Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 118 of 3929).
Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
3/4
Sram, Senior Edificer{1}{W}Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2/2
Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
3/4
Pyretic Ritual{1}{R}Add {R}{R}{R}.
Starfield Mystic{1}{W}Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. 2/2 Return the Favor{R}{R}Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target. Bogwater Lumaret{B}{G}Whenever this creature or another creature you control enters, you gain 1 life. 2/2 Subterranean Tremors{X}{R}Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. Borrowed Knowledge{2}{R}{W}Choose one —
• Discard your hand, then draw cards equal to the number of cards in target opponent's hand.
• Discard your hand, then draw cards equal to the number of cards discarded this way. Sun Titan{4}{W}{W}Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. 6/6 Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Awaken the Woods{X}{G}{G}Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Berserk{G}Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Teshar, Ancestor's Apostle{3}{W}Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 Colossus of the Blood Age{4}{R}{W}When this creature enters, it deals 3 damage to each opponent and you gain 3 life.
When this creature dies, discard any number of cards, then draw that many cards plus one. 6/6 Tocasia's Welcome{2}{W}Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. Crop Rotation{G}As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle. Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Giant Growth{G}Target creature gets +3/+3 until end of turn. Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Transcendent Envoy{1}{W}Flying
Aura spells you cast cost {1} less to cast. 1/2 Cuboid Colony{G}{U}Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) 1/1 Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. White Orchid Phantom{W}{W}Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. 2/2 Return the Favor{R}{R}Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target. Bogwater Lumaret{B}{G}Whenever this creature or another creature you control enters, you gain 1 life. 2/2 Subterranean Tremors{X}{R}Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token. Borrowed Knowledge{2}{R}{W}Choose one —
• Discard your hand, then draw cards equal to the number of cards in target opponent's hand.
• Discard your hand, then draw cards equal to the number of cards discarded this way. Sun Titan{4}{W}{W}Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. 6/6 Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Cauldron of Essence{1}{B}{G}Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{1}{B}{G}, {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Awaken the Woods{X}{G}{G}Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.) Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Berserk{G}Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Teshar, Ancestor's Apostle{3}{W}Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) 2/2 Colossus of the Blood Age{4}{R}{W}When this creature enters, it deals 3 damage to each opponent and you gain 3 life.
When this creature dies, discard any number of cards, then draw that many cards plus one. 6/6 Tocasia's Welcome{2}{W}Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. Crop Rotation{G}As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle. Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Giant Growth{G}Target creature gets +3/+3 until end of turn. Conciliator's Duelist{W}{W}{B}{B}When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/3 Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Transcendent Envoy{1}{W}Flying
Aura spells you cast cost {1} less to cast. 1/2 Cuboid Colony{G}{U}Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) 1/1 Glimpse of Nature{G}Whenever you cast a creature spell this turn, draw a card. Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. White Orchid Phantom{W}{W}Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 Dina's Guidance{1}{B}{G}Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle. Knockout Maneuver{2}{G}Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.