Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 166 of 3929).
Firdoch Core{3}Changeling (This card is every creature type.)
{T}: Add one mana of any color.
{4}: This artifact becomes a 4/4 artifact creature until end of turn. Foraging Wickermaw{2}When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. 1/3 Gathering Stone{4}As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost {1} less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Mirrormind Crown{4}As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2} Mirrormind Crown{4}As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2} Puca's Eye{2}When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. Springleaf Drum{1}{T}, Tap an untapped creature you control: Add one mana of any color. Stalactite Dagger{2}When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Eclipsed RealmsAs this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Plains({T}: Add {W}.)
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Plains({T}: Add {W}.)
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Plains({T}: Add {W}.)
Island({T}: Add {U}.)
{T}: Add one mana of any color.
{4}: This artifact becomes a 4/4 artifact creature until end of turn. Foraging Wickermaw{2}When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. 1/3 Gathering Stone{4}As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost {1} less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Mirrormind Crown{4}As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2} Mirrormind Crown{4}As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2} Puca's Eye{2}When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. Springleaf Drum{1}{T}, Tap an untapped creature you control: Add one mana of any color. Stalactite Dagger{2}When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blood Crypt({T}: Add {B} or {R}.)As this land enters, you may pay 2 life. If you don't, it enters tapped. Eclipsed RealmsAs this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. Evolving Wilds{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hallowed Fountain({T}: Add {W} or {U}.)As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb({T}: Add {B} or {G}.)As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden({T}: Add {G} or {W}.)As this land enters, you may pay 2 life. If you don't, it enters tapped.
Plains({T}: Add {W}.)
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Plains({T}: Add {W}.)
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Plains({T}: Add {W}.)
Island({T}: Add {U}.)