YourPrivateNightmare
Lv.19Skeleton
Comments
Got stomped by that Druid list and had no idea what the fuck that was even supposed to be.
After looking at the list I suspect I might have been highrolled into submission.
It's kind of embarassing how the spinoff cardgame does a better job at coming up with creative artwork than the main game which to this day continues to cycle through the same 3 uninspired poses and generic backgrounds.
I don't know, I feel like the first thing they would have checked for was "immune", but then they forgot that there's a card that can draw up to 8 cards while also shuffling all your combo pieces back to be readjusted.
Like...I reallly don't think they wouldn't have bothered to just type "immune" in the collection search bar. …
because in 2 years they have a better understanding of the current situation of the Wild format and can design it around other cards existing at the same time.
Would be pretty silly if they had to rework it twice.
and what for? The only way to change it for Wild is to completely destroy it anyways, rendering it basically unplayable. You cannot "reasonably" nerf a card like this outside of reworking it, at which point you've effectively "banned" it anyways.
They literally said that once it actually rotates to Wild they'll end up changing it, so there is …
and who, my good man, would play Eternal?
Basically all the unnerfed cards are ones that enabled uninteractive OTKs, while the rest of the previously nerfed cards are probably already powercrept by that point so you won't play those anyways. It would basically be a shitshow akin to the current Tavern Brawl, which most people just play for the …
I feel like they might have considered Violet Illusionist but completely blanked on Plot Twist (not that I blame them)
which is just the same as calling for every card to be nerfed so what's the difference?
This is actually the best solution and I'm glad they went for it instead of just ruining a card just because of Wild.
Druid is the only class that can fit 30 cards worth of draw without having to drop burn.
Also it allows you to (occasionally) get the turnaround lethal if your opponent doesn't manage to fully FTK you (whereas otherwise there's a possiblity you just don't have enough health to play your big spells)
[card]Oaken Summons[/card] and [card]Violet Illusionist[/card].
Easy turn 1 lethal. You're welcome
While I'm not really interested in any of these I'm glad that they're finally starting to monetize the game in more reasonable and appealing ways instead of hoping that locking a preorder skin behind a 80€ paywall will lure in enough whales.
Quote From NebuchadnezzarHS Thanks again!
I just completed Tormented Hearts in Wild using your suggestions. Now, I will start grinding for the last achievement Kresh Got Back in Wild also. Hopefully, getting the 60 ticks does not take too long.
If you get lucky like me you'll run into another honorable Turtle Warrior who …
Quote From NebuchadnezzarHS Thanks for the guide!
I can confirm that the last 2 achievements I have yet to complete are not designed properly: Tormented Hearts and Kresh Got Back. There is little to no progress possible with them because they are just too damn difficult. In the previous expansion we had the [card gold]Greybough[/card] …
On the contrary I raise you [card]Priestess of Fury[/card]
I believe
500 IQ play is when you pick a 10-cost golem with Kazakus so you can corrupt your clowns for a board full of 10-drops twice in a row.
Summer means characters wearing less clothes.
I like.
This is a known interaction between auras and set effects.
If you have an aura up that sets a specific costs and then play a card that would change that cost it will overwrite the aura for as long as the card remains where it is (in hand for instance).
This is what happened to you. Anacondra reduces …
Since I did it for the expansion I feel like I'm obligated to do it for the mini set as well. At least this one won't take long. Also i'm skipping seperating this into class sections because that just seems redundant.
Tormented Hearts: I haven't attempted this one yet but it sounds like a complete pain in the ass. …
Quote From Niklink I decided to go for the [card]Party Up![/card] achievement first (Friends Like Me) because I hate myself. I actually ran the numbers and here's what the odds are:
3+ of the same Adventurer: ~12.8% (1/~7.79)
4+ of the same Adventurer: ~0.9% (1/~113.8)
5 of the same Adventurer: ~0.02% (1/4096)
I wonder …
Spell Damage Mage, Secret Mage, Hero Power Mage, and Elemental Mage are all existing archetypes that have easily gotten support that would bring them closer to playability, but no we have to fully support the one archetype that has never worked outside of bullshit OTK shenanigans they aren't willing to support anyways.
They literally could have printed a Dungeoneer …