Big Spells
Last updated 2 years, 11 months ago by
wafflelord42
- Big Spell Mage
- Wild
- Casual
wildfire is in to give ur new hero power an initial bump bc grand finale is too hard to set up twice
ivus can be used to fill in gap turns and develop a big threat
early game you want to control with the imprisoned card and firebrand to get to the big spells
the new elemental can be good to set up for grand finale and slow down the opponent
might be too greedy with the parrots but well see
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0- 00
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- 07+
Dust Cost
9720
Your Cost
9720
Mage Cards
- 1 Wildfire x 2
- 2 Amplified Snowflurry x 2
- 2 Astromancer Solarian x 1
- 2 Confection Cyclone x 2
- 3 Firebrand x 2
- 3 Imprisoned Observer x 2
- 4 Arcane Brilliance x 2
- 4 Deepwater Evoker x 2
- 5 Arcane Overflow x 2
- 6 Balinda Stonehearth x 1
- 6 Grey Sage Parrot x 2
- 7 Magister Dawngrasp x 1
- 7 Mask of C'Thun x 2
- 8 Deep Freeze x 2
- 8 Grand Finale x 1
- 9 Rune of the Archmage x 2
- 10 Iceblood Tower x 1
Neutral Cards
- 1 Ivus, the Forest Lord x 1
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