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1.6 from 17 ratings

Conjured Mirage

Mana
4
Attack
3
Health
10
Taunt At the start of your turn, shuffle this minion into your deck.

What you see is Isiset.

Released
Mar 27, 2021
Revealed
Jul 29, 2019
Artist
Vladimir Kafanov
Craft cost
100 dust
Disenchant
20 dust
Copies per deck
2
Collectible
Yes
Card ID
ULD_198
DBF ID
54280
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Decks using this card

Card sounds

Sound effects

  • Play VO_ULD_198_Female_Spirit_Play_01

  • Attack VO_ULD_198_Female_Spirit_Attack_01

  • Death VO_ULD_198_Female_Spirit_Death_01

Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Saviors of Uldum cards

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Saviors of Uldum expansion guide

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Saviors of Uldum Expansion Guide

Comments

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Comments

  • This will be fun to experiment in silence priest and it will also have good utility to not go into fatigue potentially. 

  • If you have 2 of this in fatigue and opponent cannot remove them you can go infinite

  • This seems preeeeeety good lol

  • I think at 4 mana it's not really strong enough, considering it would only delay an aggro deck and do nothing against control/combo. I feel like the way to use it is in the lategame, either to heal yourself for 10 or to protect an important minion.

    • If control deck cannot remove it and you have 2, you will never fatigue and fatigue is how control often wins

      • true, but that would require the control deck really having no way to deal with it. Consider that the current contro ldecks are warrior with Omega Devastator and MAYBE shaman with access to cards like Hex and Plague of Murlocs

        • Well you can bait those first

  • Staff Pro

    Honestly, this may be one of the best designed Hearthstone cards. A solid minion to help against early game aggression and it can be more consistent late game provided it doesn't die. If you're going to lose the game, this card may give you an extra turn, but it also isn't a way to completely turn the tides.

    Honored
    • Quote From Fluxflashor

      Honestly, this may be one of the best designed Hearthstone cards. A solid minion to help against early game aggression and it can be more consistent late game provided it doesn't die. If you're going to lose the game, this card may give you an extra turn, but it also isn't a way to completely turn the tides.

      I really liked the design of this card too when it was revealed. Now a month into SoU I realize I still haven't seen it in play, not even through random card generation, once.

  • Pretty good in silence Inner Fire priest. Anti-synergies with Lady in White.

    I guess this could potentially be used, in order to stop the opponent's aggression on turn 4 (the enemy would just hold their attack) and bring you to turn 5, when you can use Brawl, Mass Hysteria or maybe other mid-game shenanigans to regain board control.

  • It feels nice for silence priest or as an "I need something to cover my face now!" Button