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Druid

Two N'Zoths, three Hadronoxes and a Reno walk into a bar...

Druid deck by updated
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The barman says "Hey Reno, I thought you were a lone wolf; what's with all the eldritch horrors?" Reno sighs and says, "I asked for riches and honours, but Zephrys the Great is a little hard of hearing." Please forgive me.

Anywho...

This deck is based on Reno Loves Big Beasts! by Esparanta, but modified to exchange a lot of the Beast synergy for the Menagerie shenanigans of N'Zoth, God of the Deep. I was inspired to do this when I realised there are a lot of minions with Taunt, Deathrattle and a minion type, or at least two of the three. Does this change make the deck better? I have no idea. Does it make a deck I already loved somehow even more fun? In my experience, yes. Does it drive your opponents completely mental after they have to deal with your third Hadronox-spawned Taunt wall? Aaaabsolutely.

This deck is by no means optimised, and there are definitely a few clunky points of anti-synergy, such as summoning Zephrys the Great instead of Scrapyard Colossus, or Giant Anaconda instead of Hadronox. However, in my experience the utility these cards bring at other times makes up for their slight diluting of the Menagerie pool.

If you have any suggestions for changes, please let me know. Or if you take the deck for a spin, let me know how it goes!