TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
I thought flavor text might give us a hint. Haven't tested any of those yet, but these are looking suspicious in my opinion:
Prospector's Caravan - Prospectors came from all around in the Golden Legendary Rush of '49.
Pack Kodo - He looks simple, but there's a lot to unpack.
Runed Orb - The most dangerous Winter Veil ornament.
Rimetongue - Warriors are red, Frost spells are blue, If you're being hit by a weapon, Rimetongue's got you.
Cariel Roame - Cariel had pledged her honor to the Alliance, but when someone matching her long-lost sister's description was sighted at the Crossroads, Cariel did the unthinkable: she abandoned her post and set out across the Barrens.
Veteran Warmedic - In times of war, warmedics bring their own medics.
Serena Bloodfeather - She’s really into networking! After all, she’s introduced countless low-level Horde players to the Spirit Healer.
Xyrella - On the Night of Falling Stars, Xyrella had a vision of a shattered naaru. "Go to the Barrens," the being said. "Seek the shards of my broken body. Restore me, and I will restore your daughter."
Bru'kan - Bru'kan, his body weathered and weary, felt his time nearing its end. Teaching brave champions like Rokara gives him hope for a greater future.
Warsong Envoy - "What do you mean we didn’t give the flag to the Druid?"
Toad of the Wilds - "Someday we'll find it. The Oasis Connection. The peons, the caravans, and me."
Venomous Scorpid - Despite what Guff says, he is NOT a "nice little guy."
1. Caravans adjacent to a golden legendary rush minion? 2. Panda back your Pack Kodo to get all discover options out of it? 3. Playing Runed Orb with a Winter Veil card back? 6. Healing your Veteran Warmedic with another card? 8. Does anyone know who Xyrella's daughter is? Is she in the game? 10. Do we need to Silas an Envoy to a Druid?
And all the others could be a combination of the card and the card(s) mentioned in the flavor text. I know it's a long shot, but not unimaginable if you ask me. So who wants to help trying out all of this?
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Monk. I expect a control rogue-like game plan what would instantly be my favourite class to play. I could be way off of course. Don't know much about WoW or its lore.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Way back it wasn't a combo card. It got played in Tempo Mage as a tempo card but that's about it. And, personally, I would like it to go back to it just being a tempo card and nothing else, but I also agree with dapperdog, that if the gameplay of APM Mage fails there is no plan B, which is notably different compared to the Tiller combo.
And yes, it's a non-issue in Standard right now. The card is not in Standard so how could it be?
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Yes, I didn't get punished. Even got to 12 wins, tho the card quality of this deck was so high I would have been ashamed of myself if I didn't make it to 12.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Clefthoof the card you summon four times with Nagrand Slam usually doesn't have card text. They're plain 3/5 that only attack immediately because of the text on the spell, not because of any card text on the Clefthoofs. However, I just discovered that when you gain control of an opponent's Clefthoof by using Silas Darkmoon it gains Rush as card text. And yes, you can also immediately attack with it, tho I didn't because I misplayed and missed lethal as this interaction came as a total surprise to me.
Haven't tested it, but I'm assuming this works with Initiation, Mind Control, and similar cards too.
Thought I let you all know in case you ever feel the need to steal your opponent's Clefthoof.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
I felt like climbing to legend last night. First tried some variations of APM Mage, but I lost about as much as I won. Then switched to this exact Handbuff Paladin and got there with an 87% winrate. 13 wins and 2 losses.
Should also try this exact APM Mage list. Running 1 Ice Block didn't improve my chances much, but 2 might just buy me enough time.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
Draft some comeback cards and a good curve. Generally, the more comeback cards you have, the greedier you can be with your curve. Analyze your deck before you start playing. How does my curve look like? How many removals do I have? Does my deck have a clear power spike? I'm sure you can think of more questions to ask yourself.
The mulligan is also very important, but really deck dependant so hard to say something about it. Usually, I tend to mulligan for curve minions below 4 mana and a single comeback card is often a keep as well. That comeback card can also be of higher mana cost, but again, that is deck dependant. Ideally, you want to use your coin as soon as you can play curve minions back to back (to back) and if that isn't an option you have most certainly fallen behind and you're required to coin out your comeback card.
That might sound straightforward, but it's not. These days almost all minions do something extra aside from being a pile of stats. Rush, poisonous, pings, board clears, you name it, are all common sights in Arena and can disrupt your plan tremendously. The only way to be better prepared for this is to play a lot so you get to know the meta and get a feeling of what you can expect.
I'm still struggling too as I find this meta really hard to read. It has fast decks that kill you on turn 5. Other decks seem to never run out of removal. There decks that keep on discovering threats for you to deal with. Three different kinds of decks, but they have one thing in common: the card quality is through the roof.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
They should double the XP gain for all decks that include Nozdormu that day. Probably just 50% extra XP would convince many people already. I would play him regardless, but I also know I'm not the average Joe.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
For Hardcor Rancor (gain 14 armor with a single Rancor) you don't need a full board if you already have some armor. As long as Rancor nets it to 14 or more you should get the achievement. I'm pretty sure that's how I just got mine.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
I've dusted mine by now. If Blizzard decides to do anything at all. The most they can do is remove the dust from our accounts we got from dusting. If they decide to remove the other copies of Murk-Eye and Parrot reddit and twitter will blow up again.
TumbleweedovskiProtector of Elwynn 1470598 PostsJoined 06/12/2019
The Pride's Fury explanation makes sense. The Dunk Tank explanation too considering it has water in it, tho there is nothing about that tank that's natural. All fabricated.
https://docs.google.com/document/d/11xnahiQkqI2kanXsJNHYtYlTd2btIpRGxjdwnF7i9Ro/preview?pru=AAABeWW4n5k*uW1ItaWP8ipKe-vu7gQ-7w
Just finished the druid maze. On to the other 3.
I just went over all of them. Don't remember anything Star Wars related.
I thought flavor text might give us a hint. Haven't tested any of those yet, but these are looking suspicious in my opinion:
1. Caravans adjacent to a golden legendary rush minion? 2. Panda back your Pack Kodo to get all discover options out of it? 3. Playing Runed Orb with a Winter Veil card back? 6. Healing your Veteran Warmedic with another card? 8. Does anyone know who Xyrella's daughter is? Is she in the game? 10. Do we need to Silas an Envoy to a Druid?
And all the others could be a combination of the card and the card(s) mentioned in the flavor text. I know it's a long shot, but not unimaginable if you ask me. So who wants to help trying out all of this?
Oof, that Big Spell Shaman's curve! Even climbing Mount Everest isn't as steep.
Monk. I expect a control rogue-like game plan what would instantly be my favourite class to play. I could be way off of course. Don't know much about WoW or its lore.
Way back it wasn't a combo card. It got played in Tempo Mage as a tempo card but that's about it. And, personally, I would like it to go back to it just being a tempo card and nothing else, but I also agree with dapperdog, that if the gameplay of APM Mage fails there is no plan B, which is notably different compared to the Tiller combo.
And yes, it's a non-issue in Standard right now. The card is not in Standard so how could it be?
Yes, I didn't get punished. Even got to 12 wins, tho the card quality of this deck was so high I would have been ashamed of myself if I didn't make it to 12.
Well, I guess I should have checked the replay before posting this. Now, I'm just making myself look stupid again. When I played that Silas I was already roping and still looking for that lethal I was sure I had somehow. And in the limited time I had left, I was too confused to make the right play. Not for a single moment did I realize that it was a Wyvern instead of a Clefthoof.
Mods can close/delete this thread if they want.
Clefthoof the card you summon four times with Nagrand Slam usually doesn't have card text. They're plain 3/5 that only attack immediately because of the text on the spell, not because of any card text on the Clefthoofs. However, I just discovered that when you gain control of an opponent's Clefthoof by using Silas Darkmoon it gains Rush as card text. And yes, you can also immediately attack with it, tho I didn't because I misplayed and missed lethal as this interaction came as a total surprise to me.
Haven't tested it, but I'm assuming this works with Initiation, Mind Control, and similar cards too.
Thought I let you all know in case you ever feel the need to steal your opponent's Clefthoof.
I felt like climbing to legend last night. First tried some variations of APM Mage, but I lost about as much as I won. Then switched to this exact Handbuff Paladin and got there with an 87% winrate. 13 wins and 2 losses.
Should also try this exact APM Mage list. Running 1 Ice Block didn't improve my chances much, but 2 might just buy me enough time.
Draft some comeback cards and a good curve. Generally, the more comeback cards you have, the greedier you can be with your curve. Analyze your deck before you start playing. How does my curve look like? How many removals do I have? Does my deck have a clear power spike? I'm sure you can think of more questions to ask yourself.
The mulligan is also very important, but really deck dependant so hard to say something about it. Usually, I tend to mulligan for curve minions below 4 mana and a single comeback card is often a keep as well. That comeback card can also be of higher mana cost, but again, that is deck dependant. Ideally, you want to use your coin as soon as you can play curve minions back to back (to back) and if that isn't an option you have most certainly fallen behind and you're required to coin out your comeback card.
That might sound straightforward, but it's not. These days almost all minions do something extra aside from being a pile of stats. Rush, poisonous, pings, board clears, you name it, are all common sights in Arena and can disrupt your plan tremendously. The only way to be better prepared for this is to play a lot so you get to know the meta and get a feeling of what you can expect.
I'm still struggling too as I find this meta really hard to read. It has fast decks that kill you on turn 5. Other decks seem to never run out of removal. There decks that keep on discovering threats for you to deal with. Three different kinds of decks, but they have one thing in common: the card quality is through the roof.
They should double the XP gain for all decks that include Nozdormu that day. Probably just 50% extra XP would convince many people already. I would play him regardless, but I also know I'm not the average Joe.
The draw from the Silverleaf Poison stacks.
Just opened an Al'ar from the first of two packs.
Turns out this is actually a bug. It will be fixed by tomorrow's patch.
For Hardcor Rancor (gain 14 armor with a single Rancor) you don't need a full board if you already have some armor. As long as Rancor nets it to 14 or more you should get the achievement. I'm pretty sure that's how I just got mine.
I've dusted mine by now. If Blizzard decides to do anything at all. The most they can do is remove the dust from our accounts we got from dusting. If they decide to remove the other copies of Murk-Eye and Parrot reddit and twitter will blow up again.
Absolutely. And yes, I've seen your forum thread about it.
The Pride's Fury explanation makes sense. The Dunk Tank explanation too considering it has water in it, tho there is nothing about that tank that's natural. All fabricated.
So Dunk Tank is a nature spell but Pride's Fury is not. Interesting.