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3.4 from 517 ratings

Sky Claw

  • Rare
  • Paladin
  • Minion
  • Mechanical
  • Wild
Mana
3
Attack
1
Health
2
Your other Mechs have +1 Attack. Battlecry: Summon two 1/1 Microcopters.

Carefully engineered to never grab the Mimiron plush toy.

Released
Mar 27, 2021
Revealed
Dec 4, 2019
Artist
Jim Nelson
Craft cost
100 dust
Disenchant
20 dust
Copies per deck
2
Collectible
Yes
Card ID
DRG_225
DBF ID
55047
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Card sounds

Sound effects

  • Play DRG_225_Skyclaw_Play

  • Attack DRG_225_Skyclaw_Attack

  • Death DRG_225_Skyclaw_Death

Formats

  • StandardNot legal
  • ArenaNot available

Expansion, rotated to Wild. All Descent of Dragons cards

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Descent of Dragons expansion guide

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Descent of Dragons Expansion Guide

Comments

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Comments

  • Mech pally has a new toy. Wild is going to hate this card. Isn't going to have an effect in Standard. 

  • Very powerful card, particularly if you can get in out early. Turn 1 Glow-Tron, turn 2 Micro-Mummy and this on Turn 3 (or coined on turn 2) would be an insane start. The claw itself is a mech so can be buffed, and if you can keep it alive it'll buff any other mechs you play too. A great addition to any aggro or midrange paladin builds.

  • so it's for aggro mech pally? is this the direction blizz want to push game? c'mon please, stop.... ok, sorry I just realized it's 3 mana. then it's ok :)

  • Despite it seems to be a little niche addition to mech paladin, I can see thing being run in wild mech paladin is a way to go more wide with the board—not put all their eggs in one basket. I think it's just a solid statted car, I mean at worst it's a 3 mana 3/4 worth of stats

  • Probably in  wild for mech paladin, but the Bells spell was nerfed yesterday so probably  will not see play in any mode .

  • 3 mana 1/2 2/1 2/1 -> 5/4 in stats on 3 minions. might be good if paladin had buffs for multiple minions, bloodlust or savage roar. it doesn't though so this has to be a weak card. the mech tag does not make this better imo

  • Card seems definitely solid, but i’m not even sure WHERE to play it, since Midrange mech paladin most likely won’t.

  • with the side quest it's a great card to play and will be a really pain in the ass to play against, but i like the card.

  • Don't think this will see play. Almost certainly a bad arena card though. Hero power can take care of one of the microcopters while your minions on the board can kill the 1/2.

  • Great card for token druid, but for paladin it's trash. Paladin magnetize huge mechs, +1 attack means nothing and its super easy to remove it. Mediocre card in OP expansion.

  • 180 degree turn for mech paladin before he have 1 or 2 big mech with this it can become a mech spam deck

  • It only buffs mechs, but it puts out 2 tokens at 3, so this card is pretty playable but not broken by any means.

    Anything that puts a board is nothing to be sniffed at. But not having high hopes for this card, though there's a good chance I will be proven wrong.

    Friendly
  • synergy with righteous cause

  • i believe we have better mechs to use

  • Battlegrounds card?

    Feels strong, especially for wild

  • More support for aggro Paladin with Magic Carpet. Good with the new side quest

    Yay! More mechs to play against Mech Paladin in Wild. 

  • Amazon drone delivery haha. But hey pretty nice paladin token generator and some additional mech synergies.

  • looks fun

  • I hate this card. Eventhough it's not good in standard, it breaks wild paladin even more. And it's already tier 1...

    • I have the exact same feeling. This card is so strong in wild