This is actually a decent card, decent stat line. 5 health is huge and will allow it to stick and give it an opening to be buffed by say cold blood, making it a 5/5
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Health reduced to 4 (from 5).
Nerf reverted, Health increased to 5 (from 4).
Play VO_DAL_415_Male_Kobold_Play_01
Attack VO_DAL_415_Male_Kobold_Attack_01
Death VO_DAL_415_Male_Kobold_Death_01
Expansion, rotated to Wild. All Rise of Shadows cards
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This is actually a decent card, decent stat line. 5 health is huge and will allow it to stick and give it an opening to be buffed by say cold blood, making it a 5/5
Value card, question is how much tempo is rogue willing to sacrifice for some lackeys. Even though lackeys are good.
Something to consider there will be more lackeys added in next 2 expansions, so impact of this card might change (it might become better of worse)
This card is like Elven Minstrel which was a really good card. The stats are much worse. Usually rogue wants high attack minions and this card only has 1 attack. Lackeys are very useful for rogue but there is Rng involved. In conclusion considering the power level of cards, dropping with the rotation, this card will see play in rogue.
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