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Characters Joined
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Additive Evolution{3}{G}{G}When this enchantment enters, create a 0/0 green and blue Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Claim Jumper{2}{W}Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Combat Calligrapher{3}{W}Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 Burrog Barrage{1}{G}Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls. Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Chelonian Tackle{2}{G}Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Darksteel Mutation{1}{W}Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Drumbellower{2}{W}Flying
Untap all creatures you control during each other player's untap step. 2/1 Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Brain Freeze{1}{U}Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Efflorescence{2}{G}Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn. Cyclonic Rift{1}{U}Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Eidolon of Countless Battles{1}{W}{W}Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0 Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Daze{1}{U}You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}. Firemane Commando{3}{W}Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Deduce{1}{U}Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Ghostly Prison{2}{W}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Emil, Vastlands Roamer{2}{G}Creatures you control with +1/+1 counters on them have trample.
{4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control. 3/3 Disdainful Stroke{1}{U}Counter target spell with mana value 4 or greater. Gift of Immortality{2}{W}Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. Environmental Scientist{1}{G}When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 Follow the Lumarets{1}{G}Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Reprieve{1}{W}Return target spell to its owner's hand.
Draw a card. Claim Jumper{2}{W}Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Ambitious Augmenter{G}Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. 1/1 Requisition Raid{W}Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls. Combat Calligrapher{3}{W}Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. 3/3 Burrog Barrage{1}{G}Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls. Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield. Chelonian Tackle{2}{G}Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Winds of Abandon{1}{W}Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Darksteel Mutation{1}{W}Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Drumbellower{2}{W}Flying
Untap all creatures you control during each other player's untap step. 2/1 Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Brain Freeze{1}{U}Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Comforting Counsel{1}{G}Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3. Efflorescence{2}{G}Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn. Cyclonic Rift{1}{U}Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Eidolon of Countless Battles{1}{W}{W}Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. 0/0 Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Emeritus of Abundance // Regrowth{1}{G}Return target card from your graveyard to your hand. Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Daze{1}{U}You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}. Firemane Commando{3}{W}Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 Emeritus of Abundance // Regrowth{2}{G}Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. 3/4 Deduce{1}{U}Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Ghostly Prison{2}{W}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Emil, Vastlands Roamer{2}{G}Creatures you control with +1/+1 counters on them have trample.
{4}{G}, {T}: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control. 3/3 Disdainful Stroke{1}{U}Counter target spell with mana value 4 or greater. Gift of Immortality{2}{W}Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step. Environmental Scientist{1}{G}When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 Follow the Lumarets{1}{G}Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.