Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
Secret mage needed draw engine in Standard, this seem to be good enough. In wild not sure if it needed, they already have Stargazer Luna and Aluneth...
Secret mage needed draw engine in Standard, this seem to be good enough. In wild not sure if it needed, they already have Stargazer Luna and Aluneth...
Damn they are pushing totem shaman hard
1 mana Swipe is fine too
Some people don't understand jokes it seems...
Ding Ding Ding... we got random spells for mage... Deck of Lunacy
Hey if you play quest shaman you can double the battlecry...
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
1 mana fireballs!
I mean if you really want secret hate SI:7 Infiltrator is in classic
Well in wild Secret mage Runs Aluneth, in Standard this guy replaces that
Secret mage needed draw engine in Standard, this seem to be good enough. In wild not sure if it needed, they already have Stargazer Luna and Aluneth...
Secret mage needed draw engine in Standard, this seem to be good enough. In wild not sure if it needed, they already have Stargazer Luna and Aluneth...
Secret Mage PogChamp
Now if you fill your board with these somehow it becomes fun...
No... only cards that have "treant" in the name of the card count
Arena juggernaut in constructed can be countered but still can give plenty of value
Now if you feel your board with this it can be pretty nasty and hard to remove for anyone but maybe priest
Arena juggernaut in constructed can be countered but still can give plenty of value
Paladin also got some synergies with n'zoth... So no
No need we already have the cell striked out anyway