Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 121 of 3929).
Old-Growth Educator{2}{B}{G}Reach, vigilance
Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. 4/4 Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Blight Mound{2}{B}Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Paradox Surveyor{G}{G/U}{U}Reach
When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 Blood Artist{1}{B}Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. 0/1 Pest Mascot{1}{B}{G}Trample
Whenever you gain life, put a +1/+1 counter on this creature. 2/3 Practiced Scrollsmith{R}{R/W}{W}First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. 3/2 Bloodghast{B}{B}This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield. 2/1 Prismari Charm{U}{R}Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand. Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Doomwake Giant{4}{B}Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. 4/6 Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Proctor's Gaze{2}{G}{U}Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Final Act{4}{B}{B}Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters. Ghoulish Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Pterafractyl{X}{G}{U}Flying
This creature enters with X +1/+1 counters on it.
When this creature enters, you gain 2 life. 1/0 Hateful Eidolon{B}Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 Infernal Grasp{1}{B}Destroy target creature. You lose 2 life. Pursue the Past{R}{W}You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Quandrix Charm{G}{U}Choose one —
• Counter target spell unless its controller pays {2}.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn. Jadar, Ghoulcaller of Nephalia{1}{B}At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1 Keen Duelist{1}{B}At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Morbid Opportunist{2}{B}Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 Rapturous Moment{4}{U}{R}Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. Nether Traitor{B}{B}Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield. 1/1 Render Speechless{2}{W}{B}Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Put two +1/+1 counters on up to one target creature. Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Night's Whisper{1}{B}You draw two cards and lose 2 life.
Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. 4/4 Animate Dead{1}{B}Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0. Blight Mound{2}{B}Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Paradox Surveyor{G}{G/U}{U}Reach
When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/3 Blood Artist{1}{B}Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life. 0/1 Pest Mascot{1}{B}{G}Trample
Whenever you gain life, put a +1/+1 counter on this creature. 2/3 Practiced Scrollsmith{R}{R/W}{W}First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. 3/2 Bloodghast{B}{B}This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield. 2/1 Prismari Charm{U}{R}Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand. Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Doomwake Giant{4}{B}Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. 4/6 Prismari, the Inspiration{5}{U}{R}Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 7/7 Proctor's Gaze{2}{G}{U}Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Final Act{4}{B}{B}Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters. Ghoulish Impetus{2}{B}Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step. Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Professor Dellian Fel{2}{B}{G}: You gain 3 life.
[0]: You draw a card and lose 1 life.
: Destroy target creature.
: You get an emblem with "Whenever you gain life, target opponent loses that much life." Pterafractyl{X}{G}{U}Flying
This creature enters with X +1/+1 counters on it.
When this creature enters, you gain 2 life. 1/0 Hateful Eidolon{B}Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it. 1/2 Infernal Grasp{1}{B}Destroy target creature. You lose 2 life. Pursue the Past{R}{W}You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Quandrix Charm{G}{U}Choose one —
• Counter target spell unless its controller pays {2}.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn. Jadar, Ghoulcaller of Nephalia{1}{B}At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1 Keen Duelist{1}{B}At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. 2/2 Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Quandrix, the Proof{4}{G}{U}Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade. 6/6 Morbid Opportunist{2}{B}Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3 Rapturous Moment{4}{U}{R}Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. Nether Traitor{B}{B}Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield. 1/1 Render Speechless{2}{W}{B}Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Put two +1/+1 counters on up to one target creature. Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Night's Whisper{1}{B}You draw two cards and lose 2 life.