Hearthstone
Welcome to the Hearthstone realm!
138
Characters Joined
5,380
Dust
(You:
5380
)
907
Views
Wild
Unknown Druid
Theorycraft
Heal-Druid from Rise of Shadows needed a win condition, at least if you didn't have Lucentbark or weren't willing to play the slowest Fatigue games in the meta. Saviors of Uldum gives them a nasty little Two-Turn Kill combo for not too many cards invested: Linecracker + BEEEES!!!
Other card explanations:
- Ironhide Direhorn is there as a secondary win condition (with BEEEES!!!) if you don't draw Linecracker
- Wrath and Swipe as standard removal cards, so that you're not too tempted to use BEEEES!!! just as removal
- Crystal Power, Traveling Healer, Zilliax, and Khartut Defender are your healing package. Hopefully they're enough. They all heal enough to trigger Soup Vendor, and I left out cards that seem tempting in heal-Druid but in practice felt underwhelming, like Healing Touch and Ancient of Lore
- Lifeweavers and Crystal Stags as your payoffs for healing a bunch: card advantage and board control
- Predatory Instincts to cycle and turn your Crystal Stags and Ironhide Direhorns into true powerhouses
- Soup Vendor for card draw
- Overflow as one last massive heal and massive card draw combined into one
- Crystallizer and Ornery Tortoise to help you take face damage early so you can heal
- Damaged Stegotron might be the odd card here, the most cuttable, but I thought a 5/6 Taunt that you can heal from the get-go seemed good to keep you alive
- Finally, one Shieldbreaker to save for making sure that your buffed-up Linecracker can connect to face
Ticket Scalper was tempting but didn't make the cut; I feel like 6 cards all at once are too much card draw in many cases.
Related Decks
CaptainKaulu's Decks
Join the conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
No comments yet
Be the first to share your thoughts on Heal-Druid with BEEEES!!! 2TK!
Leave a Comment