Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 115 of 3929).
Guardian of Faith{1}{W}{W}Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 Flusterstorm{U}Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Guardian Scalelord{4}{W}Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Force of Will{3}{U}{U}You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell. Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Kami of Ancient Law{1}{W}Sacrifice this creature: Destroy target enchantment. 2/2 Glorious Decay{1}{G}Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card. Pongify{U}Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Preordain{U}Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Karmic Guide{3}{W}{W}Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield. 2/2 Hungry Graffalon{3}{G}Reach
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) 3/4 Kor Spiritdancer{1}{W}This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card. 0/2 Sleight of Hand{U}Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Infirmary Healer // Stream of Life{X}{G}Target player gains X life. Infirmary Healer // Stream of Life{1}{G}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Lumaret's Favor{1}{G}Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.
Target creature gets +2/+4 until end of turn. Stock Up{2}{U}Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Mindful Biomancer{1}{G}When this creature enters, you gain 1 life.
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/2 Noxious Newt{1}{G}Deathtouch
{T}: Add {G}. 1/2 Ad Nauseam{3}{B}{B}Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. Mangara, the Diplomat{3}{W}Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card. 2/4 Oracle's Restoration{G}Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. Bitter Triumph{1}{B}As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker. Martial Impetus{2}{W}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Pestbrood Sloth{3}{G}Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life." 4/4 Culling the Weak{B}As an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}. Monologue Tax{2}{W}Whenever an opponent casts their second spell each turn, you create a Treasure token. Nils, Discipline Enforcer{2}{W}At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2 Flusterstorm{U}Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Guardian Scalelord{4}{W}Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power. 3/4 Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Force of Will{3}{U}{U}You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell. Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Kami of Ancient Law{1}{W}Sacrifice this creature: Destroy target enchantment. 2/2 Glorious Decay{1}{G}Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card. Pongify{U}Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Preordain{U}Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Karmic Guide{3}{W}{W}Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield. 2/2 Hungry Graffalon{3}{G}Reach
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) 3/4 Kor Spiritdancer{1}{W}This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card. 0/2 Sleight of Hand{U}Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Infirmary Healer // Stream of Life{X}{G}Target player gains X life. Infirmary Healer // Stream of Life{1}{G}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/3 Spell Pierce{U}Counter target noncreature spell unless its controller pays {2}. Land Tax{W}At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. Lumaret's Favor{1}{G}Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.
Target creature gets +2/+4 until end of turn. Stock Up{2}{U}Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Mindful Biomancer{1}{G}When this creature enters, you gain 1 life.
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. 2/2 Noxious Newt{1}{G}Deathtouch
{T}: Add {G}. 1/2 Ad Nauseam{3}{B}{B}Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. Mangara, the Diplomat{3}{W}Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card. 2/4 Oracle's Restoration{G}Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. Bitter Triumph{1}{B}As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker. Martial Impetus{2}{W}Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Pestbrood Sloth{3}{G}Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life." 4/4 Culling the Weak{B}As an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}. Monologue Tax{2}{W}Whenever an opponent casts their second spell each turn, you create a Treasure token. Nils, Discipline Enforcer{2}{W}At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2 Dismember{1}{B/P}{B/P}({B/P} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.