Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 163 of 3929).
Prismabasher{4}{G}{G}Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. 6/6 Prismatic Undercurrents{3}{G}Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns. Pummeler for Hire{4}{G}Reach, vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, you gain X life, where X is the greatest power among Giants you control. 4/4 Safewright Cavalry{3}{G}This creature can't be blocked by more than one creature.
{5}: Target Elf you control gets +2/+2 until end of turn. 4/4 Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Selfless Safewright{3}{G}{G}Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. 4/2 Selfless Safewright{3}{G}{G}Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. 4/2 Shimmerwilds Growth{1}{G}Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. Surly Farrier{1}{G}{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. 2/2 Tend the Sprigs{2}{G}Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) Thoughtweft Charge{1}{G}Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. Trystan, Callous Cultivator // Trystan, Penitent Culler{2}{G}Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. 3/4
Flip Card
Trystan, Callous Cultivator // Trystan, Penitent CullerDeathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. 3/4
Flip Card
Unforgiving Aim{2}{G}Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token. Vinebred Brawler{2}{G}This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. 4/2 Virulent Emissary{G}Deathtouch
Whenever another creature you control enters, you gain 1 life. 1/1 Wildvine Pummeler{6}{G}Vivid — This spell costs {1} less to cast for each color among permanents you control.
Reach, trample 6/5 Abigale, Eloquent First-Year{W/B}{W/B}Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. 1/1 Abigale, Eloquent First-Year{W/B}{W/B}Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. 1/1 Ashling's Command{3}{U}{R}Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Boggart Cursecrafter{B}{R}Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. 2/3 Bre of Clan Stoutarm{2}{R}{W}{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. 4/4 Bre of Clan Stoutarm{2}{R}{W}{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. 4/4 Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Catharsis{4}{R/W}{R/W}When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 3/4 Catharsis{4}{R/W}{R/W}When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 3/4 Chaos Spewer{2}{B/R}When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) 5/4
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. 6/6 Prismatic Undercurrents{3}{G}Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns. Pummeler for Hire{4}{G}Reach, vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, you gain X life, where X is the greatest power among Giants you control. 4/4 Safewright Cavalry{3}{G}This creature can't be blocked by more than one creature.
{5}: Target Elf you control gets +2/+2 until end of turn. 4/4 Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Sapling Nursery{6}{G}{G}Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. Selfless Safewright{3}{G}{G}Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. 4/2 Selfless Safewright{3}{G}{G}Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. 4/2 Shimmerwilds Growth{1}{G}Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. Spry and Mighty{4}{G}Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. Surly Farrier{1}{G}{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. 2/2 Tend the Sprigs{2}{G}Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) Thoughtweft Charge{1}{G}Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. Trystan, Callous Cultivator // Trystan, Penitent Culler{2}{G}Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. 3/4
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. 3/4
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token. Vinebred Brawler{2}{G}This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. 4/2 Virulent Emissary{G}Deathtouch
Whenever another creature you control enters, you gain 1 life. 1/1 Wildvine Pummeler{6}{G}Vivid — This spell costs {1} less to cast for each color among permanents you control.
Reach, trample 6/5 Abigale, Eloquent First-Year{W/B}{W/B}Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. 1/1 Abigale, Eloquent First-Year{W/B}{W/B}Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. 1/1 Ashling's Command{3}{U}{R}Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
Boggart Cursecrafter{B}{R}DeathtouchWhenever another Goblin you control dies, this creature deals 1 damage to each opponent. 2/3 Bre of Clan Stoutarm{2}{R}{W}{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. 4/4 Bre of Clan Stoutarm{2}{R}{W}{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. 4/4 Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Brigid's Command{1}{G}{W}Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls. Catharsis{4}{R/W}{R/W}When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 3/4 Catharsis{4}{R/W}{R/W}When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 3/4 Chaos Spewer{2}{B/R}When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) 5/4