After many games and some experimentation, I dropped the mech package. This is the list I have landed on after many changes.
https://outof.cards/hearthstone/decks/11159-smorc
I removed:
- -2 Bomb Toss (I found this to be mostly a 2-mana deal 2 damage since there aren't enough ways to "pop" the bomb)
- -1 Spider Bomb (having a removal option that you don't have control over can lose you games, no targets to magnetize to)
- -2 Hot Air Balloon (more aggressive 1-drops exist, this is nice to magnetize things to, but same problem as the Goblin Bombs from Bomb Toss, with only 2 magnetic minions in the list, this card was never exciting to play)
- -2 Mecharoo (see Hot Air Balloon explanation)
- -1 SN1P-SN4P (no reason for this guy with dropping all the other mechs)
I added:
- +1 Tracking (I love Tracking, nothing like pulling lethal from a Tracking top deck!)
- +2 Timber Wolf (cheap 1-mana beast for Kill Command, or pairs great with the other beasts in the deck, especially Unleash the Hounds)
- +2 Animal Companion (another beast for Kill Command, or face damage, or buff those hounds. This card has too many uses with the deck to not include)
- +2 Blazing Battlemage (it's not flashy, but it's a 1-mana 2/2, helps get in face damage in the early game before Taunts show up)
- +1 Ironbeak Owl (this guy has won me so many games. Both with Silencing a Taunt for lethal, or just being a beast to activate Kill Command. Not to mention ruining Rogue Deathrattles.)
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