If dragon theme for druid is somewhat relevant, this card is absolutely bonkers. Wild Growth recieved well deserved nerf and this is even better.
Breath of Dreams
- Mana
- 2
Ysera has the worst morning breath.
- Released
- Mar 27, 2021
- Revealed
- Nov 1, 2019
- Artist
- James Ryman
- Craft cost
- 100 dust
- Disenchant
- 20 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- DRG_318
- DBF ID
- 55052
Decks using this card
- New Wall Druid [Galakrond's Awakening]7,780 Dust



11 votes
- Dream of Medivh ft. Embiggen6,500 Dust



8 votes
- Big Dragons9,160 Dust



0 votes
- Reno Dragon Quest20,200 Dust



0 votes
- Theorycraft Highlander Jade Dragon Druid19,820 Dust



0 votes
- Dragon Pseudo-Highlander Quest18,180 Dust



0 votes
- Dragon Potential14,960 Dust



0 votes
- Dragon Quest Druid6,880 Dust



0 votes
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Descent of Dragons cards
Discuss Breath of Dreams
Head over to the card discussion forum to share your opinion on Breath of Dreams.
Descent of Dragons expansion guide
Learn more about Descent of Dragons in our expansion guide, including all the new card reveals.
Comments
// join_the_conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
-
-
This is bonkers. :D Wild growth had to be raised as it was played by every single druid ever. This card reverts the nerf and adds a bonus effect for a really easy requirement. Very powerful card, that we will see pretty often.
-
Hello again, "wild growth", power level depends on future dragons—has potential in wild for a 2 mana cycle/ramp for malygos combo decks
-
Draw and mana gain, in druid, this is just bonkers!
Hello again ramp druid :) -
This card is a real no-brainer, just completely insane how good it is. Along with Emerald Explorer Druid has gotten two very powerful tools already.
-
Sick Card, Powercreep to the nerfed Wild Growth if you have a dragon in hand. Just Wow
-
OH MAMA! This is the card that brings Dragon Druid together. Ramp AND card draw for holding onto dragons, which seem pretty god for Druid thus far.
-
This is bonkers. Likely quicker than Jade Blossom - minus the body - and draws closer to removal that can catch me up after the possible loss of tempo.
-
Wild even dragon druid might be doable with this and that card like deathwing except it summons all of your dragons
-
If you draw a card AND gain mana, that's a solid 2 mana turn.
gets weaker as the game gets later.
-
Great value but limited for the Dragon archetype. It sounds reasonable! But it may be OP
-
It's good that you ramp only if you hold a dragon, which won't be that common turn 2 actually. Still, it's pretty good whenever before you already have too much mana so it's still powerful.
-
lol i'm giving this card 5 stars just because i like it how they nerf cards for being op then next expansion, they introduce a more broken card. well played blizz
-
Yeah cuz we needed more ramp in druid....5/5 for control in wild and standard...so yeah...
-
you can even take a chance to play this card without a dragon in hand and hope the card you draw is dragon so you can still get the effect
-
Come on blizzard. Really? The whole disadvantage of ramp is that it costs you card advantage.
You then proceed print "draw a card" and "gain an empty mana crystal" on the same card!? Bliizard: "Hey guys, this expansion lets throw balancing out the window!" -
Ah yes, the classic: let's reprint a nerfed card even stronger but glue it to a specific archetype.
I mean if it worked once....
Leave a Comment