Im surprised to see Devout Dungeoneer in your list. Is that draw one random spell from your deck that comes with a token 2/3 really that useful? I would think Wandmaker would still be relevant even with the Renew nerf, and at very least on a good day it does curve into scorpid on 3.
I hear you. In my original build I did include Wandmaker because I thought that the chance of getting Flash Heal mmight make all the difference in aggro matchups (and I used to runn Acolyte and Odds so Wave was also a desired outcome) but I eventually realised that with Renew completely removed Wandmaker becomes a 50/50 in any given matchup since all other results are effectively situational. Dungeoneer, despite not having great stats, will at least pull an actual good card 100% of the time (and occasionally reduce Renew to 0, which is nice) and in aggressive matchups he makes Raise Dead better because you don't have to gamble on getting a random spell you can't use. There is an argument to run Insight or Thrive in the Shadows instead, but I just prefer having a body on board.
This might change with the new set if there's a really useful 1-cost spell. If not there might even be an argument to include the new Pandaren gal that discover a spell that wasn't in your deck (which could be great for finding extra healing)
Im surprised to see Devout Dungeoneer in your list. Is that draw one random spell from your deck that comes with a token 2/3 really that useful? I would think Wandmaker would still be relevant even with the Renew nerf, and at very least on a good day it does curve into scorpid on 3.
I don’t believe the list is completely optimized yet, so there are clear places for improvements.
That being said, I hope this is what Priest becomes rather than that abomination of a deck in Standardright now
Oh no, obviously not, this more of a proof of concept. Flesh giants is still a viable shell, but everything around it can be modified to actually target the meta (like running Illucia or even other gimmicky stuff to counter specfic matchups)
Since some of you are very easily discouraged, I have cooked up a functioning Control Priest list that can hold the line against aggro decks and still play the long game. Use it. Learn it. And don't complain when you lose to Hunter because you failed to manage your ressources accordingly.
Deck ID Not Found
It's not gonna be a tier 1 deck (as it shouldn't be anyways) but I'd be very surprised if you couldn't take this to Legend in the current meta (which I can't prove unfortunately because I'm already there).
Just play super safe into both Shaman and Demon Hunter and always except them to have the best cards in every situation because if you don't they will blindside you and you die.
I want to add that Wandmaker a potentially better budget sub than Marshspawn because Shaman has pretty much exclusively great 1-cost spells (ranging from utility to extra burst) and can be played at any point without conditions.
If you think playing Apotheosis on mid-sized minions is what made the card playable then I have nothing else to say here.
Samuro is literally a dead card without buffs and is one of the few things that handbuff (and board buff) centric decks have going for them in terms to actually swing the game around.
Hell, it's one of the only reason why Rush Warrior doesn't just roll over to aggro. Their early game is crap, they need to actually get to conditioning to make proper use of most of their minions since an unbuffed Crabrider or Bumper Car doesn't do fucking anything. Samuro is their one gambit to actually have a chance if their opponent has a strong opening.
Samuro is literally just a boardclear on a stick that usually requires way more investment to make him useful. Meanwhile Apotheosis turns him into Lifesteal Hellfire for 7-mana in a class that you cannot outvalue or even outpressure once the game gets to a certain point.
OH they are allowed to regenerate. They're also allowed to clear the board. They aren't allowed to do both for 7-mana while running a deck that is 50% made of cards that generate other card that generate other cards and then have lategame bombs like N'zoth, Ysera and whatever the fuck they magically manifest as well..
My man, I have been playing mostly Priest for this expansion. I have played the Kazakus build, the Flesh Giant build and the current abomination and it is 100% not balanced and needed to be nerfed this hard.
The only case you can make is that Renew should heal for 4 now at 2-mana but that's about it.
And before you bring in MMR or some dumb shit: I used Priest, almost exclusively, to get to around 1200k Legend without even tryharding. I literally ended up at the top end of Legend purely by playing the class for fun (two months ago, just to be clear) and I ended up steamrolling any deck that wasn't Warlock. The actual competitive bracket and tournament players do not need to suffer from a Priest meta just because some casuals get upset that their favourite new RNG fiesta deck got nerfed. There's a reason why Priest is almost always banned in just about any tournament format, and it'S not because pro players got frustrated playing against it.
Also, if Doomhammer is a problem then just fucking run Ooze, it's not that hard. And if that doesn't work, then wait for next expansion where Rustrot Viper will obliterate any weapons from the meta. And if you need more heal, run Dungar, he's awesome.
Sorry what? Control decks are supposed to control the board and avoid dying. The greed part is only applicable in a control meta where the point is to outressource their opponents. Meanwhile Priest just walks into a full on aggro meta and gets to just pack half their deck with late-game value because a single two card combo takes care of all their aggro worries.
It's complete horseshit to believe that just because aggressive decks are allowed to have a fightning chance that control is just dead in its entirety.
yes, those goddamn greedy Priests who realized samu + apo was enough to instawin the aggro matchups so they eventually started to tech against the mirror because they realized that the only way they actually lose is if they build suboptimally into the mirror. They should be punished for optimizing a deck around its matchups, if only we all just played like the 99% then we wouldn't have to nerf good decks.
Noone'S gonna play Sethek/Bloodweaver, that deck loses to everything. If anything Control Priest will just go back to being as defensive as possible and trying to capitalize on the plethora of aggro decks that gas out if you remove their board once (which they can still do via Against all Odds!)
If it's any consolation, I'm currently testing the old Fleshgiant build while taking out the nerfed cards (aka Samuro and Apo, still running Wandmaker and Renew as of now because I feel like the card generation is needed). It doesn't feel too bad and I could easily see it become the new build while the overly greedy N'zoth builds die off as they should (who the fuck allowed Southsea Scoundrel to be a staple?).
If you're playing Priest purely to shit all over aggro you can still do so without needing to scam with Samuro.
Except Samuro is fine in literally any other scenario. Apotheosis was a problem even without Samuro just because of how much health they'lll regain with just a single large minion (and the cost of having to remove that minion without giving them even more heal).
It's not the boardclear, it's the subsequent Reno heal that's the problem...and that's all on Apo
Some pro player leaks it since they get the info beforehand because they need to adjust decklists.
Also gives somme insight into the process since Apo's change wasn't fully set in stone yet a few days ago. This is probably why we sometimes get those surprise nerf patches that seemingly came out of nowhere. The devs did some testing and then just shipped it when they liked the results.
You fail to realize that top 1% doesn'T even mean top legend. At Top Legend, where you can't just autopilot your way to victory, Priest is king and shits on just about everything relevant.
Do you really think they would nerf Priest twice just to please the communnity when people have been whining about Tickatus for even longer and that fucker has barely even been mentioned. Priest is a problem, and it's not going to get better unless all of their future sets are complete shit.
Dawngrasp is still a complete template of a character though, I hope their Book gives them some form of identifying characteristic other than generic non-confrontational wizard scholar.
Renew at 5 would be a straight up buff. At best it could be increased to 4 and even that won't be necessary. Nerfs are supposed to make a card worse, not just shift it around.
Apo is broken and needs to be gutted. Unconditional lifesteal + an attack buff pretty much means unchecked healing potential for priest. at +1/+2 you can still use it with big minions like Mutanus, but you might not want to run more than one in your deck and instead actually have to rely on more predictable heal cards.
NErfs aren't meant to weaken cards, they are meant to weaken decks. If a card needs to be killed for the deck to be more balanced then that's the way it has to be.
literally just something I picked up from comments on reddit. Might be complete BS but I saw pretty much noone challenging it so I thought I'd share it anyways.
I hear you. In my original build I did include Wandmaker because I thought that the chance of getting Flash Heal mmight make all the difference in aggro matchups (and I used to runn Acolyte and Odds so Wave was also a desired outcome) but I eventually realised that with Renew completely removed Wandmaker becomes a 50/50 in any given matchup since all other results are effectively situational. Dungeoneer, despite not having great stats, will at least pull an actual good card 100% of the time (and occasionally reduce Renew to 0, which is nice) and in aggressive matchups he makes Raise Dead better because you don't have to gamble on getting a random spell you can't use. There is an argument to run Insight or Thrive in the Shadows instead, but I just prefer having a body on board.
This might change with the new set if there's a really useful 1-cost spell. If not there might even be an argument to include the new Pandaren gal that discover a spell that wasn't in your deck (which could be great for finding extra healing)
Oh no, obviously not, this more of a proof of concept. Flesh giants is still a viable shell, but everything around it can be modified to actually target the meta (like running Illucia or even other gimmicky stuff to counter specfic matchups)
The same as any other Priest deck. Don't die and win because you have more cards than your opponent.
Hello darkness my old friend...
Thank god, I'm so tired of seeing the same 10 clown faces every game.
No Willo, I don't give a shit what your inner conflict is and why you feel the need to tell everyone in this fucking school how it manifests.
Since some of you are very easily discouraged, I have cooked up a functioning Control Priest list that can hold the line against aggro decks and still play the long game. Use it. Learn it. And don't complain when you lose to Hunter because you failed to manage your ressources accordingly.
Deck ID Not Found
It's not gonna be a tier 1 deck (as it shouldn't be anyways) but I'd be very surprised if you couldn't take this to Legend in the current meta (which I can't prove unfortunately because I'm already there).
Just play super safe into both Shaman and Demon Hunter and always except them to have the best cards in every situation because if you don't they will blindside you and you die.
I want to add that Wandmaker a potentially better budget sub than Marshspawn because Shaman has pretty much exclusively great 1-cost spells (ranging from utility to extra burst) and can be played at any point without conditions.
If you think playing Apotheosis on mid-sized minions is what made the card playable then I have nothing else to say here.
Samuro is literally a dead card without buffs and is one of the few things that handbuff (and board buff) centric decks have going for them in terms to actually swing the game around.
Hell, it's one of the only reason why Rush Warrior doesn't just roll over to aggro. Their early game is crap, they need to actually get to conditioning to make proper use of most of their minions since an unbuffed Crabrider or Bumper Car doesn't do fucking anything. Samuro is their one gambit to actually have a chance if their opponent has a strong opening.
Samuro is literally just a boardclear on a stick that usually requires way more investment to make him useful. Meanwhile Apotheosis turns him into Lifesteal Hellfire for 7-mana in a class that you cannot outvalue or even outpressure once the game gets to a certain point.
OH they are allowed to regenerate. They're also allowed to clear the board. They aren't allowed to do both for 7-mana while running a deck that is 50% made of cards that generate other card that generate other cards and then have lategame bombs like N'zoth, Ysera and whatever the fuck they magically manifest as well..
My man, I have been playing mostly Priest for this expansion. I have played the Kazakus build, the Flesh Giant build and the current abomination and it is 100% not balanced and needed to be nerfed this hard.
The only case you can make is that Renew should heal for 4 now at 2-mana but that's about it.
And before you bring in MMR or some dumb shit: I used Priest, almost exclusively, to get to around 1200k Legend without even tryharding. I literally ended up at the top end of Legend purely by playing the class for fun (two months ago, just to be clear) and I ended up steamrolling any deck that wasn't Warlock. The actual competitive bracket and tournament players do not need to suffer from a Priest meta just because some casuals get upset that their favourite new RNG fiesta deck got nerfed. There's a reason why Priest is almost always banned in just about any tournament format, and it'S not because pro players got frustrated playing against it.
Also, if Doomhammer is a problem then just fucking run Ooze, it's not that hard. And if that doesn't work, then wait for next expansion where Rustrot Viper will obliterate any weapons from the meta. And if you need more heal, run Dungar, he's awesome.
Sorry what? Control decks are supposed to control the board and avoid dying. The greed part is only applicable in a control meta where the point is to outressource their opponents. Meanwhile Priest just walks into a full on aggro meta and gets to just pack half their deck with late-game value because a single two card combo takes care of all their aggro worries.
It's complete horseshit to believe that just because aggressive decks are allowed to have a fightning chance that control is just dead in its entirety.
yes, those goddamn greedy Priests who realized samu + apo was enough to instawin the aggro matchups so they eventually started to tech against the mirror because they realized that the only way they actually lose is if they build suboptimally into the mirror. They should be punished for optimizing a deck around its matchups, if only we all just played like the 99% then we wouldn't have to nerf good decks.
Noone'S gonna play Sethek/Bloodweaver, that deck loses to everything. If anything Control Priest will just go back to being as defensive as possible and trying to capitalize on the plethora of aggro decks that gas out if you remove their board once (which they can still do via Against all Odds!)
If it's any consolation, I'm currently testing the old Fleshgiant build while taking out the nerfed cards (aka Samuro and Apo, still running Wandmaker and Renew as of now because I feel like the card generation is needed). It doesn't feel too bad and I could easily see it become the new build while the overly greedy N'zoth builds die off as they should (who the fuck allowed Southsea Scoundrel to be a staple?).
If you're playing Priest purely to shit all over aggro you can still do so without needing to scam with Samuro.
Except Samuro is fine in literally any other scenario. Apotheosis was a problem even without Samuro just because of how much health they'lll regain with just a single large minion (and the cost of having to remove that minion without giving them even more heal).
It's not the boardclear, it's the subsequent Reno heal that's the problem...and that's all on Apo
Some pro player leaks it since they get the info beforehand because they need to adjust decklists.
Also gives somme insight into the process since Apo's change wasn't fully set in stone yet a few days ago. This is probably why we sometimes get those surprise nerf patches that seemingly came out of nowhere. The devs did some testing and then just shipped it when they liked the results.
I heard it's around 4000-5000 Legend, which, if you've ever been there, doesn't really feel that different from Diamond 5 anyways.
That means that those Reddit rumors were spot on. I guess I'll look out for those in the future.
Also you really did nail the predictions. Now do it again.
You fail to realize that top 1% doesn'T even mean top legend. At Top Legend, where you can't just autopilot your way to victory, Priest is king and shits on just about everything relevant.
Do you really think they would nerf Priest twice just to please the communnity when people have been whining about Tickatus for even longer and that fucker has barely even been mentioned. Priest is a problem, and it's not going to get better unless all of their future sets are complete shit.
Based Tamsin is still best girl.
Dawngrasp is still a complete template of a character though, I hope their Book gives them some form of identifying characteristic other than generic non-confrontational wizard scholar.
Renew at 5 would be a straight up buff. At best it could be increased to 4 and even that won't be necessary. Nerfs are supposed to make a card worse, not just shift it around.
Apo is broken and needs to be gutted. Unconditional lifesteal + an attack buff pretty much means unchecked healing potential for priest. at +1/+2 you can still use it with big minions like Mutanus, but you might not want to run more than one in your deck and instead actually have to rely on more predictable heal cards.
NErfs aren't meant to weaken cards, they are meant to weaken decks. If a card needs to be killed for the deck to be more balanced then that's the way it has to be.
literally just something I picked up from comments on reddit. Might be complete BS but I saw pretty much noone challenging it so I thought I'd share it anyways.
I guess we'll see in a few days anyways.