vprr
LV.7Face Collector
Comments
209 totalSeems very powerful, and control Priest is already a thing without it. This card just pushes that deck to the next level, giving it late game infinite value and a big tempo swing when played, removing the opponents board.
The board flood Zoo deck looks so far to be pretty powerful.
Quite a few demon synergies with cards like Jumbo Imp and other token cards the deck could see some play. I feel what the deck really needs …
For standard there likely isn't going to be enough pirate synergy to make this weapon work. Maybe in a pirate tempo hybrid that runs Galakrond, the Unbreakable, but the current pool of pirate minions may not be enough to …
For standard there likely isn't going to be enough pirate synergy to make this weapon work. Maybe in a pirate tempo hybrid that runs [card]8078[/card], but the current pool of pirate minions may not be enough to justify it.
…
I think this is just going to be a meme card, should be pretty great in Arena though.
So difficult to accurately rate the card, because combined with [card]Plot Twist[/card] you essentially have a DIY [card]5488[/card]. This card likely …
Seems like this should be quite powerful for Hunter.
Card draw for Hunter is extremely valuable, this only draws Rush minions but that can also be seen as a positive as it will help control the board early on. …
Expensive but a very nice tempo swing.
Could be quite a lot of variance from this card, but the average roll is likely going to be very powerful. Once the new set launches highlander decks also have the highest …
So its similar to the Priest card [card]Dragon Soul[/card], could be more useful in mage however due to cards like [card]Ray of Frost[/card] and [card]Elemental Evocation[/card].
This could potentially be a very powerful card, Mage has so much access …
Seems pretty damn powerful in the mid to late game, likely won't be possible to have invoked twice before turn 3.
Just imagine drawing this card from [card]8078[/card], you get three 7/6 rush minions for 3 mana...seems pretty good! …
2 mana [card]3584[/card] for dragons, seems pretty good.
Especially potent with the new priest card [card]7782[/card], also the new explorer discover cards like [card]7785[/card]. This has got a huge amount of potential in the upcoming meta. Can see this …
Nice it has low health so its easier to kill off, but I think at 5 mana this thing is simply too slow.
[card]Mechano-Egg[/card] only saw play due to magnetic synergy and also [card]Kangor's Endless Army[/card]. This will not …
Obviously for use in hand lock alongside [card]8108[/card], but I just don't think this card is really good enough, unless there is more support.
[card]Mountain Giant[/card] seems to be preferable, but with more support this could be a strong …
So [card]Sprint[/card] with a body and also increases hand size for huge synergy with stuff like [card]Mountain Giant[/card], seems pretty insane.
[card]Ancient of Lore[/card] pre-nerf was huge, this is similar in a sense but with so much more potential. …
Wow so its 1 mana more expensive [card]Vilespine Slayer[/card] without needing the combo AND it is a counter to any strategies revolving around playing multiples of a single minion like [card]Pogo-Hopper[/card] or [card]Togwaggle's Scheme[/card].
This card seems like insanely …
Nice big minion based removal for Warrior. If this thing survives with even 1 health point, it could force many decks to over commit in order to remove it.
Obviously will see home in a Dragon based deck, could …
This one is quite hard to rate, but going from past experience with these types of Rogue cards I doubt it will see huge amounts of play.
Rogue as a class has always favoured tempo style decks, the slower …
Very good card in all formats.
So much versatility with the spells that can be discovered, something for every situation. Due to there being only 9 possible options, there is also a pretty high level of reliability to this …
Pretty nice card, [card]Emperor Cobra[/card] but with a discover effect and Dragon tribal.
Does not necessarily have to be played within a Dragon Hunter deck, most likely see its home in highlander decks if Hunter does not receive enough …
This is a super aggressive card for Hunter.
The only downside is can a deck this aggressive justify paying 1 mana to do nothing for a minimum of 3 turns? Probably not, but if Hunter ever gets a way …
Getting this out early could be pretty powerful, coining it out against someone with no 1 drop or hero power which deals damage is obviously quite strong.
My problem is seeing how you can reliably complete this during the …