So much versatility with the spells that can be discovered, something for every situation. Due to there being only 9 possible options, there is also a pretty high level of reliability to this card. Will be a staple in any mid-late game Mage deck in standard.
Steamwheedle Sniper obvious comparisons, however this card is simply better.
The only reason this card will not see play is because it is not a beast, however it has such great stats and the hunter legendary Dragonbane will absolutely love this guy. Very strong, and I love the concept of a board control midrange hunter.
Nice aggressive removal tool, along with Toxic Reinforcements an aggro Dragon Hunter could be a thing. However right now it is too early to truly determine if such a deck will exist, but this card would for sure make the cut.
Pretty nice card, Emperor Cobra but with a discover effect and Dragon tribal.
Does not necessarily have to be played within a Dragon Hunter deck, most likely see its home in highlander decks if Hunter does not receive enough Dragon support. Great card for arena where poisonous effects seem to be most effective.
I think right now this card just will not see play in a Secret Hunter list. However, after rotation of cards like Masked Contender and Subject 9 then this card will see play.
Seems honestly quite decent for a control Priest, although probably be run as a 1 of due to Mass Hysteria and Plague of Death being more suited for mass removal.
This is really only going to be used in metas where you would ever consider running Holy Nova as this would replace it. Works very nicely against a meta where there is lots of aggressive small minions early on.
Seems like this should be quite powerful for Hunter.
Card draw for Hunter is extremely valuable, this only draws Rush minions but that can also be seen as a positive as it will help control the board early on. Has great synergy with Clear the Way , should make this quest very easy to complete.
The only downside is can a deck this aggressive justify paying 1 mana to do nothing for a minimum of 3 turns? Probably not, but if Hunter ever gets a way to use their hero power multiple times a turn or to reduce its cost, then this card could be pretty potent in a hyper aggro deck.
This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.
People always sleep on how powerful +2 spell damage truly is, the card doesn't even need to go into a dragon specific deck to get value either.
I feel this is a very powerful card, great value and synergies and will work nicely in highlander, control and any variation of dragon decks.
So its similar to the Priest card Dragon Soul, could be more useful in mage however due to cards like Ray of Frost and Elemental Evocation.
This could potentially be a very powerful card, Mage has so much access to cheap and efficient spells.
Very good card in all formats.
So much versatility with the spells that can be discovered, something for every situation. Due to there being only 9 possible options, there is also a pretty high level of reliability to this card. Will be a staple in any mid-late game Mage deck in standard.
Well this is going to be quite possibly the most tilting cards ever printed, Kingsbane is essentially unplayable with this card existing right?
It also just seems legitimately good, compared to Harrison Jones as an alternative to weapon removal. This card looks to be pretty powerful.
Steamwheedle Sniper obvious comparisons, however this card is simply better.
The only reason this card will not see play is because it is not a beast, however it has such great stats and the hunter legendary Dragonbane will absolutely love this guy. Very strong, and I love the concept of a board control midrange hunter.
Nice aggressive removal tool, along with Toxic Reinforcements an aggro Dragon Hunter could be a thing. However right now it is too early to truly determine if such a deck will exist, but this card would for sure make the cut.
Pretty nice card, Emperor Cobra but with a discover effect and Dragon tribal.
Does not necessarily have to be played within a Dragon Hunter deck, most likely see its home in highlander decks if Hunter does not receive enough Dragon support. Great card for arena where poisonous effects seem to be most effective.
Obviously a powerful reward, huge tempo swing whilst likely trading off any enemy minions.
Only issue I see is whether there are enough good rush minions for Hunter to make this side quest reliable enough to warrant a deck slot.
I think right now this card just will not see play in a Secret Hunter list. However, after rotation of cards like Masked Contender and Subject 9 then this card will see play.
Seems honestly quite decent for a control Priest, although probably be run as a 1 of due to Mass Hysteria and Plague of Death being more suited for mass removal.
This is really only going to be used in metas where you would ever consider running Holy Nova as this would replace it. Works very nicely against a meta where there is lots of aggressive small minions early on.
Seems like this should be quite powerful for Hunter.
Card draw for Hunter is extremely valuable, this only draws Rush minions but that can also be seen as a positive as it will help control the board early on. Has great synergy with Clear the Way , should make this quest very easy to complete.
This is a super aggressive card for Hunter.
The only downside is can a deck this aggressive justify paying 1 mana to do nothing for a minimum of 3 turns? Probably not, but if Hunter ever gets a way to use their hero power multiple times a turn or to reduce its cost, then this card could be pretty potent in a hyper aggro deck.
This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
Pretty nice card for Hunter in all formats.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
This card is a real no-brainer, just completely insane how good it is. Along with Emerald Explorer Druid has gotten two very powerful tools already.
Obviously a very easy side quest to complete.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
The tempo Rogue dream.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.