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Magic the Gathering Cards

Showing 32 cards (page 113 of 3929).

Command TowerLand{T}: Add one mana of any color in your commander's color identity. Expressive Iteration{U}{R}SorceryLook at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Steal the Show{2}{R}SorceryChoose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Fracture{W}{B}InstantDestroy target artifact, enchantment, or planeswalker. Steal the Show{2}{R}SorceryChoose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Strife Scholar // Awaken the Ages{5}{R}SorceryCreate two 2/2 red and white Spirit creature tokens. Eldrazi Conscription{8}Kindred Enchantment — Eldrazi AuraEnchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Akroma's Will{3}{W}InstantChoose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Strife Scholar // Awaken the Ages{2}{R}Creature — Orc SorcererWard—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/2
Angel's Grace{W}InstantSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Tablet of Discovery{2}{R}ArtifactWhen this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
{T}: Add {R}.
{T}: Add {R}{R}. Spend this mana only to cast instant and sorcery spells.
Ajani's Chosen{2}{W}{W}Creature — Cat SoldierWhenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. 3/3 Angel of Indemnity{5}{W}Creature — Angel WarriorFlying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5/5
Tackle Artist{3}{R}Creature — Orc SorcererTrample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
4/3
Armageddon{3}{W}SorceryDestroy all lands. Duty Beyond Death{1}{W}InstantAs an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Angelic Destiny{2}{W}{W}Enchantment — AuraEnchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Thunderdrum Soloist{1}{R}Creature — Dwarf BardReach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
1/3
Ao, the Dawn Sky{3}{W}{W}Legendary Creature — Dragon SpiritFlying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Helping Hand{W}SorceryReturn target creature card with mana value 3 or less from your graveyard to the battlefield tapped. Tome Blast{1}{R}SorceryTome Blast deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hop to It{2}{W}SorceryCreate three 1/1 white Rabbit creature tokens. Archaeomancer's Map{2}{W}ArtifactWhen this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Unsubtle Mockery{2}{R}InstantUnsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Archon of Sun's Grace{2}{W}{W}Creature — ArchonFlying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4
Zealous Lorecaster{5}{R}Creature — Giant SorcererWhen this creature enters, return target instant or sorcery card from your graveyard to your hand. 4/4 Prismatic Ending{X}{W}SorceryConverge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. Repel Calamity{1}{W}InstantDestroy target creature with power or toughness 4 or greater. Aberrant Manawurm{3}{G}Creature — WurmTrample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
2/5
Armored Skyhunter{3}{W}Creature — Cat KnightFlying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Chains of Custody{2}{W}Enchantment — AuraEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)