Hearthstone
Welcome to the Hearthstone realm!
142
Characters Joined
5,380
Dust
(You:
5380
)
919
Views
Wild
Unknown Druid
Theorycraft
Heal-Druid from Rise of Shadows needed a win condition, at least if you didn't have Lucentbark or weren't willing to play the slowest Fatigue games in the meta. Saviors of Uldum gives them a nasty little Two-Turn Kill combo for not too many cards invested: Linecracker + BEEEES!!!
Other card explanations:
- Ironhide Direhorn is there as a secondary win condition (with BEEEES!!!) if you don't draw Linecracker
- Wrath and Swipe as standard removal cards, so that you're not too tempted to use BEEEES!!! just as removal
- Crystal Power, Traveling Healer, Zilliax, and Khartut Defender are your healing package. Hopefully they're enough. They all heal enough to trigger Soup Vendor, and I left out cards that seem tempting in heal-Druid but in practice felt underwhelming, like Healing Touch and Ancient of Lore
- Lifeweavers and Crystal Stags as your payoffs for healing a bunch: card advantage and board control
- Predatory Instincts to cycle and turn your Crystal Stags and Ironhide Direhorns into true powerhouses
- Soup Vendor for card draw
- Overflow as one last massive heal and massive card draw combined into one
- Crystallizer and Ornery Tortoise to help you take face damage early so you can heal
- Damaged Stegotron might be the odd card here, the most cuttable, but I thought a 5/6 Taunt that you can heal from the get-go seemed good to keep you alive
- Finally, one Shieldbreaker to save for making sure that your buffed-up Linecracker can connect to face
Ticket Scalper was tempting but didn't make the cut; I feel like 6 cards all at once are too much card draw in many cases.
Related Decks
CaptainKaulu's Decks
// join_the_conversation
Sign in to share your thoughts, vote on comments, and connect with the community.
Comments
// no_comments_found
Be the first to share your thoughts on Heal-Druid with BEEEES!!! 2TK!
Leave a Comment