6 win rewards suckkkk
1000 exp? lul gooby plz
1000 exp?
lul
gooby plz
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1000 exp? lul gooby plz
1000 exp?
lul
gooby plz
Yea, more card wording! The text of [runecard]Mageseeker Investigator[/runecard] is ambiguous. "Cast" is intended as past tense here, which is fine, but it could be taken to mean "if you cast a spell later." Obviously, if you give it some …
Yea, more card wording!
The text of Mageseeker Investigator is ambiguous. "Cast" is intended as past tense here, which is fine, but it could be taken to mean "if you cast a spell later."
Obviously, if you give it some thought, it would be very strange if it worked that way, but new players aren't known for giving anything any thought.
This can all be cleared up if they just change it to: "If you have cast a spell ..."
So I just came across a VERY unusual interactions. I had an [runecard]Unscarred Reaver[/runecard] on board and my opponent played [runecard]Corina Veraza[/runecard]. However, Corina pulled only minions, dealing 0 damage....ye…
So I just came across a VERY unusual interactions.
I had an Unscarred Reaver on board and my opponent played Corina Veraza. However, Corina pulled only minions, dealing 0 damage....yet the Reaver still got her attack boosted as if she took damage.
Apparently these "take damage" cards will proc even if technically no actual damage was dealt, just as long as the effect that would deal damage goes through.
Probably something that should be changed in all honesty.
I've been running a couple of copies of [runecard]Unstable Voltician[/runecard] in my [runecard]Lux[/runecard]/[runecard]Heimerdinger[/runecard] deck, and he has an unintuitive interaction with 6+ cost spells. Specifically, while his text …
I've been running a couple of copies of Unstable Voltician in my Lux/Heimerdinger deck, and he has an unintuitive interaction with 6+ cost spells. Specifically, while his text implies he is granted bonuses at the moment he is summoned, the reality is that he is granted an aura that activates whenever you cast your first 6+ cost spell.
Obviously this makes him a better card (play him on 5, play a 6 drop spell on 6 to buff him), so I can't really complain. However, just based on the wording, the behavior seems wrong, and the existing behavior would be entirely described by just dropping "when I'm summoned" bit.
I have a hard time thinking how Final Spark, which needs to target a unit getting casted after said unit is dead. I guess has something to do with overwhelm. It is w weird interaction casting multiples final sparks and oneshotting an opone…
I have a hard time thinking how Final Spark, which needs to target a unit getting casted after said unit is dead. I guess has something to do with overwhelm. It is w weird interaction casting multiples final sparks and oneshotting an oponent.
Ok, I have this problem with the hand buff archetype that it comes with elusive units, they still cheap, they still have the same problem as before.They are way efficient dishing damage for cheap mana, and paired with cards like twins or e…
Ok, I have this problem with the hand buff archetype that it comes with elusive units, they still cheap, they still have the same problem as before.
They are way efficient dishing damage for cheap mana, and paired with cards like twins or elixir, they have enough sustain to survive good trades or removal.
The removal in this game in general feels good, is not like Magic that is toooo good, but in this game, as it's core design, has problems with the burst cards that bassicaly disable some interactions.
Relentless is another busted 3 mana card, that can turn the teable for cheap, this card should be 6 mana and no 3, there is no point in this card to be so busted.
Theorically, you can play 3 pursuit after a waypout and dish enough damage for lethal. And to be a "fast spell" is also problematic, should be slow.
Hi all, I'm a multiple-time Legend player in Hearthstone, just started playing LoR. I'm free to play. So far I have been enjoying it by trying to build decks with my small collection myself and sniping a few wins over more complete decks o…
Hi all, I'm a multiple-time Legend player in Hearthstone, just started playing LoR. I'm free to play. So far I have been enjoying it by trying to build decks with my small collection myself and sniping a few wins over more complete decks on low ladder. Though I have a really hard time deciding which cards and how many copies to include in my decks.
If anyone has similar HS background but have been in LoR for a longer, any general advice on how you have approached this game? E.g., which beginning Champions do you think are good (and fun)? I liked Braum and Jinx the most. Lux feels really weak. Any advice on how to build up your collection? Any cards to craft? What about expedition? I averaged 7 wins in Hearthstone Arena and that's where I started to build up my collection in HS. So I'm really interested in trying expedition, but any advice is welcome.
Cheers!
[runedeck]602[/runedeck]If you have bad times against aggro and [runecard]Zed[/runecard] decks, you should try this deck.It is also effective against Karma/Lux decks because of Ramp Ability.One of the best starting hand is 1x [runecard]Ava…
Deck ID Not Found
If you have bad times against aggro and Zed decks, you should try this deck.
It is also effective against Karma/Lux decks because of Ramp Ability.
One of the best starting hand is 1x Avalanche, 1x Avarosan Sentry/ 1x Icevale Archer, 1x Shadow Assassin, 1x Harsh Winds/Will of Ionia.
It is better to hold Will of Ionia against Hecarim decks.
Brittle Steel is also ok at mulligan.
I hope you try and enjoy.
Made an ama on Reddit but I don't mind sharing tips/decks ect. Deck: CEBACAIAGYEACBIOCATSQKRRGU4AEAIBAAKQKAIFAMKBMIBCAEAQCAAP Proof: https://imgur.com/a/nKi7pPg & Documented it all on youtube: https://www.youtube.com…
Made an ama on Reddit but I don't mind sharing tips/decks ect.
Deck: CEBACAIAGYEACBIOCATSQKRRGU4AEAIBAAKQKAIFAMKBMIBCAEAQCAAP
Proof: https://imgur.com/a/nKi7pPg
& Documented it all on youtube: https://www.youtube.com/watch?v=L-tJREOFgnU&feature=youtu.be
Tips:
1: Look at the enemy faction and decide what type of deck they will be playing.
2: Pull up a spreadsheet showing all spells of every faction
3: Decide if you will be playing aggressively or defensively this match
4: When do you plan to end the match? Early? Mid-game? Late game?
5: Learn from every single mistake. Do not get angry just LEARN!
6: BOARD CONTROL!! Learn when to trade and when to attack the enemy directly. Board control is very important.
7:Play a lot and understand you're playstyle and the enemies.
I primarily upload on my youtube channel but I'm hoping to start streaming every day if anyone is interested.
Hello, I need help ! My account was reinitialized and I don't know why. I tried to write to the support but when I sent the rapport, the website page of support is only refresh and nothing append :'(I want to play with my caaaaaards and my…
Hello,
I need help ! My account was reinitialized and I don't know why. I tried to write to the support but when I sent the rapport, the website page of support is only refresh and nothing append :'(
I want to play with my caaaaaards and my decks :''''O
((I am french, so sorry if my english is bad :/ ))
maybe a little rant here but seriously why are there so many thigns i simply cant react even with a deny in hand. I know that every Burst Spell is not reactable but why is it every buff AND (so many) frostbite spells Should that …
maybe a little rant here but seriously why are there so many thigns i simply cant react even with a deny in hand.
I know that every Burst Spell is not reactable but why is it every buff AND (so many) frostbite spells
Should that be a thing?
my rant is allready over again tbh (thank god it takes me usually 10-15 sec) but i still think there are a good amount of spells that shouldnt be burst
is there anything riot said they would at least keep an eye on?
And what are your thoughts?
xoxo
Hello, I am currently trying to get to masters. I am currently playing this deck: CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII The main goal of this deck is to maintain board control. Look at your opponents' champions figure out what type of d…
Hello, I am currently trying to get to masters. I am currently playing this deck: CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII
The main goal of this deck is to maintain board control. Look at your opponents' champions figure out what type of deck they will use and then decide if you will finish the match quickly or late-term.
This deck is midterm in my opinion. Counters make types of meta decks while also being a meta deck.
MY video: https://www.youtube.com/watch?v=eONdHj_0C3M
Not sure why no one seems to be playing this deck right now! It's insanely aggressive, insanely fast, and INSANELY fun! Highly recommend it for laddering pre-platinum! Pretty positive this is much better than the Noxus & PiltoverZaun…
For context, I usually play for 1-2 hours ranked (hovering at gold 3-4 ATM) every night. Lately, it seems like I've been getting wildly different results every night. Like yesterday: I had a quest to frost bite so I was playing…
For context, I usually play for 1-2 hours ranked (hovering at gold 3-4 ATM) every night. Lately, it seems like I've been getting wildly different results every night. Like yesterday: I had a quest to frost bite so I was playing my Frejlord/Noxus battle scar deck but I could get a win to save my life. Then I switched over to my SI/Noxus spider deck and went something like 4-2. Tonight, it's been the exact opposite: I had a fearsome quest, spiders couldn't get a win, but battle scars were on fire.
I just found it amusing that I'm getting practically polar opposite results over such a short time period. Anyone else experiencing anything like that?
If your collection is starting to look nice and solid, maybe you are starting to think about what resources you'll need when the first expansion drops. Even if you're not there yet, you will be eventually, right? Just keep opening those Va…
If your collection is starting to look nice and solid, maybe you are starting to think about what resources you'll need when the first expansion drops. Even if you're not there yet, you will be eventually, right? Just keep opening those Vaults and leveling those regions!
So I thought it might be helpful to tally up the cost of a full set per region. After all, it's looking like that's how expansions are going to be released: as a couple of new regions, plus maybe some new Champions for existing regions. We can't be sure how many new regions to expect per expansion. I would say probably two, but it could be three or even just one.
In any case, here's what that will cost:
At present each region contains 4 Champions, 6 epics, 18 rares, and 25 commons. Times three for a full set, that's 12 Champion, 18 epic, 54 rare, and 75 common wildcards you will need.
If you're buying wildcards with coins, it takes only four weeks to acquire a region's worth of Champions, but six weeks for epics, nine weeks for rares, and 12.5 weeks for commons! Obviously, no one would ever need or want to acquire a whole set with coins, though. It's just interesting to me how long it would take.
The shard prices are 3000, 1200, 300, and 100 respectively, which means a total shard cost of 36000 + 21600 + 16200 + 7500 = 81300 shards per complete region. (Please correct my arithmetic if you spot an error!) Coin prices are equal to 1/10 of shard prices, so that's 8130 if you're going the wildcard route. (You can get 5350 coins for $50 U.S. or 11000 for $100.)
If they release two regions, that's 162600 shards, and for three it jumps to 243900. For each additional hero they add to old regions, tack on another 9000 shards.
Certain strategies, like saving up Expedition tokens, can help offset some of this, and don't forget there will be region rewards for the new regions. I thought about calculating the shard value of that, but the stupid random upgrade system makes that weird. I could take the average case, but frankly I don't feel like it. My gut tells me if you reach max level, it could reduce the overall shard cost by about a quarter to a third, depending on your luck. If someone wants to do the actual math, I'll be happy to update this post.
Anyway, now you know the ballpark amounts you'll be facing as you save up, so you can set goals for shard saving or anticipate how much cash you'll want to spend.
Don't you guys think the card is a bit overtuned? How would you nerf him? or maybe nerf the [runecard]rekindlerer[/runecard] probably [runecard]the harrowing[/runecard] as well. I mean dealing with a [runecard]hecarim[/runecard] is hard …
Don't you guys think the card is a bit overtuned?
How would you nerf him? or maybe nerf the rekindlererBADCARDNAME probably The Harrowing as well.
I mean dealing with a Hecarim is hard but manageable the problem is the next 2 Hecarims that come Back to Back turn after turn..
For me.. I had 2 copies and crafted the third one today.. it feels so unfair to play the card or against it.
How would you nerf him? 7 mana? remove overwhelm(only shadow isles with this keyword IIRC)? nerf riders?
Maybe you think he doesn't deserve nerfing and it's ok every second deck is shadow isles.
I've seen people say she is a weak champ but at least from my experience she's the most annoying thing ever. 3 health means very few spells can kill her, unless you're P&Z or Shadow Isles you're fucked basically. The quick attack means…
I've seen people say she is a weak champ but at least from my experience she's the most annoying thing ever. 3 health means very few spells can kill her, unless you're P&Z or Shadow Isles you're fucked basically. The quick attack means she survives every time she strikes after she upgrades. Not joking, and i find this stupid. Even if my blocker would normally kill her, she just returns to hand all fine and dandy. And the fact she Rallies every time you play her is very difficult to deal with, not a lot of ways to win the board early in this game without minion combat and that is exactly what she beats me on i feel.
So what do i do? I suppose i can freeze but that's just temporary and i use mana on a delay effect while the enemy builds the board. with cheap creatures that keep dealing chip damage on me.
According to Therewolf, Product Manager, Live Operations, we should be getting LoR patches every two weeks on Tuesdays at 10am PT, alternating between large and small ones. We'll get the patch notes the day before, on Mondays at 10am PT. …
According to Therewolf, Product Manager, Live Operations, we should be getting LoR patches every two weeks on Tuesdays at 10am PT, alternating between large and small ones. We'll get the patch notes the day before, on Mondays at 10am PT.
Hey guys. Just a random thought. Did anyone try a hilander deck in LOR? Im aware that there are no soecigic Benefit other than fun or tgat the Opponent cant really predict the outcome but i think one vould do something like that Y…
Hey guys. Just a random thought.
Did anyone try a hilander deck in LOR?
Im aware that there are no soecigic Benefit other than fun or tgat the Opponent cant really predict the outcome but i think one vould do something like that
Your thoughts?
I have at least 45 screenshots over the last week of it drawing 3 copies of the same card multiple times rather than drawing a spaced out amount of cards that I have 3 copies of all of, it ALWAYS draws 3 copies of a specific card within th…
I have at least 45 screenshots over the last week of it drawing 3 copies of the same card multiple times rather than drawing a spaced out amount of cards that I have 3 copies of all of, it ALWAYS draws 3 copies of a specific card within the first 5 rounds without fail (majority of the time the cards are right next to eachother showing I drew them back to back). If that card is sub-par in the matchup im in, gg cause I have 3 of them to work with automatically. Also how is it decks with 3 champions and 37 spells can on curve draw their heimer for turn 5 but with 6 champions + 3x entreat I cant have a champion on curve at least 75% of the time???!?!?!?!?!? 20$ says if you make this into an actual table top card game people will start to realize that you have greatly altered the shufflers algorithm and need to cut the crap. If you want to build good players riot, dont give handicaps/cheats for a game that should require brain usage and not "Whoever put money into the game and gets lucky". With Ritos logic, everyone would be rank 1 at Poker, drawing 4 of a kind every single hand.
for those of you who still believe game companies are your friend and dont rig their games for whatever reasons.