Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 111 of 3929).
Wave of Reckoning{4}{W}Each creature deals damage to itself equal to its power.
Duel Tactics{R}Duel Tactics deals 1 damage to target creature. It can't block this turn.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Return the Favor{R}{R}Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target. Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Commander's Insight{X}{U}{U}{U}Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Subterranean Tremors{X}{R}Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. Faerie Mastermind{1}{U}Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card. 2/1 Awaken the Woods{X}{G}{G}Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) Expressive Firedancer{1}{R}Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. 2/2 Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Berserk{G}Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Ingenious Prodigy{X}{U}Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 Pull from Tomorrow{X}{U}{U}Draw X cards, then discard a card. Crop Rotation{G}As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle. Garrison Excavator{3}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. 3/4 Goblin Glasswright // Craft with Pride{1}{R}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Giant Growth{G}Target creature gets +3/+3 until end of turn. Goblin Glasswright // Craft with Pride{R}Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Fallen Ideal{2}{B}Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. Ophiomancer{2}{B}At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. 2/2 Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Heated Argument{4}{R}Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. Impractical Joke{R}Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. Screams from Within{1}{B}{B}Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield. Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Return the Favor{R}{R}Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target. Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emeritus of Conflict // Lightning Bolt{1}{R}First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Commander's Insight{X}{U}{U}{U}Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Emeritus of Conflict // Lightning Bolt{R}Lightning Bolt deals 3 damage to any target. Subterranean Tremors{X}{R}Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. Faerie Mastermind{1}{U}Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card. 2/1 Awaken the Woods{X}{G}{G}Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) Expressive Firedancer{1}{R}Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. 2/2 Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Flashback{R}Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Berserk{G}Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Ingenious Prodigy{X}{U}Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 Pull from Tomorrow{X}{U}{U}Draw X cards, then discard a card. Crop Rotation{G}As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle. Garrison Excavator{3}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. 3/4 Goblin Glasswright // Craft with Pride{1}{R}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Giant Growth{G}Target creature gets +3/+3 until end of turn. Goblin Glasswright // Craft with Pride{R}Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Fallen Ideal{2}{B}Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand. Ophiomancer{2}{B}At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. 2/2 Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Heated Argument{4}{R}Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. Impractical Joke{R}Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls. Screams from Within{1}{B}{B}Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield. Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)