TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
Not surprising we got 2 more Freeze related cards after seeing Frostweave Dungeoneer. This is weakest out of the three in my opinion. Not even sure this will make the cut if a Freeze deck will pop up. In Standard this might be necessary though, as you do need a way to bring your opponent to 0, and only freezing your oponnent won't get you there.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
I feel like this package is one that should first tested before we can really say anything about it. Looks fun to play, but is it good? I have my doubts.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
A 1 mana cheaper Swipe. Insanely good card! Auto-pick in Arena and I'm sure this will make it into a constructed deck sooner or later. Strangly enough probably not in Deathrattle Demon Hunter as you want to control when the Deathrattle goes off and that's not always possible in that deck.
Blood To Ichor and of course Mortal Coil are the first cards that come to mind. I think this is not as good as Mortal Coil, but certainly better than Blood To Ichor. Strong in Arena, won't see much play in constructed unless a Zoo deck suddenly pops up. As far as I know Warlock don't run Wandmaker so that is not a consideration either.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
Would pick this in Arena nearly every time. In constructed, I think this card is an option for the same decks that already run Ysera the Dreamer as that are decks that don't rely on tempo and can make up for the fact that they payed 3 mana for doing nothing.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
Blood To Ichor and of course Mortal Coil are the first cards that come to mind. I think this is not as good as Mortal Coil, but certainly better than Blood To Ichor. Strong in Arena, won't see much play in constructed unless a Zoo deck suddenly pops up. As far as I know Warlock don't run Wandmaker so that is not a consideration either.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
Below average. It's a bit reminiscent of the caravans that are supposed to be good when you play them on curve, but still feel underwhelming. Only the Divine Shield adventurer is worth it. Sure, it can give you more than one adventurer and that is decent value, but those chances aren't high enough to warrant a spot in your deck. There are more than enough 1-drops that you'd rather play over this and that are not as punishing to play when played later than turn 1.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Posted 3 years ago
All the golden cards from the core set that you draft in Arena still turn into their regular non-golden version when you start playing. I hope this will get fixed as well. It's about damn time!
Oh and the most interesting thing is obviously the pirate part. Has anyone seen the pirate pool in standard? It's ONLY 2 MINIONS! Southsea Captain AND Circus Amalgam! This means 2 thing: You and your opponent are VERY likely to get a stealth minion, and were probably getting Pirate rogue support in the future! This is some nice foreshadowing if were actually getting more pirates in rogue!
As of now, there is no way for Druid in Standard to do something else the turn they play Alignment (other than possibly spending 3 mana before playing Alignment). Meaning that whenever they do play it they are sure to pop off the next turn so it's almost guaranteed that Anacondra will be in their hand so Mutanus (who now costs 1) will be able to chomp her and hopefully give you enough of initial tempo to deal with whatever else they have to play in the coming turns.
Very solid weapon, but so was Coghammer and that card was, if I recall correctly, at the most a 1-of in a tempo/midrange Paladin.
Not surprising we got 2 more Freeze related cards after seeing Frostweave Dungeoneer. This is weakest out of the three in my opinion. Not even sure this will make the cut if a Freeze deck will pop up. In Standard this might be necessary though, as you do need a way to bring your opponent to 0, and only freezing your oponnent won't get you there.
I feel like this package is one that should first tested before we can really say anything about it. Looks fun to play, but is it good? I have my doubts.
I like that a card like this exists, but I don't think this will see much competitive play, even when Kolkar Pack Runner is around.
EDIT: alright yes, totally forgot about Dreadscale. Slower Hunters in Wild might want to make use of this cool combo.
Not sure why you would want to run this in a constructed deck, but very cool design nonetheless.
Very good weapon for Arena. Not sure what constructed deck wants to run this, probably none.
A 1 mana cheaper Swipe. Insanely good card! Auto-pick in Arena and I'm sure this will make it into a constructed deck sooner or later. Strangly enough probably not in Deathrattle Demon Hunter as you want to control when the Deathrattle goes off and that's not always possible in that deck.
Not very exciting. I guess this is a consideration for Big Demon Hunter if that will ever become a thing, but that's about it.
Wut? What does that even mean?
Big Demon Hunter got a new toy. Does this make the archetype playable? Unlikely, but it's a start.
Mini-set is coming out tomorrow and we know a whooping 13 out of 35 cards. They are really generous with their reveals this time around.
EDIT: And while I was typing that, more new cards appear. That's more like it!
Would pick this in Arena nearly every time. In constructed, I think this card is an option for the same decks that already run Ysera the Dreamer as that are decks that don't rely on tempo and can make up for the fact that they payed 3 mana for doing nothing.
Blood To Ichor and of course Mortal Coil are the first cards that come to mind. I think this is not as good as Mortal Coil, but certainly better than Blood To Ichor. Strong in Arena, won't see much play in constructed unless a Zoo deck suddenly pops up. As far as I know Warlock don't run Wandmaker so that is not a consideration either.
Yet, another very good, not excellent, 3-drop for Arena. In constructed I can only see Deathrattle Demon Hunter consider this card.
I'm happy to draft this in Arena, but I see no reason whatsoever to run this in a constructed deck.
Below average. It's a bit reminiscent of the caravans that are supposed to be good when you play them on curve, but still feel underwhelming. Only the Divine Shield adventurer is worth it. Sure, it can give you more than one adventurer and that is decent value, but those chances aren't high enough to warrant a spot in your deck. There are more than enough 1-drops that you'd rather play over this and that are not as punishing to play when played later than turn 1.
All the golden cards from the core set that you draft in Arena still turn into their regular non-golden version when you start playing. I hope this will get fixed as well. It's about damn time!
I've used it more than once. It is an excellent option if you want to play against a friend that does not have as big of a collection as you.
All pirates in standard
Lightning Bloom will also cost 1 after Celestial Alignment.