Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 109 of 3929).
Eccentric Pestfinder // Turn Stones{2}{B}{G}Trample
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Living EndSuspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Pull from the Grave{2}{B}Return up to two target creature cards from your graveyard to your hand. You gain 2 life. Locust Spray{B}Target creature gets -1/-1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.) Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Rabid Attack{1}{B}Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card." Sheoldred's Edict{1}{B}Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice. Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Scathing Shadelock // Venomous Words{4}{B}At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/6 Scathing Shadelock // Venomous Words{B}Target creature you control gets +2/+0 and gains deathtouch until end of turn. Smallpox{B}{B}Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice. Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Stargaze{X}{B}{B}Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Send in the Pest{1}{B}Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Vampiric Tutor{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Zombify{3}{B}Return target creature card from your graveyard to the battlefield. Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Sneering Shadewriter{4}{B}Flying
When this creature enters, each opponent loses 2 life and you gain 2 life. 3/3 Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6 Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6
At the beginning of each end step, if you gained life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 5/5 Living EndSuspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. Immoral Bargain{1}{B}{G}As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents. Pull from the Grave{2}{B}Return up to two target creature cards from your graveyard to your hand. You gain 2 life. Locust Spray{B}Target creature gets -1/-1 until end of turn.
Cycling {B} ({B}, Discard this card: Draw a card.) Inspired Skypainter // Maestro's Gift{U}{R}Flying
When this creature enters and whenever one or more creature tokens you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Inspired Skypainter // Maestro's Gift{3}{U}{R}Create a token that's a copy of target creature you control. That token gains haste until end of turn. Rabid Attack{1}{B}Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card." Sheoldred's Edict{1}{B}Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice. Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Lorehold Archivist // Restore Relic{1}{R}{W}First strike
At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 3/2 Ral Zarek, Guest Lecturer{1}{B}{B}: Surveil 2.
: Any number of target players each discard a card.
: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. Lorehold Archivist // Restore Relic{2}{R}{W}Exile target artifact or creature card from your graveyard. Create a token that's a copy of it. Striding Shotcaller // Run the Play{X}{G}{U}Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card. Scathing Shadelock // Venomous Words{4}{B}At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 4/6 Scathing Shadelock // Venomous Words{B}Target creature you control gets +2/+0 and gains deathtouch until end of turn. Smallpox{B}{B}Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice. Striding Shotcaller // Run the Play{G}{U}Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 0/4 Brass Infiniscope{4}{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down. Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Scheming Silvertongue // Sign in Blood{1}{B}Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/3 Stargaze{X}{B}{B}Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. Scheming Silvertongue // Sign in Blood{B}{B}Target player draws two cards and loses 2 life. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Send in the Pest{1}{B}Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life." Vampiric Tutor{B}Search your library for a card, then shuffle and put that card on top. You lose 2 life. Zombify{3}{B}Return target creature card from your graveyard to the battlefield. Eclipsed Steppe({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands. Sneering Shadewriter{4}{B}Flying
When this creature enters, each opponent loses 2 life and you gain 2 life. 3/3 Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6 Tragedy Feaster{2}{B}{B}Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn. 7/6