Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 165 of 3929).
Maralen, Fae Ascendant{2}{B}{G}{U}Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. 4/5 Maralen, Fae Ascendant{2}{B}{G}{U}Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. 4/5 Merrow Skyswimmer{3}{W/U}{W/U}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token. 2/2 Mischievous Sneakling{1}{U/B}Changeling (This card is every creature type.)
Flash 2/2 Morcant's Loyalist{1}{B}{G}Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand. 3/2 Noggle Robber{1}{R/G}{R/G}When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/3 Prideful Feastling{2}{W/B}Changeling (This card is every creature type.)
Lifelink 2/3 Raiding Schemes{3}{R}{G}Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) Raiding Schemes{3}{R}{G}Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) Reaping Willow{1}{W/B}{W/B}{W/B}Lifelink
This creature enters with two -1/-1 counters on it.
{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. 3/6 Sanar, Innovative First-Year{2}{U/R}{U/R}Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. 2/4 Sanar, Innovative First-Year{2}{U/R}{U/R}Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. 2/4 Shadow Urchin{2}{B/R}Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. 3/4 Shadow Urchin{2}{B/R}Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. 3/4 Stoic Grove-Guide{4}{B/G}{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. 5/4 Sygg's Command{1}{W}{U}Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it. Sygg's Command{1}{W}{U}Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it. Tam, Mindful First-Year{1}{G/U}Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn. 2/2 Tam, Mindful First-Year{1}{G/U}Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn. 2/2 Thoughtweft Lieutenant{G}{W}Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. 2/2 Trystan's Command{4}{B}{G}Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them. Trystan's Command{4}{B}{G}Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them. Twinflame Travelers{2}{U}{R}Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time. 3/3 Vibrance{3}{R/G}{R/G}When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G} 4/4 Vibrance{3}{R/G}{R/G}When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G} 4/4 Voracious Tome-Skimmer{U/B}{U/B}{U/B}Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. 2/3 Wary Farmer{1}{G/W}{G/W}At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/3 Wistfulness{3}{G/U}{G/U}When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 6/5 Wistfulness{3}{G/U}{G/U}When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 6/5 Chronicle of Victory{6}As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card. Chronicle of Victory{6}As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card. Dawn-Blessed Pennant{1}As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. 4/5 Maralen, Fae Ascendant{2}{B}{G}{U}Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. 4/5 Merrow Skyswimmer{3}{W/U}{W/U}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token. 2/2 Mischievous Sneakling{1}{U/B}Changeling (This card is every creature type.)
Flash 2/2 Morcant's Loyalist{1}{B}{G}Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand. 3/2 Noggle Robber{1}{R/G}{R/G}When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/3 Prideful Feastling{2}{W/B}Changeling (This card is every creature type.)
Lifelink 2/3 Raiding Schemes{3}{R}{G}Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) Raiding Schemes{3}{R}{G}Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) Reaping Willow{1}{W/B}{W/B}{W/B}Lifelink
This creature enters with two -1/-1 counters on it.
{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. 3/6 Sanar, Innovative First-Year{2}{U/R}{U/R}Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. 2/4 Sanar, Innovative First-Year{2}{U/R}{U/R}Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. 2/4 Shadow Urchin{2}{B/R}Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. 3/4 Shadow Urchin{2}{B/R}Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. 3/4 Stoic Grove-Guide{4}{B/G}{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. 5/4 Sygg's Command{1}{W}{U}Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it. Sygg's Command{1}{W}{U}Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it. Tam, Mindful First-Year{1}{G/U}Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn. 2/2 Tam, Mindful First-Year{1}{G/U}Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn. 2/2 Thoughtweft Lieutenant{G}{W}Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. 2/2 Trystan's Command{4}{B}{G}Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them. Trystan's Command{4}{B}{G}Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them. Twinflame Travelers{2}{U}{R}Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time. 3/3 Vibrance{3}{R/G}{R/G}When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G} 4/4 Vibrance{3}{R/G}{R/G}When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G} 4/4 Voracious Tome-Skimmer{U/B}{U/B}{U/B}Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. 2/3 Wary Farmer{1}{G/W}{G/W}At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/3 Wistfulness{3}{G/U}{G/U}When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 6/5 Wistfulness{3}{G/U}{G/U}When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) 6/5 Chronicle of Victory{6}As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card. Chronicle of Victory{6}As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card. Dawn-Blessed Pennant{1}As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.