Elusives aren't the problem. YOU are
Everyone complaining about how there is no counter to elusive units and how the game is ruined by an "uninteresting mechanic," then threaten to quit and uninstall the game. Go do it then lol. The issue isn't with Elusives, the issue is wi…
Everyone complaining about how there is no counter to elusive units and how the game is ruined by an "uninteresting mechanic," then threaten to quit and uninstall the game. Go do it then lol.
The issue isn't with Elusives, the issue is with your inability to understand that more likely you'll be fighting elusives and will need counter cards. So many people are currently hopping on the Bannerman express because of its round 4 power spike, and yet they complain that all the power and health in the world can't stop an Ionia deck. Guess what, YOU'RE RIGHT. What good is that when you are getting bodied by a Solitary Monk with Stand Alone and by Shadow Assassins?
So now you been known that power and health alone don't counter elusive attacks. Well you know what does, that is commonly found in every goddamn Bannerman deck? CHALLENGER UNITS, SINGLE COMBAT, and PURIFY. WOW! How many Fleet Feathertrackers (challenger) have I went against, paired with War Chefs or Laurent Chevalier (also challenger btw). You can (oh my god) CHALLENGE the elusives in battle and force them to defend!
Oh what? The enemy had enough mana for Twin Disciples or variant of a Barrier spell? Well if you were smart enough to perceive it, you should have Purify to nullify EVERYTHING.
Another fun factoid is that you can counter elusives with OTHER elusives. And Frostbite. And Vengeance. And Drain. And Noxus Guillotine. And simply having a spread out board so that they will have to defend against something or take hella damage/lethal.












