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Showing 32 cards (page 164 of 3929).

Chitinous Graspling{3}{G/U}Creature — ShapeshifterChangeling (This card is every creature type.)
Reach
3/4
Deceit{4}{U/B}{U/B}Creature — Elemental IncarnationWhen this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
5/5
Deceit Card Image Deepchannel Duelist{W}{U}Creature — Merfolk SoldierAt the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
2/2
Deepway Navigator{W}{U}Creature — Merfolk WizardFlash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
2/2
Deepway Navigator{W}{U}Creature — Merfolk WizardFlash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
2/2
Doran, Besieged by Time{1}{W}{B}{G}Legendary Creature — Treefolk DruidEach creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
0/5
Doran, Besieged by Time{1}{W}{B}{G}Legendary Creature — Treefolk DruidEach creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
0/5
Dream Harvest{5}{U/B}{U/B}SorceryEach opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. Dream Harvest{5}{U/B}{U/B}SorceryEach opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. Eclipsed Boggart{B/R}{B/R}{B/R}Creature — Goblin ScoutWhen this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 Eclipsed Elf{B/G}{B/G}{B/G}Creature — Elf ScoutWhen this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 3/2 Eclipsed Flamekin{1}{U/R}{U/R}Creature — Elemental ScoutWhen this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 1/4 Eclipsed Kithkin{G/W}{G/W}Creature — Kithkin ScoutWhen this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 Eclipsed Merrow{W/U}{W/U}{W/U}Creature — Merfolk ScoutWhen this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/3 Emptiness Card Image Emptiness{4}{W/B}{W/B}Creature — Elemental IncarnationWhen this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
3/5
Feisty Spikeling{1}{R/W}Creature — ShapeshifterChangeling (This card is every creature type.)
During your turn, this creature has first strike.
2/1
Figure of Fable{G/W}Creature — Kithkin{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1
Figure of Fable Card Image Flaring Cinder{1}{U/R}{U/R}Creature — Elemental SorcererWhen this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. 3/2 Gangly Stompling{2}{R/G}Creature — ShapeshifterChangeling (This card is every creature type.)
Trample
4/2
Glister Bairn{2}{G/U}{G/U}{G/U}Creature — OupheVivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. 1/4 Grub's Command{3}{B}{R}Kindred Sorcery — GoblinChoose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
Grub's Command{3}{B}{R}Kindred Sorcery — GoblinChoose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
High Perfect Morcant{2}{B}{G}Legendary Creature — Elf NobleWhenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4
High Perfect Morcant{2}{B}{G}Legendary Creature — Elf NobleWhenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4
Hovel Hurler{3}{R/W}{R/W}Creature — Giant WarriorThis creature enters with two -1/-1 counters on it.
{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
6/7
Kirol, Attentive First-Year{1}{R/W}{R/W}Legendary Creature — Vampire ClericTap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. 3/3 Kirol, Attentive First-Year{1}{R/W}{R/W}Legendary Creature — Vampire ClericTap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. 3/3 Lluwen, Imperfect Naturalist{B/G}{B/G}Legendary Creature — Elf DruidWhen Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
1/3
Lluwen, Imperfect Naturalist{B/G}{B/G}Legendary Creature — Elf DruidWhen Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
1/3