But see, the thing is that Priest absolutely has no issue in dealing with aggro early, it'S that they choose not to put early removal (like Holy Smite and Devouring Plague) into their decks because Samuro (and an easy Xyrella) is just enough (as you can generally generate any extra healing or boardclears you need anyways).
It's absolutely absurd that Priest has to run Southsea Deckhand as a staple just to have a chance in the mirror when it is a terrible card in most other matchups (especially since your plan against aggro is usually to just run them out of stuff).
By hitting their most reliable recovery options Priest will be forced to actually commit to the control build instead of running 20 value cards. Hell, I wouldn't be surprised if the Flesh Giant build makes a return after this because N'zoth is just too greedy and requires too many slow cards.
Samuro + Apo is always going to be a problem because it just instawins the aggro matchup if you get to turn 7 every single time and Renew at 1 will also be a problem unless there's more bad 1-mana spell in the next expansion (which there might not be) or at leas tmore bad dragons (which there also might not be, meaning Wandmaker remains exactly as powerful as it is now).
Apotheosis in general is disgustingly OP because it forces your opponent to commit to removing a big minion because they can't ignore it and having it give that much stats for just 3-mana would have gotten it nerfed at some point down the line, especially if Priest ever gets an actual win condition.
Renew at 2 is actually huge because Wandmaker now becomes almost pointless (it was previously really great at giving you basically 3 unconditionally good and 3 situational outcomes). This means that, should they ditch it completely, Raise Dead becomes a lot less good at just pumping out cheap value. Additionally it makes it harder to combo with Xyrella (previously you would be able to Palm reading at 3 and then Renew into Xyrella if necessary. This delays that by at least a turn.)
Basically this one nerf actually hits 3 other cards in relevant ways and all of that alongisde the Apo nerf which will severely hit Priest's ability to just swing the game around completely.
That's not even accounting for the RNG pool being diluted with the new cards from the coming expansion which will make most of the discover cards worse in the process (and Sethekk and possibly Wandmaker even more)
Not to spoil your fun, but apparently there are leaks that specify the cards (which come from the same source as ones for previous balance changes, which are derived from pro players who get to know about these changes early and said leaks have never been wrong so far)
Gibberling to 2-mana (makes sense)
Renew to 2-mana (also makes sense because it hits both the card itself as well as Wandmaker, which is one of the stronger best card generators and a great early game minion)
Apotheosis still under testing at +1/+2 (which would mainly hit the Samuro combo which is probably the biggest reason why Priest is allowed to be this greedy in the first place)
yes, as I said, it's a good card. It's an Emperor Cobra that gives you a good card most of the time. If it was just a cobra it would see no play and it's quite easy to remove for the majority of decks that care about that.
About the only thing that makes Scorpid "broken" in Priest is the fact that they can generate Gift of Luminance and then you're having a bad time. Other than that it's literally just first expansion filler that will get replaced soon because it no longer has the same consistency.
how though? It's not Miracle Priest that's the problem and regular Control Priest doesn't run Rally (and even if it did it would already be polluted by Wandmaker)
Can you please stop looking at Free HsReplay stats which only account for Bottom to PLatinum which is a clown fiesta free for all where just about any meme deck can succeed.
Just read the Vicious Syndicate reports. They cover evereything in detail with all the data that you'd have to pay for on Replay
Oh my bad there, I didn't mean to imply DH wasn't good (I was mostly referring to HUnter there but I worded it poorly) but it's just simply not really a problem given how predictable and counterable it is. It's basically a modernized version of the old Midrange Hunter decks. If it gets a good start it can take over the game rather easily but if you interrupt it inbetween and play around its outs it just folds.
Scorpid is good now and literally never again. It heavily benefits from the Core Set changes and the fact that this is the lowest the spell pool will ever be (presumably the same will happen at the start of next year). You can't nerf a Discover card just because it's a good card in literally the best circumstances possible
NOt it's not. There's plenty of heal cards (Devouring Plague for instance) that also do the job but Apo makes them obsolete and is the reason we ahve the bloated greed Priest that is plaguing ladder right now
Priest is literally the best deck in the game at most higher levels with basically no bad matchups. DH and Face Hunter aren't even great once you get to rank 5 and can be bullied by Paladin even.
Honestly, Token Druid is still going to be a thing. All they'll likely do is up Gibberling to 2-mana at which point you can't create an unclearable board on turn 1 giving the opponent more chance to build up a response. Glowfly will still be fine and who's to say what support they'll be getting in the future set.
NO idea why people keep picking Renew. That card is average at best. Remove Apotheosis and suddenly Priest will feel the burn and will have to radically adjust their decks to actually survive against aggro.
Nerfing the generic one-time generators right before a new expansioon will pollute the pool and serve as a natural balance change is just stupid. If anything Sethekk needs to go (and that one isn't even a staple if I remember correctly)
oh yeah if anything in the realm of generation gets hit it's probably Sethekk because that's the only thing that really creates an overload of cards. Renew and Palm Reading are fine and if you nerf them you just basically ruin any chance of Priest doing anything in the coming expansions. Don't be a sheep and listen to the Reddit circlejerk, they still believe Warlock is a real class.
Now after the last nerf debacle (Incanter's Flow is still OP and SPell Mage is only waiting for something stupid to come back and RNG everyone to death again) I'M cautiously optimistic, but I think they might make the right choice and nerf Apotheosis for Priest.
I've been playing a lot of Priest lately and also played against a fair share of them (duh) and I realized that the class has not only become excessively greedy to win the mirror but is also incredibly vulnerable to aggro at this point. The only thing that really keeps them in the game is how broken Apo is (not only with Samuro but any minion because you need to dedicate ressources to kill it before you get to pressuring again)
Honestly I believe that if Apo gets nerfed into a state where it comes down much later (or only retains Lifesteal for a turn) there is probably not even a need for any other Priest nerfss. The only reason why they are this annoying is because Apo is such a massive insurance that you can get away with basically just running greedy value and dropping most of the removal (most decks run neither Holy Smite or SW:D at this point despite there being so many targets. Fucking hell, the only reason Southsea Scoundrel is a thing is because the mirror is prevalent and that is your main win condition. This should be a tech card not an auto-include)
But then again they'll probably just up the cost on some spells that will be replaced in the coming expansion and Apo remains untouched and everyone blames all of Priest's problems on their card generation (which is just a scapegoat aat this point, by the next expansion the spell pooll will be so diluted that Wandmaker and Scorpid probably won't even make it into the deck anymore because you actually need the proper spells at the right time.)
Gibberling is guaranteed at this point. I have no idea how an absolute abomination like that was ever allowe to exist to begin with. I wish I had just stuck to my guns back in Scholomance and kept my extra copies.
why is that? The wording indicates it and it's not the first time they put a cap on something to stop it from going infinite (remember when Shudderwock was "nerfed" to 20 battlecries only. What's stopping them from going "you can only generate x amount of cards each turn/game and anything above that will fizzle?
I don't want that either, but there's absolutely precedent for this.
yeah that literally sounds like "we fucked up and don't know how to actually fix this so we'll resort to insane bandaid fixes".
Literally the only problem with Priest right now is how small the random pool is so they almost always get good cards. I'm pretty sure by the time the mini set arrives the problem will have resolved itself and with the next rotation half of the randomly generating nonsenese is rotating anyways
There are a lot of control decks that currently tend to stack their hands a lot (and can generate more cards easily). Ironically enough, Warlock isn't one of them.
However, Mage might be given their wealth of card draw and ressource generation.
That being said, this is basically just a cheaper Healbot at best and I'm not entirely sure if a 4-mana healbot would even be playable these days.
But see, the thing is that Priest absolutely has no issue in dealing with aggro early, it'S that they choose not to put early removal (like Holy Smite and Devouring Plague) into their decks because Samuro (and an easy Xyrella) is just enough (as you can generally generate any extra healing or boardclears you need anyways).
It's absolutely absurd that Priest has to run Southsea Deckhand as a staple just to have a chance in the mirror when it is a terrible card in most other matchups (especially since your plan against aggro is usually to just run them out of stuff).
By hitting their most reliable recovery options Priest will be forced to actually commit to the control build instead of running 20 value cards. Hell, I wouldn't be surprised if the Flesh Giant build makes a return after this because N'zoth is just too greedy and requires too many slow cards.
Samuro + Apo is always going to be a problem because it just instawins the aggro matchup if you get to turn 7 every single time and Renew at 1 will also be a problem unless there's more bad 1-mana spell in the next expansion (which there might not be) or at leas tmore bad dragons (which there also might not be, meaning Wandmaker remains exactly as powerful as it is now).
Apotheosis in general is disgustingly OP because it forces your opponent to commit to removing a big minion because they can't ignore it and having it give that much stats for just 3-mana would have gotten it nerfed at some point down the line, especially if Priest ever gets an actual win condition.
Renew at 2 is actually huge because Wandmaker now becomes almost pointless (it was previously really great at giving you basically 3 unconditionally good and 3 situational outcomes). This means that, should they ditch it completely, Raise Dead becomes a lot less good at just pumping out cheap value. Additionally it makes it harder to combo with Xyrella (previously you would be able to Palm reading at 3 and then Renew into Xyrella if necessary. This delays that by at least a turn.)
Basically this one nerf actually hits 3 other cards in relevant ways and all of that alongisde the Apo nerf which will severely hit Priest's ability to just swing the game around completely.
That's not even accounting for the RNG pool being diluted with the new cards from the coming expansion which will make most of the discover cards worse in the process (and Sethekk and possibly Wandmaker even more)
Not to spoil your fun, but apparently there are leaks that specify the cards (which come from the same source as ones for previous balance changes, which are derived from pro players who get to know about these changes early and said leaks have never been wrong so far)
Gibberling to 2-mana (makes sense)
Renew to 2-mana (also makes sense because it hits both the card itself as well as Wandmaker, which is one of the stronger best card generators and a great early game minion)
Apotheosis still under testing at +1/+2 (which would mainly hit the Samuro combo which is probably the biggest reason why Priest is allowed to be this greedy in the first place)
Pretty much sounds realistic to me.
Flesh Giant synergy made it absolutely essential until people realized Apo is broken and the only real heal swing you need.
yes, as I said, it's a good card. It's an Emperor Cobra that gives you a good card most of the time. If it was just a cobra it would see no play and it's quite easy to remove for the majority of decks that care about that.
About the only thing that makes Scorpid "broken" in Priest is the fact that they can generate Gift of Luminance and then you're having a bad time. Other than that it's literally just first expansion filler that will get replaced soon because it no longer has the same consistency.
how though? It's not Miracle Priest that's the problem and regular Control Priest doesn't run Rally (and even if it did it would already be polluted by Wandmaker)
Can you please stop looking at Free HsReplay stats which only account for Bottom to PLatinum which is a clown fiesta free for all where just about any meme deck can succeed.
Just read the Vicious Syndicate reports. They cover evereything in detail with all the data that you'd have to pay for on Replay
Oh my bad there, I didn't mean to imply DH wasn't good (I was mostly referring to HUnter there but I worded it poorly) but it's just simply not really a problem given how predictable and counterable it is. It's basically a modernized version of the old Midrange Hunter decks. If it gets a good start it can take over the game rather easily but if you interrupt it inbetween and play around its outs it just folds.
Scorpid is good now and literally never again. It heavily benefits from the Core Set changes and the fact that this is the lowest the spell pool will ever be (presumably the same will happen at the start of next year). You can't nerf a Discover card just because it's a good card in literally the best circumstances possible
NOt it's not. There's plenty of heal cards (Devouring Plague for instance) that also do the job but Apo makes them obsolete and is the reason we ahve the bloated greed Priest that is plaguing ladder right now
Priest is literally the best deck in the game at most higher levels with basically no bad matchups. DH and Face Hunter aren't even great once you get to rank 5 and can be bullied by Paladin even.
Honestly, Token Druid is still going to be a thing. All they'll likely do is up Gibberling to 2-mana at which point you can't create an unclearable board on turn 1 giving the opponent more chance to build up a response. Glowfly will still be fine and who's to say what support they'll be getting in the future set.
NO idea why people keep picking Renew. That card is average at best. Remove Apotheosis and suddenly Priest will feel the burn and will have to radically adjust their decks to actually survive against aggro.
Nerfing the generic one-time generators right before a new expansioon will pollute the pool and serve as a natural balance change is just stupid. If anything Sethekk needs to go (and that one isn't even a staple if I remember correctly)
oh yeah if anything in the realm of generation gets hit it's probably Sethekk because that's the only thing that really creates an overload of cards. Renew and Palm Reading are fine and if you nerf them you just basically ruin any chance of Priest doing anything in the coming expansions. Don't be a sheep and listen to the Reddit circlejerk, they still believe Warlock is a real class.
Now after the last nerf debacle (Incanter's Flow is still OP and SPell Mage is only waiting for something stupid to come back and RNG everyone to death again) I'M cautiously optimistic, but I think they might make the right choice and nerf Apotheosis for Priest.
I've been playing a lot of Priest lately and also played against a fair share of them (duh) and I realized that the class has not only become excessively greedy to win the mirror but is also incredibly vulnerable to aggro at this point. The only thing that really keeps them in the game is how broken Apo is (not only with Samuro but any minion because you need to dedicate ressources to kill it before you get to pressuring again)
Honestly I believe that if Apo gets nerfed into a state where it comes down much later (or only retains Lifesteal for a turn) there is probably not even a need for any other Priest nerfss. The only reason why they are this annoying is because Apo is such a massive insurance that you can get away with basically just running greedy value and dropping most of the removal (most decks run neither Holy Smite or SW:D at this point despite there being so many targets. Fucking hell, the only reason Southsea Scoundrel is a thing is because the mirror is prevalent and that is your main win condition. This should be a tech card not an auto-include)
But then again they'll probably just up the cost on some spells that will be replaced in the coming expansion and Apo remains untouched and everyone blames all of Priest's problems on their card generation (which is just a scapegoat aat this point, by the next expansion the spell pooll will be so diluted that Wandmaker and Scorpid probably won't even make it into the deck anymore because you actually need the proper spells at the right time.)
Gibberling is guaranteed at this point. I have no idea how an absolute abomination like that was ever allowe to exist to begin with. I wish I had just stuck to my guns back in Scholomance and kept my extra copies.
Virginio, the Ruined Twink has finally entered LoR
why is that? The wording indicates it and it's not the first time they put a cap on something to stop it from going infinite (remember when Shudderwock was "nerfed" to 20 battlecries only. What's stopping them from going "you can only generate x amount of cards each turn/game and anything above that will fizzle?
I don't want that either, but there's absolutely precedent for this.
Inb4 it's just Miracle Rogue again but with a random tribal theme instead
I mean they literally said "capping the nummber of spells that can be created" which very clearly indicates a hard limit which shouldn't be a thing
yeah that literally sounds like "we fucked up and don't know how to actually fix this so we'll resort to insane bandaid fixes".
Literally the only problem with Priest right now is how small the random pool is so they almost always get good cards. I'm pretty sure by the time the mini set arrives the problem will have resolved itself and with the next rotation half of the randomly generating nonsenese is rotating anyways
alright so this is...interesting.
There are a lot of control decks that currently tend to stack their hands a lot (and can generate more cards easily). Ironically enough, Warlock isn't one of them.
However, Mage might be given their wealth of card draw and ressource generation.
That being said, this is basically just a cheaper Healbot at best and I'm not entirely sure if a 4-mana healbot would even be playable these days.