Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 162 of 3929).
Bristlebane Battler{1}{G}Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Bristlebane Outrider{3}{G}This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. 3/5 Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. Thriving BluffThis land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color. Champions of the Perfect{3}{G}As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand. 6/6 Thriving GroveThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color. Champions of the Perfect{3}{G}As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand. 6/6 Chomping Changeling{2}{G}Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment. 1/2 Thriving HeathThis land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color. Thriving IsleThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color. Crossroads Watcher{2}{G}Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 3/3 Dawn's Light Archer{2}{G}Flash
Reach 4/2 Thriving MoorThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color. Dundoolin Weaver{1}{G}When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. 2/1 Unclaimed TerritoryAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Formidable Speaker{2}{G}When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent. 2/4
Gilt-Leaf's Embrace{2}{G}Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0. Great Forest Druid{1}{G}{T}: Add one mana of any color. 0/4 Luminollusk{3}{G}Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. 2/4 Lys Alana Dignitary{1}{G}As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. 2/3 Lys Alana Informant{1}{G}When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/1 Midnight Tilling{1}{G}Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) Mistmeadow Council{4}{G}This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card. 4/3 Moon-Vigil Adherents{2}{G}{G}Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard. 0/0 Morcant's Eyes{1}{G}At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Mutable Explorer{2}{G}Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") 1/1 Pitiless Fists{3}{G}Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. 6/6 Bristlebane Outrider{3}{G}This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. 3/5 Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. Celestial Reunion{X}{G}As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. Thriving BluffThis land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color. Champions of the Perfect{3}{G}As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand. 6/6 Thriving GroveThis land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color. Champions of the Perfect{3}{G}As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand. 6/6 Chomping Changeling{2}{G}Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment. 1/2 Thriving HeathThis land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color. Thriving IsleThis land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color. Crossroads Watcher{2}{G}Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn. 3/3 Dawn's Light Archer{2}{G}Flash
Reach 4/2 Thriving MoorThis land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color. Dundoolin Weaver{1}{G}When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. 2/1 Unclaimed TerritoryAs this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Woodland CemeteryThis land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}. Formidable Speaker{2}{G}When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent. 2/4
Gilt-Leaf's Embrace{2}{G}FlashEnchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0. Great Forest Druid{1}{G}{T}: Add one mana of any color. 0/4 Luminollusk{3}{G}Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. 2/4 Lys Alana Dignitary{1}{G}As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. 2/3 Lys Alana Informant{1}{G}When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/1 Midnight Tilling{1}{G}Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) Mistmeadow Council{4}{G}This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card. 4/3 Moon-Vigil Adherents{2}{G}{G}Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard. 0/0 Morcant's Eyes{1}{G}At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
Mutable Explorer{2}{G}Changeling (This card is every creature type.)When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") 1/1 Pitiless Fists{3}{G}Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.