YourPrivateNightmare
LV.19Skeleton
Comments
4,721 totalIt's like a tiny Northshire Cleric. Adorable.
With the Dungeoneer, Priest now has legitimate card draw. C'thun Priest might no longer be just strictly horrible, even if the question of "what do I even beat with it" still remains.
…Well, with wave of Apathy, which you can pretty reliably generate throuugh discover and Wandmaker, this is a 6-mana boardwipe that might even be asymmetrical.
I'm not sure if Priest can afford to run 2-part removal combos, but one …
Are we at all concerned what this might do in combination with [card]Violet Illusionist[/card]?
Can't see this being useful in Standard though. Just not enough healing to justify that amount of self-punishment, even with Soul Fragments, even …
This card isn't bad.
Freeze Mage as an archetype is, however, so I doubt this will do anything other than give you a brain hemmorhage when Spell Mage decides to randomly discover the fucker alongside Varden.
…
I'm assuming the weapon does something useful other than being a statstick?
Either way, this just seems like great value for Control Warrior and encourages a N'zoth package. Question is, is Venomous Scorpid still good enough to be run …
Well there goes the chance for Secret Paladin to maybe not be the best thing yet again.
This basically fucks every minion based deck trying to value trade. At least before we only had to worry about Noble Sac …
I mean...2-mana 3/4 is good, but there is only one turn 1 weapon currently available (and the occasional coin into Baton) so I doubt this will see any play outside of Arena.
If it had Rush it would be …
Just in case anyone's confused. This will (almost guaranteed) overload for 1 everytime it procs (similar to how Yogg will overload you). This means that this is essentially a worse LIghtning Storm by the time it clears more than 2 …
Don't overrate this one. 2/3 weapons are notoriously terrible if they don't have an additional effect attached. You can only proc this one after 2 turns of playing it, at which point most decks should be able to minimize the …
[card]Dragon Soul[/card] Tier 1 in Wild, easy Legend guaranteed :^).
I really like the idea of a neutral weapon tutor, but this just doesn't seem to be designed for the current standard pool. There is no weapon class that …
Fun with [card]Augmented Porcupine[/card]. Effectively pointless with anything else which doesn't bode well (especially since you can't proc porcupine without killing it as of now)
Bonus points for being a 0-mana spell for Lock and Load, but that's about …
Not bad but ultimately redundant. TO effectively use it you need to combo it with Prep, which hasn't been in style for a while now. Also, Rogue really doesn't need any more draw at this point, certainly not Arcane Intellect+
You know the classic [card]Shatter[/card]
You know the daring sequel [card]Snap Freeze[/card]
Now get ready for Shatter 3: This time it's AoE.
Still not going to see play since you insisted on removing Frost Nova …
Actually not bad.
Now buff Sigil of Flame so it doesn't nuke your own board and we might have something to work with in slow Demon Hunter.
Strong yet completely useless because Big Demon Hunter still doesn't have a functioning shell that allows it to actually play the game until they can cheat out big Demons.
That being said, if you can actually get this out …
Pretty strong, essentially a better version of Spirit Bomb, but as of now there is no real payoff for self-harm and Warlock isn't exactly struggling when it comes to removal.
I wouldn't put it into my deck, but it does give Pack Kodo better options.
Also works well with Ace Hunter Kreen, who is severely underrated.
The problem remains that Midrange Hunter is still just an inferior version …
Elemental Wyrm, pog.
On a serious note, having a useful 1-mana Elemental next to the Kindling guy is really good for Elemental Shaman, even if you're rarely going to buff this beyond a 2/3 in most circumstances.
Competes with Swordeater and Gan'arg in Rush Warrior and is likely not going to outclass them. Just generally I have trouble seeing this being played as long as those two are still in Standard, but I guess it gets a …
Probably awesome in Arena and could be useful in Construced too. The problem I see is that Rogue usually goes wide after the first 3 turns to get in chip damage, meaning if you don't drop this on curve it …