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Wild
Highlander Hunter
Theorycraft
A modified Highlander Hunter list, with some immense finishing power in N'Zoth, God of the Deep.
These are the tribes, and the minions it can pull in this deck:
Beast: King Krush (from Dinotamer Brann).
Murloc: Fishy Flyer (or its token).
Mech: Dragonbane or Claw Machine.
Elemental: Zephrys, the Great.
Demon: Imprisoned Felmaw.
Dragon: Dragonqueen Alexstrasza, Primordial Explorer, Rotnest Drake, Veranus or any dragon generated by the first two options.
All: Circus Amalgam.
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Comments
Another risk I see is that the tokens generated from the Desert Spear are also beasts. Cool list though!
Thanks for the tip! I indeed missed that one. I replaced it with Trueaim Crescent, and because of what @OmarComing said I replaced Faceless Corruptor with Safeguard, because the former doesn't seem worth it without Diving Gryphon or Desert Spear and it increases the chance of getting a taunt from N'Zoth, God of the Deep. It doesn't matter that much that we might miss Dragonbane, because we can't hero power with N'Zoth, God of the Deep anyway. Another consideration would be Dread Corsair, but I don't think that's worth it with only 2 weapons.
Looks fun! It will be interesting to see what other new cards slot in here. Just a note that Zephrys is an elemental as well (unfortunately!)
Oh dang, you're right! That can prove to be quite a problem since then we don't have a consistent taunt. Hopefully they'll announce a new card that will fix this problem, maybe a neutral big taunt totem?