Its not awful, but you certainly won't put this guy in your deck. It's only good from random effects. Cards like this might appear good on paper, but their effects are simply too 'fair' to actually see competitive play.
Seems very powerful, and control Priest is already a thing without it. This card just pushes that deck to the next level, giving it late game infinite value and a big tempo swing when played, removing the opponents board.
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
So this is 3 damage AND add a random Lackey to your hand.
The card will see play from necessity of the Galakrond deck requiring Invoke cards, the tempo plays that this will enable later in the game are huge. The card itself is not insane, but the deck it enables should be very powerful.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.
A control Shaman with a couple powerful dragons with battlecry such as Twilight Drake can already make this card work, and it is in most cases a Flamestrike that can be played on turn 3.
If Shaman gets a bunch of well-statted dragons then a midrange board focused deck would definitely run this card.
Yep, very powerful card that will be the defining factor as to whether or not a board flood Zoo deck using Galakrond, the Wretched will work.
But as with all of these cards, it relies entirely on there being playable Invoke cards to make it work. I do think Warlock's Invoke of summoning two Imps currently makes the activators easier to play, as you are always getting minions in play to help with the board flood.
Very powerful effect. As we all know already, Rogue can do some seriously crazy things with coins.
I do foresee a Galakrond, the Nightmare tempo deck being a thing, and this card will certainly give you some very big tempo plays if you can activate it on curve. Really the cards playability relies on there being half decent Invoke activators being printed.
A delayed 1 mana 6/6 that you can control when it summons.
It seems powerful, can be a very nice tempo tool for an aggro spell burn deck in a similar way to Rat Trap. I feel like you can really look at this card in a similar way as Corridor Creeper in that you are cheating out an incredibly cheap minion with good stats, and 8 mana of spells seems relatively easy to achieve.
Could also see this being played in some Highlander decks to get some early board presence while they play a bunch of cheaper spells.
This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
At the bare minimum this is a better Microtech Controller that also gives Invoke.
This could be a very nasty card against decks unable to easily remove it. A board flood Zoo deck with Galakrond, the Wretched as a big finisher could certainly work.
Really nice solid stat-line that Priest will love.
Being able to activate the battlecry is obviously going to be a huge power play, and I do predict a control Galakrond Priest being a powerful deck in the meta. Very powerful card.
Right now control priests are using Forbidden Words and I can see this straight up replacing it even outside of Galakrond decks.
Galakrond, the Unspeakable could very well support a late game value/control Priest, and this card would be hugely important to that archetype. Assassinate + a random priest minion is excellent, will have to see how all the other Invoke cards pan out.
Nice aggressive removal tool, along with Toxic Reinforcements an aggro Dragon Hunter could be a thing. However right now it is too early to truly determine if such a deck will exist, but this card would for sure make the cut.
I can see this card being very powerful in Arena, however for standard I really cannot see this making the cut. It is simply too 'fair' of a card. Unless the meta goes full midrange where value trades matter, this card will not see play.
Very hard to judge this card as of now. On the surface its obviously very strong, but we have yet to see if a Dragon Rogue deck could even possibly be a thing. With more support this card will be exceptionally powerful.
Its not awful, but you certainly won't put this guy in your deck. It's only good from random effects. Cards like this might appear good on paper, but their effects are simply too 'fair' to actually see competitive play.
Really solid in arena, potentially a new North Sea Kraken.
Seems very powerful, and control Priest is already a thing without it. This card just pushes that deck to the next level, giving it late game infinite value and a big tempo swing when played, removing the opponents board.
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
So this is 3 damage AND add a random Lackey to your hand.
The card will see play from necessity of the Galakrond deck requiring Invoke cards, the tempo plays that this will enable later in the game are huge. The card itself is not insane, but the deck it enables should be very powerful.
The tempo Rogue dream.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.
Seems absolutely insane.
A control Shaman with a couple powerful dragons with battlecry such as Twilight Drake can already make this card work, and it is in most cases a Flamestrike that can be played on turn 3.
If Shaman gets a bunch of well-statted dragons then a midrange board focused deck would definitely run this card.
Really not that bad, just have to remember to take into account that Invoke also gives you the Galakrond hero power of your respective class.
This card will likely see play in Galakrond decks out of necessity, similar to how C'Thun and his activators were played.
Yep, very powerful card that will be the defining factor as to whether or not a board flood Zoo deck using Galakrond, the Wretched will work.
But as with all of these cards, it relies entirely on there being playable Invoke cards to make it work. I do think Warlock's Invoke of summoning two Imps currently makes the activators easier to play, as you are always getting minions in play to help with the board flood.
Very powerful effect. As we all know already, Rogue can do some seriously crazy things with coins.
I do foresee a Galakrond, the Nightmare tempo deck being a thing, and this card will certainly give you some very big tempo plays if you can activate it on curve. Really the cards playability relies on there being half decent Invoke activators being printed.
A delayed 1 mana 6/6 that you can control when it summons.
It seems powerful, can be a very nice tempo tool for an aggro spell burn deck in a similar way to Rat Trap. I feel like you can really look at this card in a similar way as Corridor Creeper in that you are cheating out an incredibly cheap minion with good stats, and 8 mana of spells seems relatively easy to achieve.
Could also see this being played in some Highlander decks to get some early board presence while they play a bunch of cheaper spells.
As we have already seen so far Sathrovarr excels when used on cards which can cheat mana such as Kun the Forgotten King and Shirvallah, the Tiger.
I feel that there will always be a meta where Sathrovarr can shine, it is all dependent on these cards being printed however.
This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
At the bare minimum this is a better Microtech Controller that also gives Invoke.
This could be a very nasty card against decks unable to easily remove it. A board flood Zoo deck with Galakrond, the Wretched as a big finisher could certainly work.
As of now I can see Rogue and Warlock playing this card. However I do not see this making the cut in Priest.
Depending on how many Invoke cards there are, this card might see play out of necessity rather than power level.
Really nice solid stat-line that Priest will love.
Being able to activate the battlecry is obviously going to be a huge power play, and I do predict a control Galakrond Priest being a powerful deck in the meta. Very powerful card.
Right now control priests are using Forbidden Words and I can see this straight up replacing it even outside of Galakrond decks.
Galakrond, the Unspeakable could very well support a late game value/control Priest, and this card would be hugely important to that archetype. Assassinate + a random priest minion is excellent, will have to see how all the other Invoke cards pan out.
People always sleep on how powerful +2 spell damage truly is, the card doesn't even need to go into a dragon specific deck to get value either.
I feel this is a very powerful card, great value and synergies and will work nicely in highlander, control and any variation of dragon decks.
Nice aggressive removal tool, along with Toxic Reinforcements an aggro Dragon Hunter could be a thing. However right now it is too early to truly determine if such a deck will exist, but this card would for sure make the cut.
Nice cheap effective buff card for Paladin.
I can see this card being very powerful in Arena, however for standard I really cannot see this making the cut. It is simply too 'fair' of a card. Unless the meta goes full midrange where value trades matter, this card will not see play.
Very hard to judge this card as of now. On the surface its obviously very strong, but we have yet to see if a Dragon Rogue deck could even possibly be a thing. With more support this card will be exceptionally powerful.