Rather uninteresting card that likely will not see play.
In a similar vein to Hecklebot however it does not offer the same combo disruption capabilities. In wild this could be used to dilute the resurrection pool for Priest. Has some synergy with cards like Mind Control Tech or Drywhisker Armorer, but outside of that will likely end up being detrimental to play this card against most decks.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
Right now I don't see its usage in Standard and I doubt it will see any serious play.
However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.
Well this guy just pushes the potential of every Galakrond deck over the edge.
Absolutely insane that you get to choose the effect, makes sense I guess but oh boy are they all extremely powerful. So much versatility with this card, and I also really like how he is designed in a way in which he isn't ever a dead card. All to often these "draw X" cards end up useless, although with Kronx, I can see you wanting to use him after becoming Galakrond rather than wanting to draw him - this will obviously depend on a game by game basis, but I think it will be the preferred way of playing Kronx.
Oh boy what a card, obviously just a much better Antique Healbot but Paladin only.
Highlander Paladin with a higher mana curve and a midrange Dragon deck would absolutely love this card. This might also make Zandalari Templar more playable? I doubt it but this card has some serious potential, very happy with it! Also worth noting that this is similar to Darkshire Alchemist in that it can target any character, not just healing face.
I would argue that this card is straight up better, with its only downside requiring that it needs to be combo'd to activate. It draws from your deck allowing you to somewhat control its effect. Can easily imagine a multitude of different targets you would like to hit, perhaps this might also help Anka, the Buried see some play?
Clearly a very powerful card that goes in a Dragon Warlock deck alongside Crazed Netherwing.
Best comparison card I can think of is Lesser Amethyst Spellstone. Doesn't get as high in damage but is much cheaper and is on average better when topdecked, assuming a Dragon is in hand. Hard to see how the whole Dragon Warlock deck will look with so few cards revealed, but the two shown so far for Warlock seem very powerful for a mid to late game control deck.
Very hard to rate this right now, same as with Nether Breath.
This card would be perfect for any mid-late game Dragon based Warlock, with the current revealed cards it's hard to see this deck work but I would hope that more support is released. Obvious comparison is Abyssal Enforcer, which did see a decent amount of play.
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
Steamwheedle Sniper obvious comparisons, however this card is simply better.
The only reason this card will not see play is because it is not a beast, however it has such great stats and the hunter legendary Dragonbane will absolutely love this guy. Very strong, and I love the concept of a board control midrange hunter.
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
A deceptively powerful card, Soggoth the Slitherer did see fringe play and this card is simply better.
I feel this card will work best in Paladin. Dragon Speaker and Dragonrider Talritha will really love to hit this guy, and if either of them do it will be a absolute pain for so many decks to deal with.
Looks like an arena pack filler, but I genuinely see this card being played.
3 mana summon two 2/1's and give your other minions +1 attack - seems pretty good to me.
This is almost a strictly better Doubling Imp if only because warlock handbuff basically got not support outside of it. I think this card will really propel the Galakrond Zoo deck, it seems very powerful early board pressure and also enable some nice trades and burst damage.
The board flood Zoo deck looks so far to be pretty powerful.
Quite a few demon synergies with cards like Jumbo Imp and other token cards the deck could see some play. I feel what the deck really needs is the demon equivalent of Soul of the Murloc in order to really shine.
The huge amount of variance to Galakrond's battlecry might be enough to ensure the deck does not see play. Although the hero power and Invoke cards do seem to be quite powerful token generators, so that might be enough on its own.
I think right now this card just will not see play in a Secret Hunter list. However, after rotation of cards like Masked Contender and Subject 9 then this card will see play.
This will see play in every Tempo Galakrond Rogue because it is so cheap.
It is a 1 mana add a random lackey to your hand and also an Invoke activator, which are going to enable some extremely powerful plays in the mid to late game. The card may appear weak on the surface, but the deck it is going to be a part of will be very powerful.
Rather uninteresting card that likely will not see play.
In a similar vein to Hecklebot however it does not offer the same combo disruption capabilities. In wild this could be used to dilute the resurrection pool for Priest. Has some synergy with cards like Mind Control Tech or Drywhisker Armorer, but outside of that will likely end up being detrimental to play this card against most decks.
Pretty nice card for Hunter in all formats.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
Right now I don't see its usage in Standard and I doubt it will see any serious play.
However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.
Well this guy just pushes the potential of every Galakrond deck over the edge.
Absolutely insane that you get to choose the effect, makes sense I guess but oh boy are they all extremely powerful. So much versatility with this card, and I also really like how he is designed in a way in which he isn't ever a dead card. All to often these "draw X" cards end up useless, although with Kronx, I can see you wanting to use him after becoming Galakrond rather than wanting to draw him - this will obviously depend on a game by game basis, but I think it will be the preferred way of playing Kronx.
Oh boy what a card, obviously just a much better Antique Healbot but Paladin only.
Highlander Paladin with a higher mana curve and a midrange Dragon deck would absolutely love this card. This might also make Zandalari Templar more playable? I doubt it but this card has some serious potential, very happy with it! Also worth noting that this is similar to Darkshire Alchemist in that it can target any character, not just healing face.
Quite comparable to Myra Rotspring.
I would argue that this card is straight up better, with its only downside requiring that it needs to be combo'd to activate. It draws from your deck allowing you to somewhat control its effect. Can easily imagine a multitude of different targets you would like to hit, perhaps this might also help Anka, the Buried see some play?
Clearly a very powerful card that goes in a Dragon Warlock deck alongside Crazed Netherwing.
Best comparison card I can think of is Lesser Amethyst Spellstone. Doesn't get as high in damage but is much cheaper and is on average better when topdecked, assuming a Dragon is in hand. Hard to see how the whole Dragon Warlock deck will look with so few cards revealed, but the two shown so far for Warlock seem very powerful for a mid to late game control deck.
Very hard to rate this right now, same as with Nether Breath.
This card would be perfect for any mid-late game Dragon based Warlock, with the current revealed cards it's hard to see this deck work but I would hope that more support is released. Obvious comparison is Abyssal Enforcer, which did see a decent amount of play.
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
Obviously a powerful reward, huge tempo swing whilst likely trading off any enemy minions.
Only issue I see is whether there are enough good rush minions for Hunter to make this side quest reliable enough to warrant a deck slot.
Obviously a very easy side quest to complete.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
This card is a real no-brainer, just completely insane how good it is. Along with Emerald Explorer Druid has gotten two very powerful tools already.
Steamwheedle Sniper obvious comparisons, however this card is simply better.
The only reason this card will not see play is because it is not a beast, however it has such great stats and the hunter legendary Dragonbane will absolutely love this guy. Very strong, and I love the concept of a board control midrange hunter.
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
A deceptively powerful card, Soggoth the Slitherer did see fringe play and this card is simply better.
I feel this card will work best in Paladin. Dragon Speaker and Dragonrider Talritha will really love to hit this guy, and if either of them do it will be a absolute pain for so many decks to deal with.
Looks like an arena pack filler, but I genuinely see this card being played.
3 mana summon two 2/1's and give your other minions +1 attack - seems pretty good to me.
This is almost a strictly better Doubling Imp if only because warlock handbuff basically got not support outside of it. I think this card will really propel the Galakrond Zoo deck, it seems very powerful early board pressure and also enable some nice trades and burst damage.
The board flood Zoo deck looks so far to be pretty powerful.
Quite a few demon synergies with cards like Jumbo Imp and other token cards the deck could see some play. I feel what the deck really needs is the demon equivalent of Soul of the Murloc in order to really shine.
The huge amount of variance to Galakrond's battlecry might be enough to ensure the deck does not see play. Although the hero power and Invoke cards do seem to be quite powerful token generators, so that might be enough on its own.
I think right now this card just will not see play in a Secret Hunter list. However, after rotation of cards like Masked Contender and Subject 9 then this card will see play.
This will see play in every Tempo Galakrond Rogue because it is so cheap.
It is a 1 mana add a random lackey to your hand and also an Invoke activator, which are going to enable some extremely powerful plays in the mid to late game. The card may appear weak on the surface, but the deck it is going to be a part of will be very powerful.