP
Well, to be fair, old Finley also gave you an unreliable Hero Power and he was widely used in many decks, especially aggressive ones.
That said, he was neutral, had premium stats for his cost and didn't require you to cripple your deck. The fact that the HP you get is upgraded doesn't make up for this at all, IMO.
Looking forward to see the animation on this one