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3.1 from 181 ratings

Imprisoned Phoenix

Mana
2
Attack
2
Health
3
Dormant for 2 turns. Spell Damage +2

It's actually pretty easy to escape chains when you can burst into flames.

Released
Oct 22, 2020
Revealed
Jan 19, 2021
Artist
Konstantin Turovec
Craft cost
40 dust
Disenchant
5 dust
Copies per deck
2
Collectible
Yes
Card ID
YOP_021
DBF ID
61959
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Card sounds

Sound effects

  • Play FireplumePhoenix_UNG084_Play

  • Attack FireplumePhoenix_UNG084_Attack

  • Death FireplumePhoenix_UNG084_Death

Formats

  • StandardNot legal

Expansion, rotated to Wild. All Madness at the Darkmoon Faire cards

Comments

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Comments

  • The more I look at this, the more I think that the Dormant aspect is awesome.  The worst part about dropping a Spell Damage minion early is that it has cross hairs on it almost immediately.  Where as when this awakens, you then get to really abuse the hell out of the bonus Spell Damage.  

    Friendly
  • OTK

  • i mean the dormant means it will be useful for at least 1 turn.... which will probably be an otk

  • Decent enough to see play once rotation hits.  Not sure it's viable enough over the 1/3 with spellpower though.