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YourPrivateNightmare

Lv.19

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Joined March 2019 4,741 posts 24,225 XP 2,010 achievement pts

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But see, the thing is that Priest absolutely has no issue in dealing with aggro early, it'S that they choose not to put early removal (like Holy Smite and Devouring Plague) into their decks because Samuro (and an easy Xyrella) is just enough (as you can generally generate any extra healing or boardclears you need anyways).

It's absolutely absurd …

Renew at 2 is actually huge because Wandmaker now becomes almost pointless (it was previously really great at giving you basically 3 unconditionally good and 3 situational outcomes). This means that, should they ditch it completely, Raise Dead becomes a lot less good at just pumping out cheap value. Additionally it makes it harder to combo with Xyrella (previously you …

Not to spoil your fun, but apparently there are leaks that specify the cards (which come from the same source as ones for previous balance changes, which are derived from pro players who get to know about these changes early and said leaks have never been wrong so far)

Gibberling to 2-mana (makes sense)

Renew to 2-mana (also …

Flesh Giant synergy made it absolutely essential until people realized Apo is broken and the only real heal swing you need.

yes, as I said, it's a good card. It's an Emperor Cobra that gives you a good card most of the time. If it was just a cobra it would see no play and it's quite easy to remove for the majority of decks that care about that.

About the only thing that makes Scorpid "broken" in Priest is …

how though? It's not Miracle Priest that's the problem and regular Control Priest doesn't run Rally (and even if it did it would already be polluted by Wandmaker)

Can you please stop looking at Free HsReplay stats which only account for Bottom to PLatinum which is a clown fiesta free for all where just about any meme deck can succeed.

Just read the Vicious Syndicate reports. They cover evereything in detail with all the data that you'd have to pay for on Replay

Oh my bad there, I didn't mean to imply DH wasn't good (I was mostly referring to HUnter there but I worded it poorly) but it's just simply not really a problem given how predictable and counterable it is. It's basically a modernized version of the old Midrange Hunter decks. If it gets a good start it can take over …

Scorpid is good now and literally never again. It heavily benefits from the Core Set changes and the fact that this is the lowest the spell pool will ever be (presumably the same will happen at the start of next year). You can't nerf a Discover card just because it's a good card in literally the best circumstances possible

NOt it's not. There's plenty of heal cards (Devouring Plague for instance) that also do the job but Apo makes them obsolete and is the reason we ahve the bloated greed Priest that is plaguing ladder right now

Priest is literally the best deck in the game at most higher levels with basically no bad matchups. DH and Face Hunter aren't even great once you get to rank 5 and can be bullied by Paladin even.

Honestly, Token Druid is still going to be a thing. All they'll likely do is up Gibberling to 2-mana at which point you can't create an unclearable board on turn 1 giving the opponent more chance to build up a response. Glowfly will still be fine and who's to say what support they'll be getting in the future set.

oh yeah if anything in the realm of generation gets hit it's probably Sethekk because that's the only thing that really creates an overload of cards. Renew and Palm Reading are fine and if you nerf them you just basically ruin any chance of Priest doing anything in the coming expansions. Don't be a sheep and listen to the Reddit …

Now after the last nerf debacle (Incanter's Flow is still OP and SPell Mage is only waiting for something stupid to come back and RNG everyone to death again) I'M cautiously optimistic, but I think they might make the right choice and nerf [card]Apotheosis[/card] for Priest.

I've been playing a lot of Priest lately and also played against a …

Virginio, the Ruined Twink has finally entered LoR

why is that? The wording indicates it and it's not the first time they put a cap on something to stop it from going infinite (remember when Shudderwock was "nerfed" to 20 battlecries only. What's stopping them from going "you can only generate x amount of cards each turn/game and anything above that will fizzle?

I don't want that …

Inb4 it's just Miracle Rogue again but with a random tribal theme instead

I mean they literally said "capping the nummber of spells that can be created" which very clearly indicates a hard limit which shouldn't be a thing

yeah that literally sounds like "we fucked up and don't know how to actually fix this so we'll resort to insane bandaid fixes".

Literally the only problem with Priest right now is how small the random pool is so they almost always get good cards. I'm pretty sure by the time the mini set arrives the problem will have …

alright so this is...interesting.

There are a lot of control decks that currently tend to stack their hands a lot (and can generate more cards easily). Ironically enough, Warlock isn't one of them.

However, Mage might be given their wealth of card draw and ressource generation.

That being said, this is basically just a cheaper Healbot at …