Alright, so not only is dealing a total of 21 damage REALLY hard with the current set of cards (if you aren't running any self damage cards this will take you 11 life taps) but Warlock already has issues staying alive.
This is literally just another Tickatus. It completely fucks over control decks but is utterly pointless against anything with an actual win condition (and is therefore arguably worse than Tickatus because at least that guy can cripple your opponent)
Is it so hard to design a Warlock card that isn't just a janky control killer?
Calling it now, all these Questlines will be unplayable. they're way too slow and the reward isn't nearly game changing enough (at least not immediately).
MAge can't play Control right now, they are just too frail. Also, we all now how much of a downside it is to open up with a quest on turn 1 instead of doing something useful.
I mean, +3 damage permanent is cool and all but how does it win you the game. at best you get 23 damage with double Fireball + Runic Orb and that's not gonna win against control, nor is it going to be fast enough against aggro.
Looks bad on the surface because naturally you don't want to only discover spells not good enough to put in your deck. However, this could be very key for the new Shadow Priest thing since you can consistently discover good spells that you weren't able to put in your deck. this also applies to any future Spell-school focussed build (hell, you can technically run this in Shaman right now)
Seems way to unreliable, and also kind of pointless. The best way to activate this is through Backfire, but even that feels kind of unlikely...and at the end of the day, what do you achieve? Warlock doesn't have any sick combos (yet) and even if they did they already have trouble staying alive against anything that isn't Priest
I mean, what's even the downside of running this. the only reason why Ooze is a bad inclusion most of the time is because it's always a dead draw if you're not facing a weapon class.
Not only is a 3/4 a much better tempo play, but the fact that you can just toss it backk into the deck whenever you want (and essentially becomes a 1-mana draw 1 if you aren't tossing it off the top). Maybe they should have saved it for the mini set so the new weapons actually get a chance.
If you think about it this is basically a gimped Shield Block. Control Warrior's biggest issue right now is the lack of actual armor gain to efficiently beat aggro decks (which it is way too weak against currently). Meanwhile, against a Control matchup you can just throw it back in the deck to find something better to spend your mana on.
cute and all, but what do you actually do with it? Control Mage doesn't currently exist and I doubt it will anytime soon because it's just so weak to straight up aggro (even accounting for the new heal cards). Spell Mage will probably run it and gain a few percentages until the devs finally wake up and nuke Incanter's Flow, but ultimately I don't see this being useful in the long run.
Realistically, this is never going to see competitive play ever. It eliminates a control approach because you can't play Control Priest without HOly Spells (not to mention you can find Shadowform in Control Priest most of the time anyways, so there's no real benefit). I really don't think we're gonna get some funky aggro Priest, at least no unless the entire set supports it.
That being said, it's still a good effect and should hopefully create some bottom tier 3 meme deck that you can maintain a 50% winrate at ranked floors. Might also improve as time goes on since the more Shadow Spells you can choose from the better.
It's a good card, with lots of value, but that's not really hunter's thing. Also this at 3 mana screws up the Barak Kodobane and Olgra, Mankrik's Wife combo
on the contrary, it finally gives us a 3-mana spell for Kodobama that doesn't suck which is pretty important because Kodobane would be so much worse ina slower deck if he only draws 2 cards most of the time.
Cautiously optimistic about Midrange Hunter. This is basically a mini Ace Hunter Kreen and that card is about the only thing that Midrange has going for it these days.
Honestly I feel like Druid (specifically Token) will have to get the bat sooner or later because it's the actual definition of uninteractive.
It's probably the only Standard deck I can remember that can literally win within the first 3 turns with legitimately 0 counterplay.
Also fuck Il'gynoth, that thing should never exist and is the main reason why I can't be bothered to watch tournaments. Literally nothing more boring than watching people draw their entire deck and then see the casters go "OOOOOOH IL'GYNOTH OFF SKULL, CRAZYYYY" every other game. OTK Demon Hunter is basically what people who no longer play Hearthstone feel like the game has turned into.
Probably just a good enough control card because of the heal while all the other options are optional
Alright, so not only is dealing a total of 21 damage REALLY hard with the current set of cards (if you aren't running any self damage cards this will take you 11 life taps) but Warlock already has issues staying alive.
This is literally just another Tickatus. It completely fucks over control decks but is utterly pointless against anything with an actual win condition (and is therefore arguably worse than Tickatus because at least that guy can cripple your opponent)
Is it so hard to design a Warlock card that isn't just a janky control killer?
Calling it now, all these Questlines will be unplayable. they're way too slow and the reward isn't nearly game changing enough (at least not immediately).
MAge can't play Control right now, they are just too frail. Also, we all now how much of a downside it is to open up with a quest on turn 1 instead of doing something useful.
I mean, +3 damage permanent is cool and all but how does it win you the game. at best you get 23 damage with double Fireball + Runic Orb and that's not gonna win against control, nor is it going to be fast enough against aggro.
Not exactly sold on handbuff Paladin in Standard, but weirder things have happened.
If this ever sees play the game is completely fucked
Looks bad on the surface because naturally you don't want to only discover spells not good enough to put in your deck. However, this could be very key for the new Shadow Priest thing since you can consistently discover good spells that you weren't able to put in your deck. this also applies to any future Spell-school focussed build (hell, you can technically run this in Shaman right now)
Never underestimate the need for coins. Also never underestimate how much your opponent can fuck you over with one extra mana.
Seems way to unreliable, and also kind of pointless. The best way to activate this is through Backfire, but even that feels kind of unlikely...and at the end of the day, what do you achieve? Warlock doesn't have any sick combos (yet) and even if they did they already have trouble staying alive against anything that isn't Priest
rip weapon classes but for real this time.
I mean, what's even the downside of running this. the only reason why Ooze is a bad inclusion most of the time is because it's always a dead draw if you're not facing a weapon class.
Not only is a 3/4 a much better tempo play, but the fact that you can just toss it backk into the deck whenever you want (and essentially becomes a 1-mana draw 1 if you aren't tossing it off the top). Maybe they should have saved it for the mini set so the new weapons actually get a chance.
Also, unused Wailing Caverns artwork lul
Could be interesting if you pick it of Athletic Studies if your opening hand is really bad.
Also it could serve as a mediocre early game removal for classes that just don't have that.
If you think about it this is basically a gimped Shield Block. Control Warrior's biggest issue right now is the lack of actual armor gain to efficiently beat aggro decks (which it is way too weak against currently). Meanwhile, against a Control matchup you can just throw it back in the deck to find something better to spend your mana on.
cute and all, but what do you actually do with it? Control Mage doesn't currently exist and I doubt it will anytime soon because it's just so weak to straight up aggro (even accounting for the new heal cards). Spell Mage will probably run it and gain a few percentages until the devs finally wake up and nuke Incanter's Flow, but ultimately I don't see this being useful in the long run.
Realistically, this is never going to see competitive play ever. It eliminates a control approach because you can't play Control Priest without HOly Spells (not to mention you can find Shadowform in Control Priest most of the time anyways, so there's no real benefit). I really don't think we're gonna get some funky aggro Priest, at least no unless the entire set supports it.
That being said, it's still a good effect and should hopefully create some bottom tier 3 meme deck that you can maintain a 50% winrate at ranked floors. Might also improve as time goes on since the more Shadow Spells you can choose from the better.
Noone'S going to actually run it, but it'S going to ruin your day anyways because "created by".
At least it should weaken Control Priests early game discover options (while still keeping the long game strong for obvious reasons)
on the contrary, it finally gives us a 3-mana spell for Kodobama that doesn't suck which is pretty important because Kodobane would be so much worse ina slower deck if he only draws 2 cards most of the time.
Cautiously optimistic about Midrange Hunter. This is basically a mini Ace Hunter Kreen and that card is about the only thing that Midrange has going for it these days.
would have to be continuous considering that the card gets shuffled into the deck and thus would be reset to base value
Ah yes, everyone's favourite Mage Hero: Brunette Jaina
at Legend it'S a Priest fiesta, impossible to win with Hunter there.
Honestly I feel like Druid (specifically Token) will have to get the bat sooner or later because it's the actual definition of uninteractive.
It's probably the only Standard deck I can remember that can literally win within the first 3 turns with legitimately 0 counterplay.
Also fuck Il'gynoth, that thing should never exist and is the main reason why I can't be bothered to watch tournaments. Literally nothing more boring than watching people draw their entire deck and then see the casters go "OOOOOOH IL'GYNOTH OFF SKULL, CRAZYYYY" every other game. OTK Demon Hunter is basically what people who no longer play Hearthstone feel like the game has turned into.