Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 122 of 3929).
Night's Whisper{1}{B}You draw two cards and lose 2 life.
Root Manipulation{3}{B}{G}Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)
Parasitic Impetus{2}{B}Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Pawn of Ulamog{1}{B}{B}Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." 2/2 Sanar, Unfinished Genius // Wild Idea{3}{U}{R}Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Sanar, Unfinished Genius // Wild Idea{U}{R}Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
{T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. 0/4 Plumb the Forbidden{1}{B}As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life. Scolding Administrator{W}{B}Menace (This creature can't be blocked except by two or more creatures.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
When this creature dies, if it had counters on it, put those counters on up to one target creature. 2/2 Silverquill Charm{W}{B}Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life. Priest of Forgotten Gods{1}{B}{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.) 1/2 Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Smothering Abomination{2}{B}{B}Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card. 4/3 Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Snooping Page{1}{W}{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you draw a card and lose 1 life. 2/3 Umbral Collar Zealot{1}{B}Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 Veinwitch Coven{2}{B}Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 Social Snub{1}{W}{B}When you cast this spell while you control a creature, you may copy this spell.
Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. Spectacular Skywhale{2}{U}{R}Flying
Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. 1/4 Viscera Seer{B}Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 Witch of the Moors{3}{B}{B}Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand. 4/4 Spirit Mascot{R}{W}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. 2/2 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Woe Strider{2}{B}When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it. 3/2 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Stadium Tidalmage{2}{U}{R}Whenever this creature enters or attacks, you may draw a card. If you do, discard a card. 4/4 Yahenni, Undying Partisan{2}{B}Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn. 2/2 Zulaport Cutthroat{1}{B}Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1 Startled Relic Sloth{2}{R}{W}Trample, lifelink
At the beginning of combat on your turn, exile up to one target card from a graveyard. 4/4 Stirring Honormancer{2}{W}{W/B}{B}When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard. 4/5 Abrade{1}{R}Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact. Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Stress Dream{3}{U}{R}Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Pawn of Ulamog{1}{B}{B}Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}." 2/2 Sanar, Unfinished Genius // Wild Idea{3}{U}{R}Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Sanar, Unfinished Genius // Wild Idea{U}{R}Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
{T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. 0/4 Plumb the Forbidden{1}{B}As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life. Scolding Administrator{W}{B}Menace (This creature can't be blocked except by two or more creatures.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
When this creature dies, if it had counters on it, put those counters on up to one target creature. 2/2 Silverquill Charm{W}{B}Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life. Priest of Forgotten Gods{1}{B}{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.) 1/2 Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Smothering Abomination{2}{B}{B}Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card. 4/3 Silverquill, the Disputant{2}{W}{B}Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) 4/4 Snooping Page{1}{W}{B}Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you draw a card and lose 1 life. 2/3 Umbral Collar Zealot{1}{B}Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2 Veinwitch Coven{2}{B}Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. 3/3 Social Snub{1}{W}{B}When you cast this spell while you control a creature, you may copy this spell.
Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. Spectacular Skywhale{2}{U}{R}Flying
Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. 1/4 Viscera Seer{B}Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 1/1 Witch of the Moors{3}{B}{B}Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand. 4/4 Spirit Mascot{R}{W}Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. 2/2 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Woe Strider{2}{B}When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it. 3/2 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Stadium Tidalmage{2}{U}{R}Whenever this creature enters or attacks, you may draw a card. If you do, discard a card. 4/4 Yahenni, Undying Partisan{2}{B}Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn. 2/2 Zulaport Cutthroat{1}{B}Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1 Startled Relic Sloth{2}{R}{W}Trample, lifelink
At the beginning of combat on your turn, exile up to one target card from a graveyard. 4/4 Stirring Honormancer{2}{W}{W/B}{B}When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard. 4/5 Abrade{1}{R}Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact. Anger{3}{R}Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 Stress Dream{3}{U}{R}Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.